mirror of https://github.com/libsdl-org/SDL.git
The GPU API doesn't currently support transparent windows (transparent swapchain effects doesn't seem possible on D3D12) so we should explicitly fail so users don't expect transparency and then not get it. Fixes https://github.com/libsdl-org/SDL/issues/12410 |
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| docs | ||
| examples | ||
| include | ||
| src | ||
| test | ||
| wayland-protocols | ||
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| Android.mk | ||
| BUGS.txt | ||
| CMakeLists.txt | ||
| CREDITS.md | ||
| INSTALL.md | ||
| LICENSE.txt | ||
| README.md | ||
| WhatsNew.txt | ||
README.md
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)