SDL/src/render
Sam Lantinga 748490677c Use SDL_RendererFlags in the API (thanks @Sackzement!) 2024-05-07 13:41:12 -07:00
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direct3d render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
direct3d11 Fixed updating NV12 textures when using the D3D11 render driver 2024-05-02 11:40:28 -07:00
direct3d12 render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
metal render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
opengl render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
opengles2 render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
ps2 render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
psp render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
software render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
vitagxm render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
vulkan render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
SDL_d3dmath.c Vulkan Renderer (#9114) 2024-02-22 14:58:11 -08:00
SDL_d3dmath.h Vulkan Renderer (#9114) 2024-02-22 14:58:11 -08:00
SDL_render.c Use SDL_RendererFlags in the API (thanks @Sackzement!) 2024-05-07 13:41:12 -07:00
SDL_render_unsupported.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_sysrender.h render: SDL_DestroyWindow hollows out its renderer but doesn't free it. 2024-04-19 00:25:59 -04:00
SDL_yuv_sw.c Add missing break 2024-03-18 15:55:14 +03:00
SDL_yuv_sw_c.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00