mirror of https://github.com/libsdl-org/SDL.git
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event. Fixes https://github.com/libsdl-org/SDL/issues/10691 |
||
|---|---|---|
| .. | ||
| README.txt | ||
| renderer-clear.c | ||
README.txt
This example code creates an SDL window and renderer, and then clears the window to a different color every frame, so you'll effectively get a window that's smoothly fading between colors.