SDL/src/joystick
Sam Lantinga a027ec59ca Make the name of the Steam Deck Controller consistent.
It will be named "Steam Deck Controller" regardless of whether you're running under Steam.
2024-10-16 08:23:29 -07:00
..
android Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
apple Added support for wired XBox controllers on macOS 15.0 Sequoia 2024-10-07 15:44:42 -07:00
bsd Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
darwin Added support for wired XBox controllers on macOS 15.0 Sequoia 2024-10-07 15:44:42 -07:00
dummy Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
emscripten Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
gdk Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms 2024-10-09 07:30:13 -07:00
haiku Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
hidapi Added support for wired XBox controllers on macOS 15.0 Sequoia 2024-10-07 15:44:42 -07:00
linux Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
n3ds Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
ps2 Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
psp Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
steam Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
virtual Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
vita Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
windows Fix warning: no function prototype 2024-09-23 10:03:18 -07:00
SDL_gamepad.c Fixed return value of SDL_AddGamepadMapping() 2024-10-06 14:20:30 -07:00
SDL_gamepad_c.h Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
SDL_gamepad_db.h Make the name of the Steam Deck Controller consistent. 2024-10-16 08:23:29 -07:00
SDL_joystick.c Improve support for private platforms (#11220) 2024-10-15 18:02:07 -04:00
SDL_joystick_c.h Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
SDL_steam_virtual_gamepad.c SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 2024-09-09 15:46:26 -07:00
SDL_steam_virtual_gamepad.h Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_sysjoystick.h Improve support for private platforms (#11220) 2024-10-15 18:02:07 -04:00
check_8bitdo.sh
controller_list.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
controller_type.c
controller_type.h Use the Valve code name for the Steam Deck controller 2023-12-28 15:41:02 -08:00
sort_controllers.py The same VID/PID is used for the FlyDigi Apex 4 2024-07-05 10:04:59 -07:00
usb_ids.h Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00