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blukai 512485869c fix vulkan vertex buffer indexing
this was causing problems when i was specifying non-zero buffer slots in
`SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and
`SDL_GPUVertexBufferDescription`.

`firstSlot + 1` is simply copied over from metal and d3d12 backends.
2025-03-31 18:41:34 -07:00
.github release: use NDK r21e for building Android release artifact 2025-03-16 03:02:18 +01:00
VisualC 8BitDo (#12661) 2025-03-31 09:56:01 -07:00
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android-project Native functions renamed: {add,remove}AudioDevice to native{Add,Remove}AudioDevice 2025-03-23 15:25:33 +01:00
build-scripts release: use NDK r21e for building Android release artifact 2025-03-16 03:02:18 +01:00
cmake Add progress bar support for Windows (#12530) 2025-03-22 08:04:10 -07:00
docs Clarify high DPI support and best practices 2025-03-31 16:49:18 -07:00
examples examples/renderer/19-affine-textures: add metadata for examples.libsdl.org. 2025-03-28 14:19:30 -04:00
include Sync SDL3 wiki -> header 2025-03-31 16:56:54 +00:00
src fix vulkan vertex buffer indexing 2025-03-31 18:41:34 -07:00
test Updated for SDL style 2025-03-20 16:42:40 -07:00
wayland-protocols wayland: Add color manager protocol support 2025-02-17 11:31:12 -05:00
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.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options .wikiheaders-options: Removed wikipreamble setting. 2025-01-24 01:53:51 -05:00
Android.mk [SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598) 2025-03-17 07:24:39 -07:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt fix missing AVFoundation in CMakeLists.txt 2025-03-29 08:44:51 -07:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)