mirror of https://github.com/libsdl-org/SDL.git
This is the output format of stb_image for image decoding, so let's avoid a texture format conversion where possible. Also standardized SDL_PIXELFORMAT_ARGB8888 as the default texture format for all renderers. |
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| .. | ||
| SDL_render_vulkan.c | ||
| SDL_shaders_vulkan.c | ||
| SDL_shaders_vulkan.h | ||
| VULKAN_PixelShader_Advanced.h | ||
| VULKAN_PixelShader_Advanced.hlsl | ||
| VULKAN_PixelShader_Colors.h | ||
| VULKAN_PixelShader_Colors.hlsl | ||
| VULKAN_PixelShader_Common.hlsli | ||
| VULKAN_PixelShader_Textures.h | ||
| VULKAN_PixelShader_Textures.hlsl | ||
| VULKAN_VertexShader.h | ||
| VULKAN_VertexShader.hlsl | ||
| compile_shaders.bat | ||