Commit Graph

6800 Commits

Author SHA1 Message Date
Anonymous Maarten 1402d13556 video/blit: fix -Wimplicit-fallthrough warnings
(cherry picked from commit f7961b7c9a)
2023-03-28 10:21:35 -07:00
Sylvain 16c9bad786 Safety fix: clear "_this->wakeup_window" when destroying the window
(cherry picked from commit c838ccf0e3)
2023-03-28 08:29:24 -07:00
Sylvain 6574e5eb57 Safety fix: clear "_this->current_glwin" when destroying the window
(cherry picked from commit 0c048d98af)
2023-03-28 08:29:23 -07:00
Sylvain 4fa21ee5ed
Fixed bug #7515 - Window still grabbed after destroying 2023-03-28 09:43:34 +02:00
Sam Lantinga 8bfbda1eab Fixed the accelerometer sensitivity for the Armor-X Pro controller
(cherry picked from commit 8029a767ee)
2023-03-27 14:33:59 -07:00
Sam Lantinga 93c289b475 Increased precision for PS4 sensor data conversion
(cherry picked from commit 3340864786)
2023-03-27 14:33:56 -07:00
Pierre Wendling ed5a343d25 SDL_hidapi_steam.c: Fix compilation under c2x.
When N2935 is implemented, the enum breaks compilation. Use a #define of
the SDL booleans instead.

(cherry picked from commit 975039ce0d)
2023-03-27 09:02:46 -07:00
Anonymous Maarten cd64e0b6e3 SDL_blit_copy: Don't call potentially FPU using SDL_memcpy in SDL_memcpyMMX 2023-03-27 06:13:28 +00:00
Anonymous Maarten d1dc195208 Implement _intel_fast_(memcpy|memset)
The classic Intel compiler generates calls to these functions when
building the SDL library with SDL_LIBC=OFF.
2023-03-27 06:13:28 +00:00
Anonymous Maarten 5aa76de35f cpuinfo: use __cpuidex instead of __cpuid
The classic Intel Compiler does not clear the ecx register prior
to executing the cpuid opcode.
2023-03-27 06:13:28 +00:00
Frank Praznik c0824cd49a events: Increase the size of the name buffer when logging events
Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names.

(cherry picked from commit 203a2a76fc)
2023-03-26 22:01:17 -07:00
Bartłomiej Dach b970dd1beb Android: Fix mismatching JNI method signature
Another regression from commit dca3fd8307,
which was a backport of commit de3909a190
from SDL3 to SDL2. This time the regression is much less apparent,
however, due to two reasons:

- It only appears when the SDL project is ran on an actual device
  due to magic stringage.

- More importantly, the regression was partially hidden due to
  the nature of de3909a190.

  The commit which was backported added a single `I` to the JNI method
  signature in `SDL_android.c`, representing the added `int axis_mask`
  parameter. The parameter was added to both SDL2 and SDL3.

  However, notably, that `I` was added *after* commit
  fcafe40948, which removed the
  `int nballs` parameter from the joystick API, but only from the SDL3
  branch.

  Therefore, in totality, what should really have been a merge conflict,
  was obscured by the fact that the SDL3 branch ended up having
  a net-identical JNI signature to the SDL2 branch, due to having
  one bool param removed and one added - while, in fact, the SDL2 branch
  needed one bool param added and none removed.
2023-03-25 15:08:33 -07:00
Sylvain 2dddaa7dc9 backport x11/sdl2 fixes
4b1378f

X11: fix size/position (test video_setWindowCenteredOnDisplay)

this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay()

    get border values early (eg status bar)
    wait for size/position change to get valid values

d4d26e0

testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event
x11: send the events if various occasions
2023-03-25 10:27:17 +01:00
Sam Lantinga b57a6a1adf Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e)
2023-03-18 11:36:50 -07:00
Ivan Mogilko d78072fcd4 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
This lets the user to correctly detect current vsync state by reading SDL_RendererInfo.
Also fixes SetVSync's return value check (it may be positive for error too).
2023-03-17 14:55:04 -07:00
Ryan C. Gordon 446e0943da wasapi: Force WIN_CoInitialize duing device open.
Otherwise this won't work if you open a device on a background thread.

Fixes #7478.
2023-03-17 08:44:19 -07:00
Sylvain 23bce27b26 Change SDL_BLENDMODE_MUL for gl renderers
Add FIXME for PSP and DirectFB
2023-03-16 20:27:09 +01:00
Sylvain c078dfcf6b Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl 2023-03-16 20:27:09 +01:00
Sylvain 18c4db678b Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl 2023-03-16 20:27:09 +01:00
Sylvain 7d26ba754a Simplify SDL_BLENDMODE_MUL 2023-03-16 20:27:09 +01:00
Sylvain bd70ce7f94 Refresh generation of SDL_blit_auto.c 2023-03-16 20:27:09 +01:00
Sam Lantinga 57ae9f466d Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode

Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 3951cae4a5)
2023-03-13 20:00:19 -07:00
Rudolf Polzer dca3fd8307 Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086 to improve
default mappings.

(cherry picked from commit de3909a190)
2023-03-11 13:01:50 -08:00
Sam Lantinga ab1670386f Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
2023-03-10 15:46:22 -08:00
Sam Lantinga 76e9d64b36 Removed space between sizeof and parentheses 2023-03-10 08:13:51 -08:00
Sam Lantinga e9f9cb29fc Fixed build warning on Android
(cherry picked from commit 2af6f4a3e4)
2023-03-10 08:12:28 -08:00
Qrox ef347776c2 Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup

(cherry-picked from commit 20e17559e5)
2023-03-10 18:37:00 +03:00
Sam Lantinga 71dc7169d9 Added header for SDL_Delay() 2023-03-09 17:18:40 -08:00
Sam Lantinga 1e6ffc6294 Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd54)
2023-03-09 16:13:19 -08:00
Sam Lantinga 3f00fa16c6 Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device

Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686

(cherry picked from commit 645823fc90)
2023-03-09 16:13:19 -08:00
Sam Lantinga 0d76380042 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c9)
2023-03-09 15:23:59 -08:00
Sam Lantinga 46d143376a If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.

Fixes https://github.com/libsdl-org/SDL/issues/7419

(cherry picked from commit 2ca727aec6)
2023-03-09 10:39:43 -08:00
Deve 1c2f825230 Fixed incorrect modifier keys handling on macOS
(cherry-picked from commit 45a58b7882)
2023-03-09 20:28:51 +03:00
Frank Praznik 8f7427c158 tests: Always set valid dimensions for the fullscreen mode 2023-03-08 19:46:37 -05:00
Frank Praznik 6a999d16fa wayland: Always use a scale factor of 1 for exclusive fullscreen emulation 2023-03-08 19:46:37 -05:00
Lokathor cfd6b34b8f Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.

(cherry picked from commit b8bc4a234b)
2023-03-08 16:44:30 -08:00
Ozkan Sezer a70964aaf4 fix SDL_FindFreePlayerIndex so it can really return -1. 2023-03-08 20:00:50 +03:00
Sam Lantinga 35c13196f0 Fixed uninitialized variable 2023-03-08 08:40:38 -08:00
Sam Lantinga f5c0760c6b Disassociate the SDLOpenGLContext from the view before deleting it
If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.

Fixes https://github.com/libsdl-org/SDL/issues/4986
2023-03-08 01:15:21 -08:00
Sam Lantinga 63e6c19b7d Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
That will make the current context NULL before deleting the context.
2023-03-08 01:13:00 -08:00
Sam Lantinga 1bd9ebf533 If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
Fixes an assertion in qemu on macOS, which creates multiple hidden windows:
2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from (
	0   AppKit                              0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140
	1   AppKit                              0x00000001968f76cc NSPerformVisuallyAtomicChange + 108
	2   AppKit                              0x00000001968f7580 -[NSWindow setStyleMask:] + 188
	3   libSDL2-2.0.0.dylib                 0x0000000106531328 Cocoa_SetWindowFullscreen + 568
	4   libSDL2-2.0.0.dylib                 0x0000000106501700 SDL_UpdateFullscreenMode + 1316
	5   libSDL2-2.0.0.dylib                 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328
	6   libSDL2-2.0.0.dylib                 0x000000010650117c SDL_FinishWindowCreation + 100
	7   libSDL2-2.0.0.dylib                 0x0000000106500998 SDL_CreateWindow_REAL + 1812
	8   libSDL2-2.0.0.dylib                 0x00000001063efd54 SDL_CreateWindow + 76
	9   qemu-system-i386                    0x00000001050aa600 sdl2_window_create + 192
	10  qemu-system-i386                    0x00000001050a9fa0 sdl2_2d_switch + 196
	11  qemu-system-i386                    0x0000000104e9c784 displaychangelistener_display_console + 524
	12  qemu-system-i386                    0x0000000104e9e36c register_displaychangelistener + 264
	13  qemu-system-i386                    0x00000001050ab6d0 sdl2_display_init + 304
	14  qemu-system-i386                    0x000000010505c870 qemu_init + 13380
2023-03-07 10:10:43 -08:00
Sam Lantinga e0e79419b6 Fixed which window we check flags for when updating fullscreen mode 2023-03-07 10:08:55 -08:00
Sam Lantinga 8fc10ac95c Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5)
2023-03-06 15:37:52 -08:00
divVerent 91ad208d18 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
(cherry picked from commit 6f1f586086)
2023-03-06 15:37:41 -08:00
Michal Suchanek 96a2a6b945 evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime

Signed-off-by: Michal Suchanek <msuchanek@suse.de>
2023-03-03 14:30:02 -08:00
Ozkan Sezer fd4bb4154b dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data 2023-03-03 03:01:02 +03:00
Ryan C. Gordon 46945354cc
dataqueue: Make thread safe.
Each data queue gets its own mutex and each function obtains it.

Fixes #7390.

(cherry picked from commit 8b9a938413)
2023-03-02 16:43:44 -05:00
Ryan C. Gordon f5bb286b76
dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
This wasn't used, and it was just asking for trouble.

(cherry picked from commit f833e005e1)
2023-03-02 16:41:58 -05:00
Sam Lantinga f47a08ab84 Fixed typo in previous cherry-pick 2023-03-01 16:47:48 -08:00
Sam Lantinga 660fc89967 Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f)
2023-03-01 16:41:44 -08:00