SDL/include
Sam Lantinga 29df99ee38 Clarified SDL_RenderReadPixels() documentation
Clarified that the rect to be read is clipped against the current viewport, not actually relative to it.

Also added a note for people using SDL_SetRenderLogicalPresentation() so they know they have to map between logical space and render space if they want to read back.
2025-02-25 10:28:57 -08:00
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SDL3 Clarified SDL_RenderReadPixels() documentation 2025-02-25 10:28:57 -08:00
build_config Updated copyright for 2025 2025-01-01 07:45:52 -08:00