SDL/src/render/vulkan
Sam Lantinga 3cfa476d3f Added support for SDL_PIXELFORMAT_ABGR8888 textures
This is the output format of stb_image for image decoding, so let's avoid a texture format conversion where possible.

Also standardized SDL_PIXELFORMAT_ARGB8888 as the default texture format for all renderers.
2025-02-10 19:45:02 -08:00
..
SDL_render_vulkan.c Added support for SDL_PIXELFORMAT_ABGR8888 textures 2025-02-10 19:45:02 -08:00
SDL_shaders_vulkan.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_shaders_vulkan.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
VULKAN_PixelShader_Advanced.h Fixed Android build warnings 2024-07-13 09:00:41 -07:00
VULKAN_PixelShader_Advanced.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
VULKAN_PixelShader_Colors.h Fixed Android build warnings 2024-07-13 09:00:41 -07:00
VULKAN_PixelShader_Colors.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
VULKAN_PixelShader_Common.hlsli Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
VULKAN_PixelShader_Textures.h Fixed Android build warnings 2024-07-13 09:00:41 -07:00
VULKAN_PixelShader_Textures.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
VULKAN_VertexShader.h Fixed Android build warnings 2024-07-13 09:00:41 -07:00
VULKAN_VertexShader.hlsl Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
compile_shaders.bat Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00