SDL/include
Sam Lantinga 12e50d17a2 Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
2024-07-20 18:21:19 -07:00
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SDL3 Removed SDL_SoftStretch() from the public API 2024-07-20 18:21:19 -07:00
build_config android: enable vulkan renderer 2024-07-13 08:16:26 -07:00