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David Gow 540a356199 test: Add testspritesurface
This is a cut-down version of testsprite which uses SDL_Surface (and
SDL_GetWindowSurface), instead of the Render API. It's useful for
quickly validating that blitting works, including some basic format
conversion (with a palette).

Signed-off-by: David Gow <david@ingeniumdigital.com>
2024-07-11 08:11:29 -07:00
.github ci: force PDB and runtime variables 2024-07-11 13:58:13 +02:00
VisualC Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
VisualC-GDK Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
VisualC-WinRT Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
Xcode main: Move SDL_RunApp bits from src/core to src/main. 2024-07-05 08:52:25 -07:00
android-project android: create android project in create-android-project.py python script 2024-07-05 21:12:26 +02:00
build-scripts video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext. 2024-07-10 15:54:08 -04:00
cmake Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
docs Added notes for migrating SDL_GetRGBA()/SDL_MapRGBA() code 2024-07-10 13:19:46 -07:00
include video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext. 2024-07-10 15:54:08 -04:00
mingw/pkg-support mingw: use DESTDIR to change the install location of the mingw package 2024-07-07 20:35:33 +02:00
src Update the blit mapping when the palette is set on a surface 2024-07-10 23:22:06 -07:00
test test: Add testspritesurface 2024-07-11 08:11:29 -07:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
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.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt
CMakeLists.txt cmake: build ci and and release with static runtime library 2024-07-10 19:47:27 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)