SDL/src/render/direct3d12
Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry()
Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want.

Fixes https://github.com/libsdl-org/SDL/issues/9238
Closes https://github.com/libsdl-org/SDL/pull/5369
2024-07-20 09:51:05 -07:00
..
D3D12_PixelShader_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Advanced.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Colors.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Colors.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Common.hlsli d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Textures.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Textures.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_RootSig_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_RootSig_Color.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_RootSig_Texture.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_Shader_Common.hlsli d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_VertexShader.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_VertexShader_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_VertexShader_Color.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_VertexShader_Texture.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
SDL_render_d3d12.c Enable texture wrapping for SDL_RenderGeometry() 2024-07-20 09:51:05 -07:00
SDL_render_d3d12_xbox.cpp Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_render_d3d12_xbox.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_shaders_d3d12.c Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_d3d12.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_d3d12_xboxone.cpp GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
SDL_shaders_d3d12_xboxseries.cpp GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
compile_shaders.bat GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
compile_shaders_xbox.bat GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00