SDL/src
David Ludwig 25abce513d WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.

This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT.  It has been tested on Win10 on a desktop.  In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.

This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
  the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
  the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
..
atomic Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
audio WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
core WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
cpuinfo Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
dynapi Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 2015-11-14 12:35:45 -05:00
events Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 2015-10-27 11:17:32 -07:00
file Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
filesystem Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
haptic Fix crash on controller hotplug on linux. 2015-09-30 15:38:30 -07:00
joystick WinRT: fixed build error in latest XInput code 2015-11-14 21:29:14 -05:00
libm Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
loadso Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
main Fixed bug 3083 - Android JNIEXPORT and JNICALL missing 2015-08-01 22:03:50 -07:00
power Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
render WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
stdlib Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
test Fixed memory leak in test harness. 2015-07-06 21:02:20 +02:00
thread WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms 2015-11-26 13:51:03 -05:00
timer Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
video WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
SDL.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_assert.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_assert_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_error.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_error_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_hints.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_internal.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_log.c Windows: Fixed wrong debugger output if logging empty string as info or warning. 2015-07-16 21:31:21 +02:00