Sam Lantinga
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d7939abf42
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Use consistent style for pointer declarations and casts
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2025-06-18 10:03:44 -07:00 |
Sam Lantinga
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8a57c83ff9
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Updated to GameInput v1.1
The biggest change is that the C API is no longer available.
Here are more details:
https://www.nuget.org/packages/Microsoft.GameInput
Fixes https://github.com/libsdl-org/SDL/issues/12802
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2025-04-11 13:42:58 -07:00 |
Sam Lantinga
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fee140bdfe
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Added the option for GameInput support to the Win32 SDL build
GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build.
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2024-02-17 14:07:42 -08:00 |
Nikita Krapivin
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534f753e20
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GameInput backend for SDL (Gamepad-only for now)
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2024-02-17 11:33:51 -08:00 |