Go to file
Sam Lantinga 43a59ffe45 Fixed crashes when a window has NULL driverdata 2024-04-15 10:15:10 -07:00
.github
VisualC include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
VisualC-GDK include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
VisualC-WinRT include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
Xcode include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
android-project
build-scripts SDL_RendererFlip rename fixes 2024-04-15 03:32:23 -10:00
cmake
docs include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
include Sync SDL3 wiki -> header 2024-04-15 16:56:12 +00:00
mingw/pkg-support
src Fixed crashes when a window has NULL driverdata 2024-04-15 10:15:10 -07:00
test Fixed crashes when a window has NULL driverdata 2024-04-15 10:15:10 -07:00
wayland-protocols
.clang-format
.clang-tidy
.editorconfig
.gitignore
.wikiheaders-options Removed unnecessary exclamation marks 2024-04-15 09:42:10 -07:00
Android.mk
BUGS.txt
CMakeLists.txt
CREDITS.md
INSTALL.md
LICENSE.txt
README-SDL.txt
README.md
WhatsNew.txt

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)