SDL/src/audio
Ryan C. Gordon 65c9a58f5e
audio: Make sure a few bitflag checks convert to bools correctly.
This might just be defensive coding, but better safe than sorry on this.
2024-12-03 11:04:52 -05:00
..
aaudio Fixed audio dropouts when plenty of audio is queued on Android 2024-11-07 19:29:51 -08:00
alsa Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 2024-10-04 08:57:03 -07:00
coreaudio Fixed infinite recursion when the microphone is unavailable 2024-11-20 16:07:43 -08:00
directsound loadso: library handles are now `SDL_SharedObject*` instead of `void*`. 2024-10-01 12:16:10 -04:00
disk Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
dsp Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
dummy Fix typos (thanks @qndel!) 2024-09-18 08:18:26 -07:00
emscripten audio: fix incorrect dynCall in Emscripten audio. 2024-10-18 23:53:40 -04:00
haiku Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
jack loadso: library handles are now `SDL_SharedObject*` instead of `void*`. 2024-10-01 12:16:10 -04:00
n3ds Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
netbsd Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
openslES Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
pipewire pipewire: i/o callbacks should avoid higher-level iteration during device open. 2024-11-12 15:18:41 -05:00
ps2 Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
psp Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
pulseaudio Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 2024-10-04 08:57:03 -07:00
qnx Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
sndio loadso: library handles are now `SDL_SharedObject*` instead of `void*`. 2024-10-01 12:16:10 -04:00
vita Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
wasapi Avoid usage of CreateEventEx in WASAPI code 2024-11-24 17:49:17 -08:00
SDL_audio.c audio: Make sure a few bitflag checks convert to bools correctly. 2024-12-03 11:04:52 -05:00
SDL_audio_c.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
SDL_audio_channel_converters.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
SDL_audiocvt.c audio: Allow channel maps to specify -1 to mute a channel. 2024-11-28 00:00:30 -05:00
SDL_audiodev.c Re-added SDL_getenv() as a thread-safe getenv() implementation 2024-09-15 09:37:04 -07:00
SDL_audiodev_c.h Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_audioqueue.c Additional cleanup exposed by building with a C++ compiler 2024-08-27 10:31:46 -07:00
SDL_audioqueue.h Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
SDL_audioresample.c Added thread-safe initialization/cleanup support 2024-09-17 08:53:27 -07:00
SDL_audioresample.h
SDL_audiotypecvt.c Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_mixer.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
SDL_sysaudio.h Improve support for private platforms (#11220) 2024-10-15 18:02:07 -04:00
SDL_wave.c Set error for NULL SDL_IOStream in SDL_LoadWAV_IO() 2024-10-14 20:07:03 -07:00
SDL_wave.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00