mirror of https://github.com/libsdl-org/SDL.git
Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data. The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals. |
||
|---|---|---|
| .. | ||
| SDL3 | ||
| build_config | ||