SDL/src/render
Ryan C. Gordon f9b918ff40 opengles2: Use client-side arrays on everything but Emscripten.
Turns out they're much faster!

Fixes #5206.
2022-01-11 19:41:41 -05:00
..
direct3d Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
direct3d11 Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
metal Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
opengl Improved OpenGL point drawing performance (thanks @slime73!) 2022-01-08 14:05:50 -08:00
opengles Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
opengles2 opengles2: Use client-side arrays on everything but Emscripten. 2022-01-11 19:41:41 -05:00
psp PSP: use 'data' variable which is alread the driver data 2022-01-08 21:58:26 +01:00
software Updated copyright for 2022 2022-01-03 09:40:21 -08:00
vitagxm opengles2: Batching lines/points used wrong var for summing vertex counts. 2022-01-09 00:39:02 -05:00
SDL_d3dmath.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_d3dmath.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_render.c Updated Bresenham line drawing to match software renderer output 2022-01-09 11:12:13 -08:00
SDL_sysrender.h Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 2022-01-08 11:36:52 -08:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00