Go to file
Sam Lantinga 3276436760 Merge commit '2f321fb73c6408b368a20bb08bd08e6265e6ce38' into main 2022-06-29 17:24:44 -07:00
.github Add PS2 CI config 2022-06-15 15:15:26 -07:00
VisualC cmake: fix location of include dir for SDL2 VC sdk 2022-06-18 13:30:54 +02:00
VisualC-WinRT stlib: Extract SDL_memcpy and SDL_memset to its own file respectively 2022-06-15 14:17:35 -07:00
Xcode Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Xcode-iOS
acinclude
android-project SDLActivity.java: Compatibility fix for debugSource 2022-06-16 12:45:15 -07:00
android-project-ant
build-scripts wikiheaders: Strip `[[wiki hyperlink]]` from See Also fields. 2022-06-19 00:15:41 -04:00
cmake cmake: use find_package(SampleRate) to find samplerate + allow targets 2022-06-16 16:47:19 -07:00
docs Added instructions for updating Makefile.w32 for release 2022-06-16 12:42:45 -07:00
include SDL_Surface: don't implicitly declare struct SDL_BlitMap. 2022-06-20 18:31:39 -04:00
mingw/pkg-support/cmake Fix MinGW SDK redist: sdl2-config.cmake needs to set SDL2_FOUND 2022-06-03 21:05:55 -07:00
src Improve Joystick removing semaphores 2022-06-22 15:08:41 +02:00
test cmake: also add the recently-added include folder to the public interface 2022-06-22 17:04:58 +02:00
visualtest
wayland-protocols video: wayland: Use wp-viewporter for fullscreen with non-native resolutions 2022-03-28 13:18:26 -04:00
.clang-format Disable formatting not supported by Visual Studio 2019 2022-05-27 15:29:21 -07:00
.editorconfig Separated controller type data into a C file 2022-06-03 15:03:08 -07:00
.gitignore Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
.wikiheaders-options wikiheaders.pl: changes to make this usable with external projects. 2022-06-15 23:26:24 -04:00
Android.mk
BUGS.txt
CMakeLists.txt cmake: disable UNIX_SYS by default for Android 2022-06-23 14:17:38 +02:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in Refactoring: move GUID operations out of Joystick 2022-06-04 17:22:13 -07:00
Makefile.minimal
Makefile.os2 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Makefile.pandora
Makefile.w32 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
README-SDL.txt
README.md
SDL2.spec.in
SDL2Config.cmake.in ci: Test cmake build script on Android 2022-06-15 11:11:49 -07:00
TODO.txt
WhatsNew.txt Added more details to WhatsNew.txt 2022-06-16 12:34:35 -07:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
cmake_uninstall.cmake.in
configure check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
configure.ac check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: make sure SDL2::SDL2 is always available 2022-06-14 20:15:34 -07:00
sdl2-config.in Add -Wl,-Bstatic to "sdl2-config --static-libs" output 2022-06-03 16:27:13 -07:00
sdl2.m4
sdl2.pc.in

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)