Commit Graph

199 Commits

Author SHA1 Message Date
Sam Lantinga 8569bde053 Fixed typo 2024-09-14 14:35:57 -07:00
SDL Wiki Bot 706aaaf280 Sync SDL3 wiki -> header 2024-09-14 20:23:16 +00:00
Ryan C. Gordon 3bc0347761
Revert "Sync SDL3 wiki -> header"
This reverts commit 35427ff9ec.
2024-09-14 16:22:16 -04:00
Ryan C. Gordon c2e4b14a82
Revert "stdinc: Added missing `\param` to SDL_CreateEnvironment."
This reverts commit 919f8d3e2b.
2024-09-14 16:22:09 -04:00
Ryan C. Gordon 11c9975caa
Revert "Sync SDL3 wiki -> header"
This reverts commit ba65767afa.
2024-09-14 16:22:00 -04:00
SDL Wiki Bot ba65767afa Sync SDL3 wiki -> header 2024-09-14 20:18:20 +00:00
Ryan C. Gordon 919f8d3e2b
stdinc: Added missing `\param` to SDL_CreateEnvironment. 2024-09-14 16:17:29 -04:00
SDL Wiki Bot 35427ff9ec Sync SDL3 wiki -> header 2024-09-14 20:11:24 +00:00
Sam Lantinga aa7357a14d SDL_CreateEnvironment() fills the environment with a non-zero parameter 2024-09-14 10:29:02 -07:00
Sam Lantinga 90e01040c5 Added thread-safe environment functions
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.

As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
SDL Wiki Bot d483886ec5 Sync SDL3 wiki -> header 2024-09-13 19:32:14 +00:00
Carl Åstholm 7d94bf528d stdlib: Document SDL_strtox functions 2024-09-13 12:30:58 -07:00
Carl Åstholm fb82772fb3 stdlib: Rewrite SDL_strtoull impl 2024-09-13 12:30:58 -07:00
Carl Åstholm 4efbe1ca28 stdlib: Assert that signed integers use two's complement arithmetic 2024-09-13 12:30:58 -07:00
Carl Åstholm fd53b3e112 stdlib: Rewrite SDL_wcstol impl
SDL_wcstol should now fully adhere to the libc spec.
2024-09-13 12:30:58 -07:00
Sam Lantinga 4eb4370500 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 2024-09-09 15:46:26 -07:00
SDL Wiki Bot 7d1bbae6b2 Sync SDL3 wiki -> header 2024-09-09 20:51:57 +00:00
Carl Åstholm af37056c0d stdinc: Fix typos and reword comments about aliasing 2024-09-09 13:51:16 -07:00
Carl Åstholm 8eb194b6f8 stdinc: Document number parsing APIs 2024-09-09 13:51:16 -07:00
Carl Åstholm eda459ac49 stdinc: Fix up some printf definitions 2024-09-09 13:51:16 -07:00
Carl Åstholm d6caf2abe7 Remove SDL_RESTRICT in favor of doc comments 2024-09-09 13:51:16 -07:00
Carl Åstholm 731939fca1 stdinc: Document memcpy APIs 2024-09-09 13:51:16 -07:00
Carl Åstholm 8cea4bd3c9 stdinc: Document memory allocation APIs 2024-09-09 13:51:16 -07:00
SDL Wiki Bot 6e885d9619 Sync SDL3 wiki -> header 2024-09-09 06:56:45 +00:00
SDL Wiki Bot 301f3ffa9d Sync SDL3 wiki -> header 2024-09-09 06:50:28 +00:00
Ryan C. Gordon 050aa4d084
include: Filling in more documentation gaps. 2024-09-09 02:49:43 -04:00
Ryan C. Gordon 845855d657
Revert "stdinc: Document more symbols."
This reverts commit c93f76436f.

This looked better with the #defines attached to the typedef symbols.
2024-09-06 15:33:27 -04:00
Ryan C. Gordon c93f76436f
stdinc: Document more symbols. 2024-09-06 15:30:56 -04:00
Ryan C. Gordon ac08dde1b2 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 2024-09-06 13:28:39 -04:00
SDL Wiki Bot e7969553f8 Sync SDL3 wiki -> header 2024-09-06 02:17:29 +00:00
Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future
We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
2024-09-05 19:16:00 -07:00
SDL Wiki Bot 741c04b339 Sync SDL3 wiki -> header 2024-09-05 23:36:17 +00:00
Anonymous Maarten baa1a5e2f4 Add SDL_strpbrk 2024-09-06 01:35:43 +02:00
Sam Lantinga 04a732881a Add a test to verify structure alignment 2024-09-05 15:27:56 -07:00
SDL Wiki Bot 19fb43b94f Sync SDL3 wiki -> header 2024-09-03 00:19:03 +00:00
Sam Lantinga eacf119923 Renamed SDL_size_add_overflow() and SDL_size_mul_overflow() 2024-09-02 17:17:48 -07:00
SDL Wiki Bot 85bbc6028a Sync SDL3 wiki -> header 2024-08-27 17:33:28 +00:00
Sam Lantinga f08ac438ed Use stdbool for SDL_bool
This helps the compiler warn people when they're doing something like "if (SDL_Init(0) < 0)"
2024-08-27 10:31:46 -07:00
Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
SDL Wiki Bot 8a3bb11024 Sync SDL3 wiki -> header 2024-08-06 17:17:11 +00:00
SDL Wiki Bot 1ecf05be93 Sync SDL3 wiki -> header 2024-08-06 17:12:54 +00:00
Anonymous Maarten 0fa2049fef
Document iconv functions + add testautomation (#10131)
* stdinc: document SDL_iconv* functions
* iconv: add automation tests
* iconv: don't potentially crash on invalid inputs
2024-08-06 10:12:25 -07:00
Sam Lantinga b5ad74998b Removed SDL_DECLSPEC_FREE 2024-07-28 07:24:21 -07:00
Sam Lantinga 473feab2a4 Added SDL_unsetenv() 2024-07-27 09:10:08 -07:00
Anonymous Maarten 3374e57102 stdinc: strcasecmp is declared in strings.h 2024-07-27 15:19:20 +00:00
Sam Lantinga 4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
SDL Wiki Bot 230161a50c Sync SDL3 wiki -> header 2024-07-23 22:49:23 +00:00
Sam Lantinga 29f0fd33dc SDL_getenv() should return const
This also allows us to use SDL_FreeLater() and make SDL_getenv() thread-safe on Windows.
2024-07-22 13:00:39 -07:00
Ozkan Sezer 70c1012e8c SDL_stdinc.h (SDL_COMPILE_TIME_ASSERT): Keep C++ case alone (after PR/10331)
Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode.
Reference issue: https://github.com/libsdl-org/SDL/issues/6078 which was fixed by
f6b81125b3
2024-07-22 16:00:37 +03:00
Anonymous Maarten 22bfbdbc02 stdinc: c23 deprecated _Static_assert in favor of static_assert 2024-07-21 21:51:55 +03:00
Sam Lantinga 637e9700dd Standardize placement of '*' in function declarations
Implemented using these sed commands on the headers:
sed -E -i'' '/SDLCALL|;/ s,([a-z])\* ,\1 *,g' *
sed -E -i'' 's,(\(.*[^\*])\* ([a-z])(.*\)),\1*\2\3,g' *
sed -E -i'' 's,\*const,* const,g' *
sed -E -i'' 's,\*SDLCALL,* SDLCALL,g' *
sed -E -i'' 's,void\(,void (,g' *
git checkout *gl*
2024-07-19 12:22:03 -07:00
SDL Wiki Bot 0cdc60666b Sync SDL3 wiki -> header 2024-07-14 21:04:37 +00:00
Ryan C. Gordon f61900465c
stdinc: Fixed up documentation details for standard types. 2024-07-14 17:03:15 -04:00
Sam Lantinga cad9e6ea20 Fixed SDL_SINT64_C typo
Apparently all the platforms we compile on have INT64_C defined?

Fixes https://github.com/libsdl-org/SDL/issues/10268
2024-07-14 12:53:32 -07:00
SDL Wiki Bot b43f1688d9 Sync SDL3 wiki -> header 2024-07-04 15:12:07 +00:00
Ryan C. Gordon c3bf874abf stdlib: Clean up and export SDL_UCS4ToUTF8().
Also fix internal usage of the function.

Fixes #10157.
2024-07-04 11:10:50 -04:00
SDL Wiki Bot b7ab5182d3 Sync SDL3 wiki -> header 2024-06-27 21:37:27 +00:00
Ryan C. Gordon a9cfcf6bde stdinc: Drastically improve SDL_StepUTF8() and make it a public API.
Fixes #10105.
2024-06-27 17:36:09 -04:00
SDL Wiki Bot 2c745dbd3c Sync SDL3 wiki -> header 2024-06-24 18:50:19 +00:00
Sam Lantinga 2f5b20fcb5 Updated based on feedback from @JKaniarz 2024-06-24 11:49:15 -07:00
Sam Lantinga 96f2f23240 Simplified SDL random function names and added thread-safe versions 2024-06-24 11:49:15 -07:00
Sam Lantinga 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() 2024-06-24 11:49:15 -07:00
SDL Wiki Bot e6944584a0 Sync SDL3 wiki -> header 2024-06-20 00:01:27 +00:00
John Kaniarz 8f29f8cae5 Renamed SDL_rand() to SDL_rand_bits() and updated tests 2024-06-19 17:00:58 -07:00
SDL Wiki Bot 237bbfcb9d Sync SDL3 wiki -> header 2024-06-19 18:02:45 +00:00
John Kaniarz 16e69cb4c9 Removed SDL_rand_r() 2024-06-19 11:02:02 -07:00
John Kaniarz 86b06f74dc Updated docs 2024-06-19 11:02:02 -07:00
John Kaniarz 83d21e20df Added SDL_rand_float and SDL_rand_n to API 2024-06-19 11:02:02 -07:00
Sam Lantinga 182a28b343 Fixed documentation typo 2024-06-16 08:01:16 -07:00
SDL Wiki Bot 4e5ed569c3 Sync SDL3 wiki -> header 2024-06-16 14:42:00 +00:00
Sam Lantinga d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
These are simple random functions that should not be used for serious random number generation.

Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Ryan C. Gordon 51902d4ac5
Updated headers with latest wikiheaders tweaks. 2024-06-14 02:09:55 -04:00
Ryan C. Gordon 2ad7c70ac6
documentation: clean up a minor syntax issue. 2024-06-13 18:10:28 -04:00
SDL Wiki Bot fa3e22c5da Sync SDL3 wiki -> header 2024-06-13 21:04:27 +00:00
Ryan C. Gordon 12119cbaad
include: Several documentation tweaks; cleaned up new wikiheaders warnings. 2024-06-13 17:03:31 -04:00
SDL Wiki Bot 99f0309ac1 Sync SDL3 wiki -> header 2024-06-12 23:34:42 +00:00
Ryan C. Gordon 96f2ef77ab
include: Make function pointer params into typedefs.
This is easier to read and document in general, but will also make some
new parsing work in wikiheaders much easier.
2024-06-11 12:22:46 -04:00
Ryan C. Gordon 8af58b4bec
SDL_FLT_EPSILON: Updated documentation to be wikiheaders-friendly. 2024-06-08 23:15:21 -04:00
Sam Lantinga e69272344c Added documentation for SDL_FLT_EPSILON (thanks @MrOnlineCoder!)
Closes https://github.com/libsdl-org/sdlwiki/pull/549
2024-06-08 08:29:17 -07:00
Ozkan Sezer 49b6c24722 always define PRI?64 using 'I64' when targeting windows
avoids -Wformat warnings from mingw toolchains -- e.g.:
src/test/SDL_test_harness.c:581:37: warning: unknown conversion type character 'l' in format [-Wformat=]
2024-06-01 22:35:40 +03:00
SDL Wiki Bot c168ccc3c3 Sync SDL3 wiki -> header 2024-05-27 02:00:01 +00:00
Sam Lantinga 6f2621438a Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
Ryan C. Gordon 5e6d85b8f0
wikiheaders: bridge wiki Category docs to the headers!
Did an initial cleanup on the headers and wrote a few pieces of documentation,
but this needs more work to fill out the documentation.
2024-05-16 11:48:23 -04:00
Ozkan Sezer 890ceb4ac4 SDL_stdinc.h: add fallback cases for SDL_SINT64_C and SDL_UINT64_C
These are needed when INT64_C and UINT64_C macros are either not
available (not likely), or guarded by __STDC_LIMIT_MACROS in C++
compilations (which is the case in many old SDKs.)
2024-05-09 20:55:56 +03:00
SDL Wiki Bot ea1904eda1 Sync SDL3 wiki -> header 2024-05-06 16:09:31 +00:00
Petar Popovic 45ac1a09d9 System dependent 64 bit integer suffixes
Added macros SDL_SINT64_C() and SDL_UINT64_C().
Integer suffixes of SDL_MAX_SINT64, SDL_MIN_SINT64, SDL_MAX_UINT64
and SDL_MIN_UINT64 are now system dependent.
2024-05-06 09:08:49 -07:00
Ryan C. Gordon 9f842e9b5a
wikiheaders: Bind `#define`s below a function to it, like typedefs.
This effectively adds the property symbols for various functions to the
function's wiki page.
2024-05-02 12:49:30 -04:00
SDL Wiki Bot 8b06473a11 Sync SDL3 wiki -> header 2024-04-29 20:53:27 +00:00
Petar Popovic 7bfecacc02 Removing function macro SDL_TABLESIZE() 2024-04-29 13:52:48 -07:00
Petar Popovic 8d0ad44edd Adding tag names to enums
Adding tag names to following enums:
SDL_JoystickType, SDL_JoystickConnectionState, SDL_TouchDeviceType, SDL_DUMMY_ENUM
2024-04-28 16:09:37 -07:00
Ryan C. Gordon 21bc72bef1
wikiheaders: Allow parts of the headers to be ignored.
The specific cases here were SDL_size_mul_overflow_builtin and
SDL_size_add_overflow_builtin, which are forced-inline symbols in
SDL_stdinc.h that have to exist, but aren't really part of the public API,
and thus shouldn't be exported as documentation.
2024-04-13 22:57:23 -04:00
SDL Wiki Bot e4f097805b Sync SDL3 wiki -> header 2024-04-14 00:22:23 +00:00
Ryan C. Gordon 0df988389c
include: Add `\since` to all documentation that was missing it. 2024-04-11 13:34:29 -04:00
Ryan C. Gordon e47f2956cf
include: Documented SDL_bool a little. 2024-04-11 00:48:11 -04:00
Anonymous Maarten 06758685a5
stdinc: modify default alloca prototype
For compatibilty with TinyCC.
2024-04-10 08:03:46 +00:00
SDL Wiki Bot 196d123c66 Sync SDL3 wiki -> header 2024-04-09 16:36:25 +00:00
David Gow d321e19ee5 stdinc: Document maths functions
SDL_stdinc.h has a documentation comment for SDL_acos(), but nothing else. Expand on
that comment, and add comments for the remaining maths functions.
2024-04-09 12:35:42 -04:00
David Gow afd91b5e9c stdinc: Note that these functions match their C runtime equivalents
This header basically just consists of C runtime #defines and functions, but with
an SDL_ prefix. Note this in the documentation so people don't waste their time
reading through things they already understand.
2024-04-09 12:35:42 -04:00
Ryan C. Gordon e044318a8e
Sync SDL3 wiki -> headers 2024-04-09 00:50:03 -04:00
Ryan C. Gordon ad090d2444
include: A ton of little documentation tweaks, fixes, and improvements.
This is just stuff I noticed while working on the wikiheaders updates. A
thorough pass over all the docs would not be terrible, and maybe a simple
script to check for consistency (does everything have a `\since` on it? etc)
might be nice, too.
2024-04-09 00:50:02 -04:00