Commit Graph

10448 Commits

Author SHA1 Message Date
Sam Lantinga 604d0c519e If posix_spawn() is available, so is sigaction 2024-09-14 22:54:18 -07:00
Sam Lantinga ec5d280c90 Make sure we ignore SIGPIPE so we don't crash if we write when the pipe is closed 2024-09-14 22:15:18 -07:00
Sam Lantinga 34b2f4ffca Use non-blocking pipes for process I/O on Windows
Fixes https://github.com/libsdl-org/SDL/issues/10846
2024-09-14 21:16:35 -07:00
Anonymous Maarten dd07cc8991 SDL_Process: WAIT_TIMEOUT means the process has not exited yet 2024-09-14 21:16:29 -07:00
Carl Åstholm 1f3fd65c4c cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores
This was the only API that broke the "GetNumThings" convention
used elsewhere, so renaming it helps with consistency.
Adding "logical cores" to the name also makes it a bit
more immediately obvious what the count actually represents.
2024-09-14 19:33:30 -07:00
Sam Lantinga dcb2a8c2fe Use CreateProcessW() to handle non-ASCII file paths and arguments 2024-09-14 12:27:22 -07:00
Sam Lantinga e97f636590 SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer 2024-09-14 12:27:22 -07:00
Sam Lantinga 56fc4b790c Reduce strcmp() calls in hashtable lookup 2024-09-14 11:46:40 -07:00
Sam Lantinga e673479449 Removed SDL_WriteProcess()
This had the unfortunate side-effect of blocking if you tried to write too much. Instead you can use SDL_GetProcessInput() and handle SDL_IO_STATUS_NOT_READY as needed.

Fixes https://github.com/libsdl-org/SDL/issues/10834
2024-09-14 11:15:50 -07:00
Ozkan Sezer a833ee2e63 SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined. 2024-09-14 20:40:56 +03:00
ritalat f6f49de134 Add convenience functions to get process IOStreams 2024-09-14 10:33:29 -07:00
Sam Lantinga 7ff015ceae Close file descriptors not used by the child process 2024-09-14 10:29:02 -07:00
Sam Lantinga fed0149172 Switched wayland messageboxes to use the new process API 2024-09-14 10:29:02 -07:00
Sam Lantinga aa7357a14d SDL_CreateEnvironment() fills the environment with a non-zero parameter 2024-09-14 10:29:02 -07:00
Sam Lantinga 76c469910e Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN 2024-09-14 10:29:02 -07:00
Sam Lantinga 44c6cfda05 Switched zenity dialogs to use the new process API 2024-09-14 10:29:02 -07:00
Semphriss 27862907c6 Update src/process/windows/SDL_windowsprocess.c
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-09-13 22:15:56 -07:00
Semphriss 82b33a7d3f Update src/process/windows/SDL_windowsprocess.c
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-09-13 22:15:56 -07:00
Semphris 3cf54675bb Windows process: escape backslashes before quotes 2024-09-13 22:15:56 -07:00
Sam Lantinga 90e01040c5 Added thread-safe environment functions
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.

As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Ethan Lee 16ff7503b7 gpu: Update GPU support queries to better match naming conventions 2024-09-13 23:08:44 -04:00
Semphris 9eea8234e6 Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
Sam Lantinga 6c83491116 Added SDL_FlushIO()
Also added SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER and refactored the internal API to be able to create SDL_IOStream objects from native file handles.
2024-09-13 15:19:32 -07:00
Carl Åstholm eb199176e6 stdlib: Conditionally undef some SDL_strtox tests
Some test cases have implementation-defined results,
so we should only test these when we know SDL's own
implementations of the functions are used.
2024-09-13 12:30:58 -07:00
Carl Åstholm 59ec034412 stdlib: Use macros to define SDL_strtox tests 2024-09-13 12:30:58 -07:00
Carl Åstholm 8092e35287 stdlib: Improve SDL_strtod
- Handle leading whitespace
- Handle positive sign
- Parse integer part as unsigned long long
- Handle signed zero (this also applies to printf)
2024-09-13 12:30:58 -07:00
Carl Åstholm 56a48763cd stdlib: Bring SDL_wcstol in line with SDL_strtol 2024-09-13 12:30:58 -07:00
Carl Åstholm 61bc856b04 stdlib: Use new parser for scanf %p specifier 2024-09-13 12:30:58 -07:00
Carl Åstholm e109aa09aa stdlib: Rewrite SDL_strto(ll?|ul) impl 2024-09-13 12:30:58 -07:00
Carl Åstholm fb82772fb3 stdlib: Rewrite SDL_strtoull impl 2024-09-13 12:30:58 -07:00
Carl Åstholm 88d3cb4f90 Remove unnecessary include from SDL_pen_c.h 2024-09-13 12:30:58 -07:00
Carl Åstholm fd53b3e112 stdlib: Rewrite SDL_wcstol impl
SDL_wcstol should now fully adhere to the libc spec.
2024-09-13 12:30:58 -07:00
Anonymous Maarten ee65176eec SDL_test: add SDLTest_LogEscapedString 2024-09-13 20:52:32 +02:00
Anonymous Maarten 6a305e1532 SDL_test: fix SDLTest_CommonQuit with NULL state 2024-09-13 20:52:32 +02:00
Ethan Lee 0160e9eac6 gpu: Add SDL_QueryGPUSupport 2024-09-13 13:42:07 -04:00
Ethan Lee 96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 2024-09-13 12:29:40 -04:00
Frank Praznik 6d92de5d3a
wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window
In some cases, such as when recreating a window during renderer initialization, a failure can leave the window in a state where the internal structure has already been freed, but the higher level window object needs to be destroyed separately. Check that the internal handle is valid before attempting to access any data during destruction.

Allows for graceful failure instead of a crash during cleanup if renderer creation fails.
2024-09-13 11:38:48 -04:00
Frank Praznik 9d9721cd4c
wayland: Fix some incorrect buffer scale calculations
Use doubles and apply an offset to account for rounding errors due to Wayland scale increments being in units of 1/120. This fixes the backbuffer size calculations with certain combinations of size/scale values, and future-proofs the Wayland backend, as 32-bit floats become increasingly error-prone with larger dimensions and/or scale factors.

The conversion formula is now point->pixel->point round trip safe as well.
2024-09-13 11:18:12 -04:00
Caleb Cornett 94436a938d GPU: Remove unused and incorrect D16 format checks from Vulkan driver 2024-09-13 10:16:02 -05:00
Caleb Cornett 5771b502f8
GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 2024-09-13 09:57:55 -05:00
Ethan Lee 371cfaf8fe gpu: Implement support for SDL_GPU_DISABLED 2024-09-13 10:32:12 -04:00
Caleb Cornett a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription (#10811) 2024-09-12 18:02:39 -05:00
poleonek 446ee3e7c5
Fix bug with SDL_ShowMessageBox not working with wayland (#10810) 2024-09-12 15:12:17 -07:00
Ryan C. Gordon b7dc30ca24
pulseaudio: Hotplug thread fixes.
This used a tiny stack, which apparently upsets Blender for various
technical reasons. Instead, just use the default stack size, which should
give it plenty of space to work.

If the thread failed to create, we would then wait on a semaphore that would
never trigger, so don't do that anymore!

Fixes #10806.
2024-09-12 17:44:14 -04:00
Ethan Lee c36982d45c vulkan: Avoid redundant commands for dynamic states 2024-09-12 16:51:32 -04:00
Evan Hemsley 66489f91bb
GPU: Cube Arrays (#10800)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
Ethan Lee 9ea0a837ae vulkan: Use a spinlock instead of a mutex for descriptor pools 2024-09-12 15:23:37 -04:00
Caleb Cornett ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls (#10803) 2024-09-11 23:30:14 -07:00
hwsmm 3d7e8c9bb7 Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py 2024-09-11 21:12:26 -07:00
Petar Popovic d03c7cdf17 Removing extra semicolons 2024-09-11 19:45:22 -07:00
Petar Popovic fd2a266549 Adding void to empty function prototype parenthesis 2024-09-11 19:44:52 -07:00
Sam Lantinga 4d135fb696 Fixed color scale when rendering to an sRGB render target 2024-09-11 14:23:58 -07:00
Sam Lantinga 86e393b523 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 2024-09-11 14:23:58 -07:00
Sam Lantinga 92255d36d4 We already have functions for converting between sRGB and linear space 2024-09-11 14:23:58 -07:00
Sam Lantinga 667a3e40e9 Use the correct namespace for structures
Otherwise the debugger may use the wrong structure definition at runtime.
2024-09-11 14:23:58 -07:00
Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values
Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
Andrei Alexeyev 64f12bea4a
GPU: Remove unnecessary texture format swizzles in Vulkan (#10693) 2024-09-11 09:01:06 -07:00
Sam Lantinga 4123023d3e Renamed sdlgpu to gpu 2024-09-11 08:34:51 -07:00
Sam Lantinga c77e51c084 Use SDL_unsetenv() 2024-09-11 07:42:17 -07:00
cosmonaut 3166f91282 GPU: Defer setting blend state on D3D11 2024-09-11 00:27:36 -07:00
Evan Hemsley 2b8a349b26
Add SDL_BindGPUComputeSamplers (#10778)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Petar Popovic 323b60abf1 SDL_test_harness.c: Fix warning -Wcast-function-type-strict 2024-09-10 18:22:54 -07:00
Evan Hemsley 0b6f993dea
GPU: Zero-init handling (#10786) 2024-09-10 18:17:08 -07:00
Sam Lantinga b8dbc7086d Disable GameInput mouse and keyboard support
GameInput currently has a bug with keys stuck on focus change, and crashes on initialization on some systems, so we'll disable it until these issues are fixed.
2024-09-10 15:29:52 -07:00
Sam Lantinga 76ce83801a Removed pipewire client version check
@smcv may have found the root cause of the pipewire thread crash, so removing the pipewire client version check to re-enable use of pipewire in older container runtimes.
2024-09-10 13:05:48 -07:00
Simon McVittie 9c8c6da476 pipewire: If hotplug initialization fails, clean up any partial success
hotplug_loop_init() calls pw_context_new(), which creates a thread
internally (for the "data loop"). It also creates a thread of its own,
the `hotplug_loop`.

Both of these threads are running code from libpipewire, so before we
can allow the Pipewire library to be unloaded, we need to destroy
the context with pw_context_destroy() and destroy the `hotplug_loop`
with pw_thread_loop_destroy().

Resolves: https://github.com/libsdl-org/SDL/issues/10787
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-10 13:04:16 -07:00
Andrei Alexeyev 1e9ff723ad GPU: fix SDL_GetGPUSwapchainTextureFormat error return value 2024-09-10 08:36:57 -07:00
Sam Lantinga 4eb4370500 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 2024-09-09 15:46:26 -07:00
Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
Carl Åstholm d6caf2abe7 Remove SDL_RESTRICT in favor of doc comments 2024-09-09 13:51:16 -07:00
Simon McVittie 7713a7eec7 x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.

A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-09 12:27:54 -07:00
cosmonaut d3091b9538 Remove SDL_GPUDepthStencilValue struct 2024-09-09 10:55:05 -07:00
Sam Lantinga 80e541d1fc Fixed calling SDL_utf8strlcpy() with dst_bytes of 0 2024-09-09 10:42:25 -07:00
Evan Hemsley 668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture (#10767) 2024-09-09 10:19:52 -07:00
Simon McVittie 4728325044 pipewire: Give hotplug threads a more indicative name
When debugging crash reports, it's helpful to know which thread is
associated with which external library.

Linux limits the length of a thread name to 15 bytes (not including the
zero-termination), so abbreviate Pipewire to "pw" and hotplug to "plug"
to fit the desired information into the allowed space.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-09 11:22:05 -04:00
Petar Popovic a57f6c4af3 Fix additional calloc-transposed-args warnings 2024-09-08 19:28:11 -07:00
Petar Popovic d2ef15d8e6 Fix warnings: calloc-transposed-args 2024-09-08 19:28:11 -07:00
Petar Popovic aa6a0be7a8 Fix warning: redefinition of typedef 'SDLTest_TestSuiteRunner' 2024-09-08 15:36:51 -07:00
Petar Popovic 257385277d SDL_realloc() with size 0 now always defaults to size 1 2024-09-08 06:39:37 -07:00
Anonymous Maarten 4c0cb94b96 vulkan: VULKAN_CreateTexture returns a boolean
Fixes regression introduced by 9ff3446f03
VK_SUCCESS == 0, where failure needs to return false (0).
2024-09-08 13:14:18 +02:00
Anonymous Maarten 3eb49ac862 vulken: VULKAN_CreateTexture returns a boolean
Fixes regression introduced by 9ff3446f03
VK_SUCCESS == 0, where success needs to return true (1).
2024-09-08 12:42:55 +02:00
cosmonaut 1a13acac09 Always blit to the swapchain in GPU_RenderPresent
Fixes #10744
2024-09-07 08:43:02 -07:00
Evan Hemsley 68a9991ec9
GPU: Document structs (#10742) 2024-09-07 08:29:14 -07:00
Sam Lantinga cf9613fe63 The GPU log category ate one of the SDL reserved categories 2024-09-07 07:57:29 -07:00
Daniel Ludwig 1849205733 Fix GDK builds after renames done in #10730 2024-09-07 11:50:40 +03:00
Daniel Ludwig 0a44ea1b0b Amend use of non-standard compiler syntax 2024-09-07 11:50:40 +03:00
Sam Lantinga 1d59be67fc Fixed crash if PIPEWIRE_PREFERRED_Init() fails and then pipewire is used anyway
The symbols were unloaded, but not reloaded because pipewire_initialized was still true.
2024-09-06 17:26:45 -07:00
Caleb Cornett 9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions (#10730)
---------

Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Timothee Besset e21f70c593 pipewire : check minimum client library version early 2024-09-06 14:52:46 -07:00
Sam Lantinga 4c8357a37d Clarified why the WINDOWS driver is lower than the RAWINPUT driver 2024-09-06 11:27:51 -07:00
Sam Lantinga 66b4c080c0 Clarified why the WGI driver is lower than the WINDOWS driver 2024-09-06 11:25:57 -07:00
Sam Lantinga 8f46cb771c SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded
We make sure we initialize XInput first, so that anything checking whether it's enabled gets a valid result based on whether we were able to load it or not.
2024-09-06 11:21:06 -07:00
Ryan C. Gordon ac08dde1b2 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 2024-09-06 13:28:39 -04:00
Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Sam Lantinga 6d7c211faf Fixed race condition at startup that could cause a crash in the XInput driver 2024-09-06 10:15:16 -07:00
Sam Lantinga 1381cc8554 Add a step to fix generated shader code 2024-09-06 09:09:01 -07:00
Sam Lantinga 104642ffe7 Sorted API symbols 2024-09-06 08:57:40 -07:00
Sam Lantinga 4c382aafcd Fixed building on Raspberry Pi 2024-09-06 08:54:05 -07:00
Anonymous Maarten 360bc667a8 SDL_Log: restore SDL2's SDL_LogCategory order 2024-09-06 17:40:59 +02:00
Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention
This is needed when using a pre-built static SDL3_test library.
2024-09-06 14:19:05 +02:00
Sam Lantinga 379aea5c2d Fixed warnings building with Visual Studio 2024-09-05 20:24:30 -07:00
Sam Lantinga 8edb901724 Fixed crashes in Metal renderer due to ARC releasing references on random memory in newly allocated structs 2024-09-05 19:48:33 -07:00
Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future
We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
2024-09-05 19:16:00 -07:00
Anonymous Maarten 102b3b480b SDL_test: move argument parsing into SDL_test 2024-09-06 03:06:40 +02:00
Anonymous Maarten 09af4a8086 SDL_test: make argument parsing extendable 2024-09-06 03:06:40 +02:00
Anonymous Maarten 396dd16471 SDL_test: Remove unused common_usage_* static char pointers 2024-09-06 03:06:40 +02:00
Anonymous Maarten 872608b8af Don't allocate in SDLTest_GenerateRunSeed 2024-09-06 03:06:40 +02:00
Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests 2024-09-06 03:06:40 +02:00
Anonymous Maarten baa1a5e2f4 Add SDL_strpbrk 2024-09-06 01:35:43 +02:00
Anonymous Maarten 55934bc85e include: add SDL_RESTRICT for restricted pointer aliasing 2024-09-06 01:35:43 +02:00
Caleb Cornett 2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 2024-09-05 17:41:23 -05:00
Ozkan Sezer f494658f9c SDL_gpu.c: remove BOM. 2024-09-05 22:39:02 +03:00
Ozkan Sezer cb2919ac55 [GPU] MinGW build fixes:
- CreateEventEx() is guarded by _WIN32_WINNT >= 0x0600:
  In SDL_gpu_d3d12.c, include core/windows/SDL_windows.h
  that defines _WIN32_WINNT properly to account for that
- DXGIInfoQueue stuff is not available in all toolchains
  such as mingw-w64 version 8.0.3
- SDL_gpu_d3d11.c: _WIN32 is always defined by MinGW, as
  is the case for all windows-targeting compilers, so it
  doesn't guarantee absence of DXGIInfoQueue stuff:
  rely on __IDXGIInfoQueue_INTERFACE_DEFINED__, as it is
  done elsewhere.

Fixes: https://github.com/libsdl-org/SDL/issues/10705 .
2024-09-05 22:39:02 +03:00
Frank Praznik a46e7027ce video: Allow setting the parents of toplevel windows
Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.

Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
David Gow e3fd581aca GPU: vulkan: Respect swapchain minImageCount
The default value of MAX_FRAMES_IN_FLIGHT (3) may be less than the
minImageCount returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() on
some setups. For example, the Intel IVB Vulkan driver on Wayland returns
a minImageCount of 4, resulting in the following validation warning:

VUID-VkSwapchainCreateInfoKHR-presentMode-02839(ERROR / SPEC): msgNum: -76493605 - Validation Error: [ VUID-VkSwapchainCreateInfoKHR-presentMode-02839 ] | MessageID = 0xfb70ccdb | vkCreateSwapchainKHR(): pCreateInfo->minImageCount 3, which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() (i.e. minImageCount = 4, maxImageCount = 0). The Vulkan spec states: If presentMode is not VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR nor VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, then minImageCount must be greater than or equal to the value returned in the minImageCount member of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkSwapchainCreateInfoKHR-presentMode-02839)
    Objects: 0

Use the minimum image count in that case, as it's as close as we'll get
to our preferred value. Note also that, unlike maxImageCount,
minImageCount is never 0 (the spec states it is always at least 1), so
we don't need a similar check to see if it applies.

Signed-off-by: David Gow <david@ingeniumdigital.com>
2024-09-05 08:10:18 -07:00
Sylvain 41810c823d Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 2024-09-05 05:36:21 -07:00
Quinn X. J. f61d4db39a GPU: `colorAttachmentDescriptions` should be `const`
The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00
Sam Lantinga 20d0a1a3d1 Added a defensive check against XINPUTGETCAPABILITIES being NULL
This should never happen, but it does, possibly due to a data segment overwrite elsewhere.
2024-09-04 16:30:27 -07:00
Sam Lantinga abd2ac5992 Set the desired channel count when opening audio on Android 2024-09-04 13:59:48 -07:00
Sam Lantinga e2c9a0a427 Updated Android audio log messages 2024-09-04 13:59:48 -07:00
Evan Hemsley 1788be8547
GPU: Add const to some function parameters (#10694) 2024-09-04 13:53:41 -07:00
Sam Lantinga c9387bcca5 pipewire: spa_list_is_empty() returns bool 2024-09-03 13:45:00 -07:00
Sam Lantinga 0fd275e16e pulseaudio: fixed cleanup if couldn't connect to pulseaudio server 2024-09-03 13:34:19 -07:00
Sam Lantinga a56315cd48 Fixed return value failing to load pulseaudio functions 2024-09-03 13:24:27 -07:00
Sam Lantinga 7ca676aeed Use ASCII characters in SDL source and headers
Fixes https://github.com/libsdl-org/SDL/issues/10636
2024-09-03 12:52:27 -07:00
Daniel Ludwig b1b4a9cd1b
GDK build: PFN_D3D12_XBOX_CREATE_DEVICE not defined for Xbox One (#10690) 2024-09-03 08:09:00 -05:00
Sam Lantinga 73898a0a64 Renamed NDA platform constants to "PRIVATE" 2024-09-02 21:00:34 -07:00
Sam Lantinga 35dadda327 Fixed build warnings 2024-09-02 17:17:48 -07:00
Sam Lantinga eacf119923 Renamed SDL_size_add_overflow() and SDL_size_mul_overflow() 2024-09-02 17:17:48 -07:00
Andrei Alexeyev fb7245fb93
GPU: Add support for more texture formats (#10641) 2024-09-02 19:14:48 -05:00
Caleb Cornett f405def691
Change GPU flag enums to defines (#10681) 2024-09-02 15:19:43 -07:00
Sam Lantinga d501f6db07 Make newer DRM and GBM functions optional
Fixes https://github.com/libsdl-org/SDL/issues/10675
2024-09-02 10:37:50 -07:00
Sam Lantinga 8371114009 Fixed error: multiple storage classes in declaration specifiers 2024-09-02 09:50:19 -07:00
Sam Lantinga 93423c1c46 spin_acquire_lock() takes a volatile pointer parameter 2024-09-02 09:50:19 -07:00
Sam Lantinga 01fa9cad80 Fixed error: conflicting types for 'getpagesize' 2024-09-02 09:50:19 -07:00
Sam Lantinga 8b0798a3da Fixed error: variable 'nfences' set but not used 2024-09-02 09:50:19 -07:00
Sam Lantinga b5700ccc02 Updated dlmalloc to version 2.8.6
From https://gee.cs.oswego.edu/pub/misc/malloc-2.8.6.c
2024-09-02 09:50:19 -07:00
Davis Gallinghouse deb313dd99 GPU: Compile Metal shader source from NSString
Using the @() syntax to construct an NSString assumes the parenthesized
pointer is null-terminated, but the Metal shader source included in
render/sdlgpu/shaders/metal.h is not null-terminated.

Quoting the clang documentation on Objective-C literals:

    When the type of the parenthesized expression is (char *) or (const
    char *), the result of the boxed expression is a pointer to an
    NSString object containing equivalent character data, which is
    assumed to be ‘\0’-terminated and UTF-8 encoded.

Because the @() syntax assumes null-termination, it may read garbage
data after the shader source (up to the next null byte), which can then
cause the Metal shader compiler to fail. To prevent this, instead of
using the @() boxing syntax, we explicitly construct an NSString using
the string length passed by the caller.
2024-09-02 07:20:36 -07:00
Sam Lantinga df501040fd Fixed random seed not affecting SDLTest_RandomIntegerInRange() 2024-09-01 14:05:27 -07:00
Zero 2c0ffdc6d5
GPU: Pass the new window size when resizing the swapchain for d3d12 (#10665) 2024-09-01 08:48:29 -07:00
Andrei Alexeyev d4b8072614
GPU: Fix and generalize BytesPerRow() and BytesPerImage() (#10663)
These functions had special cases for a few BC formats, but all
block-compressed formats should need the same logic. Furthermore they
weren't handling the sRGB variants of those formats.
2024-08-31 23:07:38 -07:00
coffeechriph b15d79a35a Fix texture_rgba_frag for metal in SDL_shaders_gpu.c 2024-08-31 20:09:11 -07:00
Anonymous Maarten c11b58ead7 Increase maximum line length of SDLTest_LogAllocations 2024-09-01 02:19:39 +02:00
Sam Lantinga b17ca32d8c Changed GPU driver names to match renderer driver names
Fixes https://github.com/libsdl-org/SDL/issues/10650
2024-08-31 10:06:27 -07:00
Sam Lantinga 51a0b58f75 GPU logging should be quiet by default 2024-08-31 09:52:21 -07:00
Sam Lantinga 6c30a0f60b Added scaleMode validation to SDL_SetTextureScaleMode() 2024-08-31 09:43:02 -07:00
Anonymous Maarten 63e58e5d66 SDL_Log: always use WriteFile/WriteConsole on Windows
OutputDebugString and fprintf(stderr) (of mslibc) both output
to the debug window of Visual Studio.
In other debuggers (e.g. RAD), this does not happen.

To avoid double output, this commit always uses WriteFile/WriteConsole.
2024-08-31 17:48:57 +02:00
Anonymous Maarten 8ffc1c2705 SDL_Log: don't rely on printf to forward stderr to the debug stream
This partially reverts 125ce71379
2024-08-31 17:48:57 +02:00
Sam Lantinga f827c1322c Renamed SDL_Del* to SDL_Remove* 2024-08-31 07:46:28 -07:00