mirror of https://github.com/libsdl-org/SDL.git
We'll track the click count separately for each input source, and the click distance is calculated using a point on an infinite plane that is pushed around by mouse motion deltas, unclamped by the window edge. |
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| .github | ||
| VisualC | ||
| VisualC-GDK | ||
| Xcode | ||
| android-project | ||
| build-scripts | ||
| cmake | ||
| docs | ||
| examples | ||
| include | ||
| src | ||
| test | ||
| wayland-protocols | ||
| .clang-format | ||
| .clang-tidy | ||
| .editorconfig | ||
| .gitignore | ||
| .wikiheaders-options | ||
| Android.mk | ||
| BUGS.txt | ||
| CMakeLists.txt | ||
| CREDITS.md | ||
| INSTALL.md | ||
| LICENSE.txt | ||
| README-SDL.txt | ||
| README.md | ||
| WhatsNew.txt | ||
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)