mirror of https://github.com/libsdl-org/SDL.git
projects are expected to use CMAKE_MSVC_RUNTIME_LIBRARY to select the runtime library. With current CMake versions, this can be done with: -DCMAKE_POLICY_DEFAULT_CMP0091=NEW -DCMAKE_MSVC_RUNTIME_LIBRARY=xxx with xxx one of: "MultiThreaded" -> -MT (static non-debug) "MultiThreadedDLL" -> -MD (shared non-debug) "MultiThreadeDebug" -> -MTd (static debug) "MultiThreadedDebugDLL" -> -MDd (shared debug) See CMake documentation for more information: https://cmake.org/cmake/help/latest/policy/CMP0091.html https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html |
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| docs | ||
| include | ||
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| src | ||
| test | ||
| wayland-protocols | ||
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| BUGS.txt | ||
| CMakeLists.txt | ||
| CREDITS.md | ||
| INSTALL.md | ||
| LICENSE.txt | ||
| README-SDL.txt | ||
| README.md | ||
| WhatsNew.txt | ||
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)