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Frank Praznik 1f89c407e0 win32: Fix maximized windows when leaving fullscreen
If a window is fullscreen and the maximized state is requested, it needs to be explicitly entered after leaving fullscreen, or the resulting window will be in the maximized state, but still the size of the non-maximized window.
2024-05-21 18:57:55 -04:00
.github ci: retry package creation multiple times 2024-05-16 22:55:57 +02:00
VisualC Moved the SDL version back to SDL_version.h 2024-05-15 14:38:29 -07:00
VisualC-GDK Fixed building with GDK (thanks @Romans-I-XVI!) 2024-04-30 10:22:56 -07:00
VisualC-WinRT include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
Xcode Moved the SDL version back to SDL_version.h 2024-05-15 14:38:29 -07:00
android-project Pass the VR controller "back" button to the application on the Oculus Quest 2024-05-13 21:01:04 -07:00
build-scripts coccinelle doesn't support floating point constants 2024-05-18 16:36:29 -07:00
cmake camera: add PipeWire camera support 2024-05-09 13:19:27 -07:00
docs Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
include TESTWM : Option and Keyboard action to ShowCursor and HideCursor 2024-05-21 13:49:35 -07:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src win32: Fix maximized windows when leaving fullscreen 2024-05-21 18:57:55 -04:00
test tests: Check the usable bounds for centered window positioning 2024-05-21 12:26:40 -04:00
wayland-protocols Add support for modal windows to more platforms 2024-04-30 13:47:57 -04:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig
.gitignore .gitignore: Adding compile_commands.json and .cache/ 2024-04-26 08:48:22 -07:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Android: Implement open and save file dialog. 2024-05-06 09:33:48 -07:00
BUGS.txt
CMakeLists.txt cmake: don't generate SDL3 jar for CMake versions < 3.19 2024-05-15 18:31:37 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)