include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake") # cuts off the path at the last (back)slash function(my_dirname FILEPATH RETVAL) string(FIND ${FILEPATH} "/" slashPos REVERSE) string(FIND ${FILEPATH} "\\" bsPos REVERSE) # TODO: untested, cmake always gave me forward slashes if(DEFINED slashPos) if( (DEFINED bsPos) AND (${bsPos} GREATER ${slashPos}) ) set(slashPos, ${bsPos}) endif() elseif(DEFINED bsPos) set(slashPos, ${bsPos}) endif() if(DEFINED slashPos) string(SUBSTRING ${FILEPATH} 0 ${slashPos} dirname) set(${RETVAL} ${dirname} PARENT_SCOPE) endif() endfunction() if(WIN32) # this seems to work for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake from vcpkg # and from building myself with cmake from latest git # ok, the headers are easy - but note that this adds both .../include and .../include/SDL2/ # while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/ # But at least if building worked with sdl2-config.cmake it will also work with this. get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES) # get the paths to the .lib files for both SDL2 and SDL2main # they could be in lots of different properties.. get_target_property(sdl2implib SDL2::SDL2 IMPORTED_IMPLIB_RELEASE) get_target_property(sdl2implibdbg SDL2::SDL2 IMPORTED_IMPLIB_DEBUG) # TODO: for all this bla_RELEASE bla_DEBUG etc stuff, maybe only try the ones # from get_target_property(available_configs SDL2::SDL2 IMPORTED_CONFIGURATIONS) ? # OR otherwise at least try all of NOCONFIG, RELEASE, MINSIZEREL, RELWITHDEBINFO, DEBUG (possibly in that order)? get_target_property(sdl2mainimplib SDL2::SDL2main IMPORTED_IMPLIB_RELEASE) if(NOT sdl2mainimplib) get_target_property(sdl2mainimplib SDL2::SDL2main IMPORTED_LOCATION_RELEASE) endif() get_target_property(sdl2mainimplibdbg SDL2::SDL2main IMPORTED_IMPLIB_DEBUG) if(NOT sdl2mainimplibdbg) get_target_property(sdl2mainimplibdbg SDL2::SDL2main IMPORTED_LOCATION_DEBUG) endif() if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg ) # we have both release and debug builds of SDL2 and SDL2main, so use this ugly # generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there set(SDL2_LIBRARIES $,${sdl2mainimplibdbg},${sdl2mainimplib}> $,${sdl2implibdbg},${sdl2implib}>) else() if(NOT sdl2implib) # try to get it from other properties foreach(prop IMPORTED_IMPLIB IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_DEBUG) get_target_property(sdl2implib SDL2::SDL2 ${prop}) if(sdl2implib) message(STATUS "succeeded with ${prop} => ${sdl2implib}") break() endif() message(STATUS "no luck with ${prop}") endforeach() endif() if(NOT sdl2mainimplib) foreach(prop IMPORTED_IMPLIB IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_DEBUG) get_target_property(sdl2mainimplib SDL2::SDL2main ${prop}) if(sdl2mainimplib) message(STATUS "succeeded with ${prop} => ${sdl2mainimplib}") break() endif() message(STATUS "no luck with ${prop}") endforeach() endif() if( sdl2implib AND sdl2mainimplib ) set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib}) else() message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB") endif() endif() # NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib" # which is different to what it looks like when coming from sdl2-config.cmake # (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows) # This seems to work with both MSVC and MinGW though, while the other only worked with MinGW my_dirname(${sdl2implib} SDL2_LIBDIR) my_dirname(${SDL2_LIBDIR} SDL2_EXEC_PREFIX) # the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 .. set(SDL2_PREFIX ${SDL2_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth? elseif() # not windows # TODO: about the same but don't have to look at *_IMPLIB* as that's windows specific, it should be in IMPORTED_LOCATION* # TODO: make SDL2_LIBRARIES look more like the original (instead of path to libSDL2.so)? # TODO: anything special about macOS? I can't test that, I have no Mac endif()