mirror of https://github.com/libsdl-org/SDL.git
48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_n3dsvideo_h_
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#define SDL_n3dsvideo_h_
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#include <3ds.h>
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#include "../SDL_sysvideo.h"
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struct SDL_VideoData
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{
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int top_left_display;
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int top_right_display;
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int touch_display;
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// The following two variables keep track of if it is ready to swap the buffers
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bool top_left_ready;
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bool top_right_ready;
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};
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struct SDL_WindowData
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{
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gfxScreen_t screen; /**< Keeps track of which N3DS screen is targeted */
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gfx3dSide_t side;
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};
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#endif // SDL_n3dsvideo_h_
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