SDL/src
Sam Lantinga 2cdb419a21 Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software"
This case is properly handled inside SDL_CreateWindowTexture()

Fixes https://github.com/libsdl-org/SDL/issues/10155

(cherry picked from commit c7ed78a9ef)
(cherry picked from commit a4cbba1276)
2024-07-05 08:23:39 -07:00
..
atomic Updated copyright for 2024 2024-01-01 13:19:49 -08:00
audio audio: fix SSE conversion of Sint8 audio to Float32. 2024-02-21 15:16:46 -05:00
core Remove the inconsistent and lag-causing usleep call in SDL_fcitx.c 2024-06-29 00:09:34 -07:00
cpuinfo Updated copyright for 2024 2024-01-01 13:19:49 -08:00
dynapi Updated copyright for 2024 2024-01-01 13:19:49 -08:00
events Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE (#7947) 2024-06-20 09:32:27 -07:00
file SDL_RWFromFile, stdio: allow named pipes along with regular files. 2024-03-06 18:50:28 +03:00
filesystem Fixed building with GDK (thanks @Romans-I-XVI!) 2024-04-30 10:21:38 -07:00
haptic Updated copyright for 2024 2024-01-01 13:19:49 -08:00
hidapi Added support for the ROG RAIKIRI 2024-07-03 13:54:52 -07:00
joystick Added support for the ROG RAIKIRI 2024-07-03 13:54:52 -07:00
libm Updated copyright for 2024 2024-01-01 13:19:49 -08:00
loadso Updated copyright for 2024 2024-01-01 13:19:49 -08:00
locale N3DS: Fix locale name and early return. 2024-03-19 16:54:46 -07:00
main Updated to version 2.30.5 for release 2024-07-03 14:21:42 -07:00
misc Updated copyright for 2024 2024-01-01 13:19:49 -08:00
power linux: Handle upower's UP_DEVICE_STATE_PENDING_CHARGE, PENDING_DISCHARGE 2024-01-22 06:34:12 -08:00
render d3d12: older Windows SDK headers contain wrong function prototypes 2024-05-25 00:43:46 +02:00
sensor Fixed Xcode warnings 2024-01-13 08:15:41 -08:00
stdlib Update qsort implementation 2024-06-19 05:50:00 +03:00
test remove several instances of unnecessary emptry str "" after SDL_PRI??? 2024-01-18 17:25:56 +03:00
thread Fix std::thread memory leak 2024-06-24 11:51:40 -07:00
timer Updated copyright for 2024 2024-01-01 13:19:49 -08:00
video Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software" 2024-07-05 08:23:39 -07:00
SDL.c Add hint to make SDL handle dbus_shutdown() 2024-01-07 14:23:57 -08:00
SDL_assert.c Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_assert_c.h Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_dataqueue.c Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_dataqueue.h Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_error.c Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_error_c.h Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_guid.c Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_hints.c Added NULL pointer check 2024-05-17 09:01:26 -07:00
SDL_hints_c.h Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_internal.h don't let SDL_render.c:render_drivers[] have an empty initializer list. 2024-02-15 22:51:50 +03:00
SDL_list.c Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_list.h Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_log.c Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:59 -08:00
SDL_log_c.h Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_utils.c Updated copyright for 2024 2024-01-01 13:19:49 -08:00
SDL_utils_c.h Updated copyright for 2024 2024-01-01 13:19:49 -08:00