SDL Wiki Bot
c6cc719067
Sync SDL3 wiki -> header
2024-05-20 01:46:10 +00:00
Sam Lantinga
6f2621438a
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
SDL Wiki Bot
eda9247f01
Sync SDL3 wiki -> header
2024-05-17 12:37:31 +00:00
Brick
b6b9d5508e
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
2024-05-17 13:36:51 +01:00
Ali Emre Gülcü
f17b556c76
Add SDL_Vulkan_DestroySurface functionality ( #9817 )
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Added SDL_Vulkan_DestroySurface, its documentation and corresponding platform specific implementations. Fixed some header inclusion orders to improve consistency between platforms. Added TODOs regarding MetalView creation and destruction which will benefit from the new functionality.
2024-05-16 17:41:15 -07:00
vittorioromeo
a69eaae32e
Add `SDL_NODISCARD` macro to `SDL_begin_code.h`
2024-05-16 17:08:52 -07:00
Sam Lantinga
7cddde32ac
Removed SDL_SWSURFACE, added unsigned suffix for surface flags
2024-05-16 11:40:38 -07:00
SDL Wiki Bot
919c012d29
Sync SDL3 wiki -> header
2024-05-16 18:24:34 +00:00
Sam Lantinga
abfd0dc683
Added SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL
2024-05-16 11:23:29 -07:00
Sam Lantinga
02ff85f2f3
Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment()
2024-05-16 10:22:15 -07:00
Sam Lantinga
4609af618a
Updated logging functions for SDL3 naming convention
2024-05-16 10:22:15 -07:00
Ryan C. Gordon
241cfaf38f
surface: Make a typedef for SDL_Surface bitflags, as is SDL3 policy.
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Reference Issue #9812 .
2024-05-16 12:29:58 -04:00
Ryan C. Gordon
253c917296
SDL_render.h: Remove unnecessary `struct x;` before `typedef struct x x;`.
2024-05-16 12:21:14 -04:00
Ryan C. Gordon
45df084287
SDL_keyboard.h: Added a `\sa` to SDL_Keysym's docs.
2024-05-16 12:19:50 -04:00
Ryan C. Gordon
665ff8c5f6
include: Removed `::` from symbol names in comments.
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This isn't C++ code, so there's no need to append global symbols with two
colons. It looks ugly.
I _did_ leave them for actual C++ things in WinRT-specific comments and other
places, like a reference to a Perl class thing.
Also, even though it's not valid C, it's a useful expression to say
`StructType::SpecificField`, so I left those alone, too.
2024-05-16 12:16:57 -04:00
SDL Wiki Bot
10ab623d43
Sync SDL3 wiki -> header
2024-05-16 16:02:15 +00:00
Ryan C. Gordon
5e6d85b8f0
wikiheaders: bridge wiki Category docs to the headers!
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Did an initial cleanup on the headers and wrote a few pieces of documentation,
but this needs more work to fill out the documentation.
2024-05-16 11:48:23 -04:00
Sam Lantinga
fbe7e2e6d3
Moved the SDL version back to SDL_version.h
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Added a comment at the top of SDL.h with the current version, for informational purposes
2024-05-15 14:38:29 -07:00
SDL Wiki Bot
c6354252a1
Sync SDL3 wiki -> header
2024-05-15 21:33:30 +00:00
Susko3
e6345716e0
Fix typo
2024-05-15 14:32:11 -07:00
Susko3
968e8c9275
Prefix names with `SDL_RENDERER_`
2024-05-15 14:32:11 -07:00
Susko3
8d7f91f8e4
Add defined constants for renderer vsync values
2024-05-15 14:32:11 -07:00
SDL Wiki Bot
60d355eb0b
Sync SDL3 wiki -> header
2024-05-15 18:55:12 +00:00
Sam Lantinga
661f2fc1fc
Removed the SDL_Version structure, moved SDL version to SDL.h
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Inspired by https://github.com/libsdl-org/SDL/issues/9788
2024-05-15 10:43:31 -07:00
Susko3
f229e940a4
Fix missing #include in SDL_blendmode.h
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Regressed when SDL_BlendMode was changed from an enum to a typedef Uint32.
2024-05-15 10:16:24 -07:00
Petar Popovic
1103294d33
SDL_scancode.h: Updating HID usage tables link
2024-05-14 18:13:21 -07:00
Ryan C. Gordon
1796511782
SDL_revision.h: Put this stuff into the "Version" wiki category.
2024-05-14 15:00:11 -04:00
Ryan C. Gordon
62a7e419f7
wikiheaders: Automatically categorize API symbols by subsystem.
2024-05-14 13:30:42 -04:00
Ryan C. Gordon
17976c1ae1
SDL_filesystem.h: SDL_GLOB_CASEINSENSITIVE was defined twice.
2024-05-14 13:30:41 -04:00
Petar Popovic
3baec8aab4
Renaming SDLK_QUOTEDBL to SDLK_DBLAPOSTROPHE
2024-05-14 08:46:38 -07:00
Sam Lantinga
863a9029ae
Added SDL_GlobFlags
2024-05-14 07:13:35 -07:00
Ryan C. Gordon
03b7e02804
include: SDL_GLOB_CASESENSITIVE is associated with SDL_GlobDirectory.
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Put it under the function so wikiheaders associates it with the right symbol.
2024-05-14 01:58:04 -04:00
SDL Wiki Bot
8b5f0d07e9
Sync SDL3 wiki -> header
2024-05-13 23:11:31 +00:00
Frank Praznik
df3fea87d6
wayland: Rework scale-to-display
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This extends the display scaling mode to be global and work in terms of pixels everywhere, with the content scale value set on displays. The per-window property had some issues, and has been removed in favor of retaining only the global hint that changes all coordinates to pixel values, sets the content scale on the displays, and generally makes the Wayland backend behave similarly to Win32 or X11.
Some additional work was needed to fix cases where displays can appear to overlap, since Wayland desktops are always described in logical coordinates, and attempting to adjust the display positions so that they don't overlap can get very ugly in all but the simplest cases, as large gaps between displays can result.
2024-05-13 19:10:19 -04:00
SDL Wiki Bot
c7087fea01
Sync SDL3 wiki -> header
2024-05-13 22:07:34 +00:00
Sam Lantinga
17520c2e6e
Removed SDL_RendererFlags
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The flags parameter has been removed from SDL_CreateRenderer() and SDL_RENDERER_PRESENTVSYNC has been replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during window creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation.
SDL_SetRenderVSync() now takes additional values besides 0 and 1.
The maximum texture size has been removed from SDL_RendererInfo, replaced with SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER.
2024-05-13 15:06:11 -07:00
SDL Wiki Bot
678cfd23c0
Sync SDL3 wiki -> header
2024-05-13 21:30:12 +00:00
SDL Wiki Bot
7d6453ea33
Sync SDL3 wiki -> header
2024-05-13 21:24:33 +00:00
Ryan C. Gordon
766de7deff
SDL_audio.h: Whoops, one more documentation typo!
2024-05-13 17:24:08 -04:00
Ryan C. Gordon
7bc4bb9f96
SDL_audio.h: Fixed a documentation typo.
2024-05-13 17:23:21 -04:00
Petar Popovic
94cbaaabbf
Renaming SDLK_QUOTE and SDLK_BACKQUOTE
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Renaming SDLK_QUOTE to SDLK_APOSTROPHE.
Renaming SDLK_BACKQUOTE to SDLK_GRAVE.
This makes them similar to their scancode names.
2024-05-13 11:11:11 -07:00
SDL Wiki Bot
06d6f2cb25
Sync SDL3 wiki -> header
2024-05-13 16:09:32 +00:00
Sam Lantinga
fc62dfc6e2
Added properties for the swap chain in the direct3d11 and direct3d12 renderers
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Fixes https://github.com/libsdl-org/SDL/issues/9775
2024-05-13 09:06:57 -07:00
SDL Wiki Bot
486af58797
Sync SDL3 wiki -> header
2024-05-13 14:14:30 +00:00
Thomas J Faughnan Jr
ad166be1c5
Add SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME
2024-05-13 10:13:01 -04:00
SDL Wiki Bot
8bd0433966
Sync SDL3 wiki -> header
2024-05-13 07:19:15 +00:00
Sam Lantinga
026edbeab0
Use the correct type for the modifier in SDL_Keysym
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This shrinks the structure by 32-bits because we've removed implicit padding between the fields
2024-05-10 17:36:10 -07:00
Sam Lantinga
c95c415a0b
Fixed warning C4244: '=': conversion from 'SDL_Keymod' to 'Uint16', possible loss of data
2024-05-10 16:43:09 -07:00
SDL Wiki Bot
cd45e0a1ed
Sync SDL3 wiki -> header
2024-05-10 14:30:13 +00:00
SDL Wiki Bot
7857d34d2c
Sync SDL3 wiki -> header
2024-05-10 01:26:32 +00:00
Sam Lantinga
06a5d4d24f
Documented the return value of SDL_GetDateTimeLocalePreferences()
2024-05-09 18:25:22 -07:00
Sam Lantinga
c1ba31118b
Added ball, touchpad, and sensor support for virtual joysticks
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Fixes https://github.com/libsdl-org/SDL/issues/9542
2024-05-09 18:25:22 -07:00
Ryan C. Gordon
d231edd2ad
SDL_dialog.h: Added missing `\param` lines to callback documentation.
2024-05-09 19:57:36 -04:00
SDL Wiki Bot
5f86f64f06
Sync SDL3 wiki -> header
2024-05-09 23:33:11 +00:00
Sam Lantinga
bcbf09acde
Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
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The shorthand version of this function didn't allow specifying a controller name, which seems pretty important. It seems like anyone actually implementing a virtual joystick is going to want to use some of the extended functionality.
2024-05-09 14:05:58 -07:00
Sam Lantinga
598b4e0a1f
Removed the limit on the number of supported renderer texture formats
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Fixes https://github.com/libsdl-org/SDL/issues/9056
2024-05-09 13:30:07 -07:00
Ozkan Sezer
890ceb4ac4
SDL_stdinc.h: add fallback cases for SDL_SINT64_C and SDL_UINT64_C
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These are needed when INT64_C and UINT64_C macros are either not
available (not likely), or guarded by __STDC_LIMIT_MACROS in C++
compilations (which is the case in many old SDKs.)
2024-05-09 20:55:56 +03:00
Ryan C. Gordon
9245084c06
SDL_video.h: Added a `\sa` from SDL_GLContext to SDL_GL_CreateContext.
2024-05-09 13:51:26 -04:00
Sam Lantinga
54fb629da5
SDL_WindowFlags is now 64-bit
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Fixes https://github.com/libsdl-org/SDL/issues/7321
2024-05-09 10:39:54 -07:00
Susko3
895586c928
Use `1u` literal for flags/masks calculation
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Changes `1 <<` and `1<<` to use `1u`.
2024-05-09 10:29:48 -07:00
Sam Lantinga
1944c009e9
SDL_Keycode is now Uint32
2024-05-09 10:00:46 -07:00
SDL Wiki Bot
d3e28f3ab8
Sync SDL3 wiki -> header
2024-05-09 16:18:35 +00:00
Sam Lantinga
33e7238268
Clarified the meaning of the cursor hotspot (thanks @nbriggs!)
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Fixes https://github.com/libsdl-org/sdlwiki/issues/380
2024-05-09 09:16:46 -07:00
Sam Lantinga
3947356282
Removed obsolete documentation
2024-05-09 09:01:27 -07:00
SDL Wiki Bot
793622ff1c
Sync SDL3 wiki -> header
2024-05-08 21:48:12 +00:00
SDL Wiki Bot
a5e49cc4e8
Sync SDL3 wiki -> header
2024-05-08 19:36:35 +00:00
Frank Praznik
1f43c88220
time: Use a function instead of properties to retrieve the system date and time locale info
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This allows applications to re-query the values if the system locale is changed during runtime, and better matches the other locale functions. A note is included in the documentation mentioning that this can be slow, as it has to call into OS functions.
Also allows for the removal of the init/quit time functions, as they are no longer needed.
2024-05-08 15:35:04 -04:00
SDL Wiki Bot
7abc589438
Sync SDL3 wiki -> header
2024-05-08 16:56:38 +00:00
Frank Praznik
7d47d16526
kmsdrm: Report the panel orientation hint property
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Queries the "panel orientation" property on the connector and reports it in degrees of clockwise rotation via the 'SDL.display.KMSDRM.panel_orientation' display property.
This is provided by the kernel as a hint to userspace applications, and the application itself is ultimately responsible for any required coordinate transformations needed to conform to the requested orientation.
2024-05-08 12:55:19 -04:00
SDL Wiki Bot
8af26cf463
Sync SDL3 wiki -> header
2024-05-08 07:53:33 +00:00
Ryan C. Gordon
e14ba41689
Some minor documentation tweaks.
2024-05-08 03:52:31 -04:00
Sam Lantinga
04be04c338
Removed mostly unused SDL_errorcode
2024-05-07 15:45:06 -07:00
Sam Lantinga
afe7c7a644
Changed SDL_ClearError() to always return 0.
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This will provide a quick and easy way of clearing the error when a function succeeds, if we want to do that in a more widespread way.
For now we guarantee that SDL_Init() will never have an error set when it returns successfully.
Fixes https://github.com/libsdl-org/SDL/issues/8421
2024-05-07 15:45:06 -07:00
Sam Lantinga
748490677c
Use SDL_RendererFlags in the API (thanks @Sackzement!)
2024-05-07 13:41:12 -07:00
SDL Wiki Bot
4928d0e479
Sync SDL3 wiki -> header
2024-05-07 19:25:31 +00:00
Sam Lantinga
aecb62e30d
Improved API consistency for flag data types
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Flag data types are always unsigned and have the valid values following the typedef.
2024-05-07 12:24:37 -07:00
Sam Lantinga
53a45a4437
Fixed inconsistent hint names (thanks @Sackzement!)
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Fixes https://github.com/libsdl-org/SDL/issues/9643
2024-05-07 08:47:25 -07:00
SDL Wiki Bot
ea1904eda1
Sync SDL3 wiki -> header
2024-05-06 16:09:31 +00:00
Petar Popovic
45ac1a09d9
System dependent 64 bit integer suffixes
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Added macros SDL_SINT64_C() and SDL_UINT64_C().
Integer suffixes of SDL_MAX_SINT64, SDL_MIN_SINT64, SDL_MAX_UINT64
and SDL_MIN_UINT64 are now system dependent.
2024-05-06 09:08:49 -07:00
SDL Wiki Bot
d7d3028765
Sync SDL3 wiki -> header
2024-05-06 16:06:32 +00:00
Miku AuahDark
33ae7e38d6
Android: Allow SDL_IOFromFile to open content:// URI. ( #9696 )
2024-05-06 09:05:49 -07:00
Ryan C. Gordon
5dc207b3b6
include: Fix a preformatted piece of documentation that isn't C code.
2024-05-05 01:22:46 -04:00
SDL Wiki Bot
7856c8fb8f
Sync SDL3 wiki -> header
2024-05-03 19:40:33 +00:00
Ryan C. Gordon
cf0b5db9e1
SDL_system.h: Improve window message hook documentation.
2024-05-03 15:37:11 -04:00
Ryan C. Gordon
a04abd78d3
SDL_filesystem.h: Add a `\sa` from SDL_GetUserFolder to SDL_Folder.
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Reference https://github.com/libsdl-org/sdlwiki/issues/522
2024-05-03 15:24:06 -04:00
SDL Wiki Bot
27b931a8a0
Sync SDL3 wiki -> header
2024-05-03 18:11:35 +00:00
Semphris
06b9d88682
Add more links in SDL_dialog documentation
2024-05-03 11:10:03 -07:00
Ryan C. Gordon
a790a67883
include: Filling in more documentation gaps.
2024-05-03 13:19:26 -04:00
Ryan C. Gordon
3473cef7df
surface: `SDL_blit` is not used in the public API, remove it from headers.
2024-05-03 12:57:09 -04:00
SDL Wiki Bot
7559acaf75
Sync SDL3 wiki -> header
2024-05-03 16:34:33 +00:00
Frank Praznik
3a6d9c59f4
wayland: Add mouse pointer warp support
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The pointer confinement protocol does allow attempted warping the pointer via a hint, provided that the pointer is locked at the time of the request, and the requested coordinates fall within the bounds of the window.
Toggle the pointer locked state and request the pointer warp when the required protocol is available. This is similar to what XWayland does internally.
2024-05-03 12:33:19 -04:00
Sam Lantinga
b18a071639
Removed SDL_DROPEVENT_DATA_SIZE and SDL_TEXTEDITINGEVENT_TEXT_SIZE
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Fixes https://github.com/libsdl-org/SDL/issues/9681
2024-05-03 09:19:49 -07:00
SDL Wiki Bot
a03829d636
Sync SDL3 wiki -> header
2024-05-03 13:59:29 +00:00
Ryan C. Gordon
31a45d7cb3
SDL_main.h: Document SDL_main.
2024-05-03 09:58:05 -04:00
Ryan C. Gordon
21c181b3b4
SDL_main.h: Minor documentation tweaks.
2024-05-03 09:48:27 -04:00
SDL Wiki Bot
e86f22b52b
Sync SDL3 wiki -> header
2024-05-03 13:42:29 +00:00
Ryan C. Gordon
d570fd7c2c
SDL_main.h: Document SDL_MAIN_USE_CALLBACKS.
2024-05-03 09:41:02 -04:00
SDL Wiki Bot
3bd04e5a34
Sync SDL3 wiki -> header
2024-05-03 13:32:31 +00:00
SDL Wiki Bot
ab5b904890
Sync SDL3 wiki -> header
2024-05-03 03:27:33 +00:00
Ryan C. Gordon
0e0bb22f79
include: More documentation updates.
2024-05-02 23:25:45 -04:00
Ryan C. Gordon
46b69af5a3
SDL_vulkan.h: Remove Tizen compatibility typedefs.
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Any app for this system that wants to move to SDL3 will have to adjust to
all the other API changes anyhow, so there's no need to keep these anymore.
Fixes #9678 .
2024-05-02 23:25:44 -04:00
SDL Wiki Bot
10c2682647
Sync SDL3 wiki -> header
2024-05-03 02:54:35 +00:00
Ryan C. Gordon
760d7d276b
include: Filled in some missing documentation.
2024-05-02 22:53:08 -04:00
Ryan C. Gordon
9f842e9b5a
wikiheaders: Bind `#define`s below a function to it, like typedefs.
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This effectively adds the property symbols for various functions to the
function's wiki page.
2024-05-02 12:49:30 -04:00
Sam Lantinga
d95f5bad24
Updated to version 3.1.2 for the preview release
2024-05-01 09:34:25 -07:00
Semphris
b9d3d746a0
Add trailing path separator to SDL_GetUserFolder()
2024-04-30 18:01:16 -07:00
SDL Wiki Bot
97d0e78842
Sync SDL3 wiki -> header
2024-04-30 17:48:27 +00:00
Semphris
c6a70d6898
Add support for modal windows to more platforms
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- Adds support for modal windows to Win32, Mac, and Haiku, and enhances functionality on Wayland and X11, which previous set only the parent window, but not the modal state.
- Windows can be declared modal at creation time, and the modal state can be toggled at any time via SDL_SetWindowModalFor() (tested with UE5 through sdl2-compat).
- Allows dynamic unparenting/reparenting of windows.
- Includes a modal window test.
2024-04-30 13:47:57 -04:00
Ravbug
2f8cfce154
Fix SDL_main on UWP with C++20
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/ZW is incompatible with C++20, so disable the #error in that case. In addition, define a main function because UWP in C++20 mode links to standard main.
2024-04-30 10:16:32 -07:00
Nhalrath
8eeaa815d9
docs: rename num to size in SDL_iostream
2024-04-30 10:16:10 -07:00
SDL Wiki Bot
556d9b8497
Sync SDL3 wiki -> header
2024-04-30 10:45:12 +00:00
SDL Wiki Bot
8b06473a11
Sync SDL3 wiki -> header
2024-04-29 20:53:27 +00:00
Petar Popovic
7bfecacc02
Removing function macro SDL_TABLESIZE()
2024-04-29 13:52:48 -07:00
Petar Popovic
8d0ad44edd
Adding tag names to enums
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Adding tag names to following enums:
SDL_JoystickType, SDL_JoystickConnectionState, SDL_TouchDeviceType, SDL_DUMMY_ENUM
2024-04-28 16:09:37 -07:00
Petar Popovic
dffbb574ea
renaming SDL_eventaction tag to SDL_EventAction
2024-04-28 16:09:09 -07:00
SDL Wiki Bot
3f2f712fff
Sync SDL3 wiki -> header
2024-04-28 12:29:13 +00:00
Sam Lantinga
14f584a94b
SDL_CreateWindowAndRenderer() takes the window title as the first parameter
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Fixes https://github.com/libsdl-org/SDL/issues/9626
2024-04-25 20:00:14 -07:00
SDL Wiki Bot
57f96fb124
Sync SDL3 wiki -> header
2024-04-25 21:23:14 +00:00
SDL Wiki Bot
1b8d4d77d6
Sync SDL3 wiki -> header
2024-04-25 21:01:12 +00:00
Ryan C. Gordon
6b1a98e664
wikiheaders: Allow basic typedefs to pull in some preprocessor logic.
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Reference Issue #9557 .
This lets SDL_AudioFormat have the `#if byteorder == lilendian` section.
2024-04-25 16:44:09 -04:00
SDL Wiki Bot
a13bdeee8a
Sync SDL3 wiki -> header
2024-04-25 20:40:14 +00:00
Ryan C. Gordon
d29b861a76
wikiheaders: Allow blank lines in post-typedef `#define` blocks.
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Reference Issue #9557 .
2024-04-25 14:26:49 -04:00
Ryan C. Gordon
2fb024ab8e
wikiheaders: Defines directly following a non-struct typedef are documented.
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The idea is that if you have a `typedef Uint32 MyFlags` that has a bunch of
defines that are meant to be bitflags, you can pack them into the same wiki
page automatically.
This only works with `typedef`s that are _not_ struct/union/enums, and it
only pulls in `#define` lines that immediately follow the typedef line.
Even a blank line or a comment will signal to stop including lines for
this page!
2024-04-25 03:02:27 -04:00
SDL Wiki Bot
47ff4addd4
Sync SDL3 wiki -> header
2024-04-25 06:37:31 +00:00
Ryan C. Gordon
2733345422
SDL_audio.h: Documentation updates.
2024-04-25 02:36:08 -04:00
SDL Wiki Bot
ceeefb0512
Sync SDL3 wiki -> header
2024-04-24 20:43:29 +00:00
Ryan C. Gordon
cdb3cea76d
SDL_atomic.h: Documentation updates.
2024-04-24 16:42:16 -04:00
Ryan C. Gordon
ec97857a87
SDL_assert.h: Documentation improvements.
2024-04-24 15:17:31 -04:00
SDL Wiki Bot
5fbc038375
Sync SDL3 wiki -> header
2024-04-24 17:20:14 +00:00
Sam Lantinga
30d93fb29b
Relax, it's not that exciting :)
2024-04-24 09:19:38 -07:00
Ryan C. Gordon
4a11809370
SDL_TextInputEvent: Note that `text` field is UTF-8 encoded.
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Reference Issue https://github.com/libsdl-org/sdlwiki/issues/516
2024-04-24 11:18:35 -04:00
Petar Popovic
b98116a996
Removing trailing commas in enums in SDL headers
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Trailing commas in enums is a C99 feature.
This commit removes them in SDL headers for ANSI compatibility.
2024-04-24 09:44:41 -04:00
Ryan C. Gordon
30970780a9
include: Fixed some old Doxygen markup to be Markdown instead.
2024-04-23 14:38:04 -04:00
Ryan C. Gordon
7a36504952
storage: SDL_WriteStorageFile() wasn't marked as SDLCALL.
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Fixes #9594 .
2024-04-21 09:26:07 -04:00
Erik Scholz
c623bd2fdc
reword SDL_BlitSurfaceScaled param
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so it will link to the type in the docs/wiki
2024-04-20 07:51:40 -07:00
Frank Praznik
bede245395
Remove references to renderers being destroyed with windows in the documentation
2024-04-19 12:23:40 -04:00
Anonymous Maarten
7dd4f1ec22
SDL3 removed SDL_HINT_RENDER_SCALE_QUALITY hint
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textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead
2024-04-17 16:38:15 -07:00
Ryan C. Gordon
093160904d
SDL_Keymod: Removed SDL_KMOD_RESERVED.
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Fixes #9481 .
2024-04-17 17:30:10 -04:00
SDL Wiki Bot
2c183c602d
Sync SDL3 wiki -> header
2024-04-17 21:09:29 +00:00
Ryan C. Gordon
a18f3d55b7
SDL_iostream.h: Corrected documentation for SDL_ReadIO and SDL_WriteIO.
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Fixes #9443 .
2024-04-17 17:08:05 -04:00
SDL Wiki Bot
bf0bf80df6
Sync SDL3 wiki -> header
2024-04-16 17:30:27 +00:00
Ryan C. Gordon
db6b6bd75e
include: Fixed up some sensor documentation.
...
Fixes #9468 .
2024-04-16 13:29:26 -04:00
Sam Lantinga
650d3b44e1
Removed the word "other" since the version has been removed
2024-04-16 08:52:21 -07:00
Ryan C. Gordon
235bfe2631
SDL_log.h: Remove SDL_MAX_LOG_MESSAGE.
...
The message length limit was removed in 2.0.24, so there's no need for
this define in SDL3 at all.
Fixes #9467 .
2024-04-16 00:31:57 -04:00
Brick
edaab8ad9f
Refactored audio conversion to reduce copying
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More of the logic has been moved into SDL_AudioQueue,
allowing data to be converted directly from the input buffer.
2024-04-15 11:47:18 -10:00
Sam Lantinga
d69e6714a8
Document that tooltip windows don't get mouse or keyboard focus
2024-04-15 14:38:00 -07:00
Sam Lantinga
bfde7294f5
Added a note that the joystick should be initialized on the main thread on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/9533
2024-04-15 14:19:44 -07:00
SDL Wiki Bot
7000a112a3
Sync SDL3 wiki -> header
2024-04-15 21:13:12 +00:00
Sam Lantinga
70ce808c09
Changed SDL_KeyCode values to defines
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This clears up confusion about whether to use SDL_KeyCode or SDL_Keycode and makes it clear that the values aren't the full set of possible keycodes.
Fixes https://github.com/libsdl-org/SDL/issues/9493
2024-04-15 11:08:51 -10:00
Sam Lantinga
2fa4937e1a
Removed obsolete padding
2024-04-15 13:55:01 -07:00
SDL Wiki Bot
35c08c828b
Sync SDL3 wiki -> header
2024-04-15 19:23:27 +00:00
Sam Lantinga
1862a62b5d
Replaced SDL_GetNumTouchFingers() and SDL_GetTouchFinger() with SDL_GetTouchFingers()
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Fixes https://github.com/libsdl-org/SDL/issues/9484
2024-04-15 09:22:41 -10:00
SDL Wiki Bot
cdcd346575
Sync SDL3 wiki -> header
2024-04-15 19:13:11 +00:00
SDL Wiki Bot
69ee186a1e
Sync SDL3 wiki -> header
2024-04-15 16:56:12 +00:00
Ozkan Sezer
f06f761c2f
remove SDL_quit.h include from SDL.h
2024-04-15 18:47:24 +03:00
Ryan C. Gordon
9c8c254af2
include: Removed SDL_quit.h
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It only had one (sort of scary) macro in it.
Fixes #9534 .
2024-04-15 11:35:39 -04:00
SDL Wiki Bot
0397d23ed8
Sync SDL3 wiki -> header
2024-04-15 14:36:12 +00:00
Petar Popovic
56e6f05440
SDL_RendererFlip rename fixes
2024-04-15 03:32:23 -10:00
Anonymous Maarten
07b7ec68eb
Add SDLTest_CompareMemory function to compare memory ranges
2024-04-15 03:05:05 -10:00
Petar Popovic
875ddb4969
SDL_atomic.h rename fixes
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Adding following macro to SDL_oldnames.h:
SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt
2024-04-15 09:02:39 -04:00
SDL Wiki Bot
1731d53d02
Sync SDL3 wiki -> header
2024-04-15 13:01:12 +00:00
SDL Wiki Bot
11de629dd2
Sync SDL3 wiki -> header
2024-04-14 05:50:22 +00:00
Ryan C. Gordon
291edc073c
include: Document SDL_TriggerBreakpoint.
2024-04-14 01:48:52 -04:00
SDL Wiki Bot
59c332e569
Sync SDL3 wiki -> header
2024-04-14 05:35:26 +00:00
Ryan C. Gordon
041de0c2eb
include: Some documentation improvements.
2024-04-14 01:33:56 -04:00
Ryan C. Gordon
21bc72bef1
wikiheaders: Allow parts of the headers to be ignored.
...
The specific cases here were SDL_size_mul_overflow_builtin and
SDL_size_add_overflow_builtin, which are forced-inline symbols in
SDL_stdinc.h that have to exist, but aren't really part of the public API,
and thus shouldn't be exported as documentation.
2024-04-13 22:57:23 -04:00
SDL Wiki Bot
e4f097805b
Sync SDL3 wiki -> header
2024-04-14 00:22:23 +00:00
Ryan C. Gordon
081a94e321
include: Updated a bunch of documentation.
2024-04-13 20:10:13 -04:00
Ryan C. Gordon
239b34d760
docs: Added some notes about iOS and the main callbacks.
2024-04-13 15:14:32 -04:00
SDL Wiki Bot
9c5ae7293f
Sync SDL3 wiki -> header
2024-04-13 18:59:10 +00:00
SDL Wiki Bot
cae90ef489
Sync SDL3 wiki -> header
2024-04-13 18:38:11 +00:00
Ryan C. Gordon
6e1ed94913
ios: Renamed APIs that referred to "iPhone" to refer to "iOS".
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Macros that papered over this difference in SDL2 have been removed for SDL3.
Fixes #9527 .
2024-04-13 14:30:30 -04:00
Ryan C. Gordon
d252a8fe12
joystick: SDL_VirtualJoystickDesc no longer takes a struct version.
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If we need to extend this in the future, we'll make a second struct and
a second SDL_AttachVirtualJoystickEx-style function that uses it.
Just zero the struct and don't set a version.
Fixes #9489 .
2024-04-13 14:16:12 -04:00
SDL Wiki Bot
202bd7b0ff
Sync SDL3 wiki -> header
2024-04-13 13:24:25 +00:00
Ryan C. Gordon
f01b34fd8d
include: Removed some SDL2 references in the documentation.
2024-04-13 09:23:37 -04:00
Ryan C. Gordon
98e9f361a8
winrt: Remove SDL_WinRTGetFSPathUNICODE, rename SDL_WinRTGetFSPathUTF8.
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Fixes #9470 .
2024-04-13 08:24:12 -04:00
SDL Wiki Bot
02da4acf0f
Sync SDL3 wiki -> header
2024-04-13 12:07:27 +00:00
Ryan C. Gordon
3f4ac1a3c7
winrt: Implemented SDL_GetUserFolder() for WinRT/UWP.
2024-04-13 08:05:43 -04:00
SDL Wiki Bot
cbb3c69cb0
Sync SDL3 wiki -> header
2024-04-13 01:10:12 +00:00
anon
03bc53fe31
include: Fixes the improper fix I made before of documentation, SDL_SensorType.
2024-04-12 14:51:52 -04:00
SDL Wiki Bot
935b6502ac
Sync SDL3 wiki -> header
2024-04-11 19:40:25 +00:00
anon
7ab8e4797e
include: Add documentation to SDL_MessageBoxColorType.
2024-04-11 15:39:58 -04:00
anon
1abaacedb2
include: Fix documentation generation for SDL_SensorType.
2024-04-11 15:38:54 -04:00
SDL Wiki Bot
2f4f1f6923
Sync SDL3 wiki -> header
2024-04-11 17:35:27 +00:00
Ryan C. Gordon
0df988389c
include: Add `\since` to all documentation that was missing it.
2024-04-11 13:34:29 -04:00
SDL Wiki Bot
073d2378dc
Sync SDL3 wiki -> header
2024-04-11 12:59:41 +00:00
Ryan C. Gordon
9421a01400
SDL_AudioStreamCallback: Note that there's no _requirement_ to do anything.
...
This is as opposed to something like the SDL2 audio callback, where you
_must_ supply data or disaster occurs.
2024-04-11 08:56:10 -04:00
Ryan C. Gordon
e47f2956cf
include: Documented SDL_bool a little.
2024-04-11 00:48:11 -04:00
Ryan C. Gordon
407e54e188
include: More improved docs for the wikibridge!
2024-04-11 00:37:11 -04:00
Ryan C. Gordon
f121553082
include: Fixed up SDL_AudioFormat documentation.
...
(this is not currently bridged to the wiki, but will be soon!)
2024-04-10 18:45:29 -04:00
SDL Wiki Bot
b2239cb7ba
Sync SDL3 wiki -> header
2024-04-10 19:59:14 +00:00
Ryan C. Gordon
557f26e6f0
include: Fixed up some more documentation.
2024-04-10 15:58:28 -04:00
Anonymous Maarten
06758685a5
stdinc: modify default alloca prototype
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For compatibilty with TinyCC.
2024-04-10 08:03:46 +00:00
Petar Popovic
132cef91c8
Removing macro SDL_FColour from SDL_pixels.h
2024-04-09 18:20:03 -04:00
SDL Wiki Bot
534c44b156
Sync SDL3 wiki -> header
2024-04-09 22:04:21 +00:00
Ryan C. Gordon
a15a46340f
SDL_revision: Added documentation.
2024-04-09 18:02:30 -04:00
Petar Popovic
f687e0732a
Doxygen comment fixes in SDL_pixels.h
2024-04-09 16:57:34 -04:00
SDL Wiki Bot
196d123c66
Sync SDL3 wiki -> header
2024-04-09 16:36:25 +00:00
David Gow
d321e19ee5
stdinc: Document maths functions
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SDL_stdinc.h has a documentation comment for SDL_acos(), but nothing else. Expand on
that comment, and add comments for the remaining maths functions.
2024-04-09 12:35:42 -04:00
David Gow
afd91b5e9c
stdinc: Note that these functions match their C runtime equivalents
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This header basically just consists of C runtime #defines and functions, but with
an SDL_ prefix. Note this in the documentation so people don't waste their time
reading through things they already understand.
2024-04-09 12:35:42 -04:00
Henry Wilson
629c694bd6
Fixed Doxygen comments
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Added '*' to the start of Doxygen comments for SDL_FlipSurface and SDL_DuplicateSurface so they highlight properly in IDEs
2024-04-09 12:30:13 -04:00
Petar Popovic
9b5944a14f
Removing SDL_Colour macro
2024-04-09 12:25:36 -04:00
SDL Wiki Bot
baf09904b3
Sync SDL3 wiki -> header
2024-04-09 13:59:22 +00:00
Ryan C. Gordon
79dc6af98f
SDL_endian.h: Documented SDL_Swap* macros.
2024-04-09 09:58:01 -04:00
Ryan C. Gordon
e044318a8e
Sync SDL3 wiki -> headers
2024-04-09 00:50:03 -04:00
Ryan C. Gordon
ad090d2444
include: A ton of little documentation tweaks, fixes, and improvements.
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This is just stuff I noticed while working on the wikiheaders updates. A
thorough pass over all the docs would not be terrible, and maybe a simple
script to check for consistency (does everything have a `\since` on it? etc)
might be nice, too.
2024-04-09 00:50:02 -04:00
Ryan C. Gordon
6906c50e8b
assert: SDL_AssertData::always_ignore should be an SDL_bool, not an int.
2024-04-09 00:50:01 -04:00
Petar Popovic
c8a066019b
Renaming SDL_eventaction to SDL_EventAction
2024-04-08 14:28:52 -04:00
Petar Popovic
1efadcc5d4
Revert renaming SDL_eventaction. adding it again in next commit with
...
scripts
This reverts commit f08c31060a .
2024-04-08 14:28:52 -04:00
Petar Popovic
764fe72449
SDL_time.h: Renaming enums SDL_DATE_FORMAT and SDL_TIME_FORMAT to SDL_DateFormat and SDL_TimeFormat
2024-04-07 23:03:01 -04:00
Petar Popovic
f08c31060a
Renaming SDL_eventaction to SDL_EventAction
2024-04-07 12:04:32 -04:00
Ryan C. Gordon
5c9dbf65a3
SDL_version.h: Fix some whitespace.
2024-04-06 02:09:48 -04:00
Semphris
6ad390fc50
File dialog improvements
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- Add a globally-accessible function to handle the parsing of filter extensions
- Remove the ability of putting the wildcard ('*') among other patterns; it's either a list of patterns or a single '*' now
- Add a hint to select between portals and Zenity on Unix
2024-04-04 22:07:14 -07:00
Sam Lantinga
5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
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These flags are unnecessary and have always been a source of confusion.
2024-04-04 13:30:49 -07:00
Petar Popovic
3f8dba3713
Including SD_error.h into headers with error-returning functions
2024-04-04 11:12:58 -07:00
Ryan C. Gordon
e12b8e767a
SDL_filesystem.h: Fixed some whitespace.
2024-04-04 10:44:19 -04:00
SDL Wiki Bot
1a97d1f649
Sync SDL3 wiki -> header
2024-04-04 14:42:26 +00:00
Petar Popovic
de91aaa452
SDL_locale.h - SDL_GetPreferredLocales() - adding SDL_GetError() comment
2024-04-04 07:41:50 -07:00
Petar Popovic
7ae5474305
SDL_quit.h - removing SDL_error.h inclusion
2024-04-04 07:41:50 -07:00
Sam Lantinga
0abdc1a343
Renamed GLOBDIR to GLOB
2024-04-04 07:40:48 -07:00
SDL Wiki Bot
ac372e99fe
Sync SDL3 wiki -> header
2024-04-04 13:41:27 +00:00
Ryan C. Gordon
764207d873
filesystem: Added SDL_GlobDirectory() and SDL_GlobStorageDirectory().
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Fixes #9287 .
2024-04-04 09:40:13 -04:00
Ryan C. Gordon
9192485746
filesystem: SDL_EnumerateDirectory should return -1 or 0.
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The callback requesting a non-error stop should not return a special value.
2024-04-04 09:40:13 -04:00
Sam Lantinga
c7787a9191
The hint environment variables don't have the word "HINT" in them
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Fixes https://github.com/libsdl-org/SDL/issues/9436
2024-04-02 19:24:07 -07:00
Sam Lantinga
17d4f8d699
Updated to version 3.1.1 for the preview release
2024-04-01 17:03:46 -07:00
Sam Lantinga
a82ed82bc7
SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum
2024-04-01 15:45:22 -07:00
SDL Wiki Bot
18c8af6e48
Sync SDL3 wiki -> header
2024-04-01 21:00:26 +00:00
Sam Lantinga
8847b35244
Separate joystick power state into battery status and percentage
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This allows you to see battery percentage while the controller is charging
2024-04-01 13:59:00 -07:00
Susko3
5f763083fc
Use SDL_EventType and fix event name in comment
2024-04-01 11:04:02 -07:00
Susko3
c40e9cc634
Sort includes
2024-04-01 11:04:02 -07:00
Susko3
c96bc8b1a2
Add missing includes for SDL_MouseID
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Missed in f8844d387c and d1eb4adb16 .
2024-03-31 16:11:23 -07:00
SDL Wiki Bot
96c93d2252
Sync SDL3 wiki -> header
2024-03-29 19:02:25 +00:00
Ryan C. Gordon
49029c8454
stdinc: Document a bunch of ctype/string functions.
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This is intended to help codify the rules for locale and Unicode in SDL3,
which were less-well defined in SDL2.
2024-03-29 15:01:40 -04:00
Ozkan Sezer
6cf71ca9a9
SDL_stdinc.h: Android passes sizeof(ENUM) == sizeof(int) assertion
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Reference issue: https://github.com/libsdl-org/SDL/issues/9392 .
2024-03-28 20:28:02 +03:00
Ryan C. Gordon
0d007bbb01
psp: Fixed building with pspdev when not using CMake.
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(psp-cmake defines `__PSP__` on the command line, but the compiler itself
only defines `__psp__` and some variations.
Fixes #9378 .
2024-03-28 09:27:21 -04:00
Ryan C. Gordon
38e3c6a4aa
main: Add an optional `appstate` param to main callback entry points.
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This allows apps to maintain state data without using global variables.
Fixes #9377 .
2024-03-27 17:22:08 -04:00
SDL Wiki Bot
05b3605a41
Sync SDL3 wiki -> header
2024-03-27 18:02:23 +00:00
Frank Praznik
5abcfad352
video: Document that renderer lifetimes are tied to their associated windows
2024-03-27 11:01:41 -07:00
Sam Lantinga
823ab13b9c
SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter
2024-03-26 10:40:40 -07:00
Sam Lantinga
78c7834f90
Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows
2024-03-25 20:41:05 -07:00
Sam Lantinga
b9a88bbecb
Removed SDL_TextInputShown()
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This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
2024-03-25 13:26:23 -07:00
Sam Lantinga
6443c75eda
Removed SDL_TEXTINPUTEVENT_TEXT_SIZE
2024-03-25 13:26:23 -07:00
Cameron Gutman
f14fb979c1
Remove legacy SDL2 input grab API
2024-03-24 16:53:23 -07:00
Sam Lantinga
36e73bdda4
Updated to version 3.1.0 for the preview release
2024-03-24 06:16:02 -07:00
Anonymous Maarten
1d0e5286aa
Limit CPU features through a hint
2024-03-23 16:36:44 -07:00
SDL Wiki Bot
675216e81b
Sync SDL3 wiki -> header
2024-03-23 23:32:24 +00:00
Sam Lantinga
72fc6f86e5
Text input is no longer automatically enabled when initializing video.
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Fixes https://github.com/libsdl-org/SDL/issues/9309
Fixes https://github.com/libsdl-org/SDL/issues/9268
2024-03-23 16:31:00 -07:00
Sam Lantinga
9eb87ca325
Note that many things are considered mice and keyboards that you might not expect
2024-03-23 16:31:00 -07:00
Sam Lantinga
c0f4565552
Added SDL_GetKeyboardName() and SDL_GetMouseName()
2024-03-23 16:31:00 -07:00
Sam Lantinga
d1eb4adb16
Be explicit about the event mouse and keyboard ID
2024-03-23 16:31:00 -07:00
Sam Lantinga
2fe1a6a279
Initial support for hotplugging mice and keyboards
2024-03-23 16:31:00 -07:00
Sam Lantinga
171ff041d0
Removed invalid ascii from headers
2024-03-23 16:31:00 -07:00
Sam Lantinga
917d683811
Moved SDL_JoyBallEvent together with the other joystick events
2024-03-21 12:51:59 -07:00
Ozkan Sezer
888cc29df6
add missing `reserved` field to struct SDL_JoyBallEvent,
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Fixes https://github.com/libsdl-org/SDL/issues/9327
2024-03-21 20:10:50 +03:00
Susko3
b90fed094f
Standardise header includes
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Changes "SDL_*.h" and "SDL3/SDL_*.h" to <SDL3/SDL_*.h>
2024-03-19 13:41:53 -07:00
SDL Wiki Bot
ba0417db40
Sync SDL3 wiki -> header
2024-03-19 17:58:24 +00:00
Frank Praznik
a6fbf0488c
Add time and realtime clock functions
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Adds functions to query the system's realtime clock, convert time intervals to/from a calendar date and time in either UTC or the local time, and perform time related calculations.
An SDL_Time type (a time interval represented in nanoseconds), and SDL_DateTime struct (broken down calendar date and time) were added to facilitate this functionality.
Querying the system time results in a value expressed in nanoseconds since the Unix epoch (Jan 1, 1970) in UTC +0000. Conversions to and from the various platform epochs and units are performed when required.
Any direct handling of timezones and DST were intentionally avoided. The offset from UTC is provided when converting from UTC to a local time by calculating the difference between the original UTC and the resulting local time, but no other timezone or DST information is used.
The preferred date formatting and 12/24 hour time for the system locale can be retrieved via global preferences.
Helper functions for obtaining the day of week or day or year for calendar date, and getting the number of days in a month in a given year are provided for convenience. These are simple, but useful for performing various time related calculations.
An automated test for time conversion is included, as is a simple standalone test to display the current system date and time onscreen along with a calendar, the rendering of which demonstrates the use of the utility functions (press up/down to increment or decrement the current month, and keys 1-5 to change the date and time formats).
2024-03-19 10:57:36 -07:00
SDL Wiki Bot
b2682da035
Sync SDL3 wiki -> header
2024-03-19 04:57:27 +00:00
Sam Lantinga
24ec1c09b9
Renamed SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER to SDL_PROP_IOSTREAM_STDIO_FILE_POINTER
2024-03-18 21:56:11 -07:00
Frank Praznik
1eb7b79986
video: Prepend global video property with "SDL"
2024-03-18 21:52:39 -04:00
SDL Wiki Bot
0d0aaa2d75
Sync SDL3 wiki -> header
2024-03-18 15:57:23 +00:00
Sam Lantinga
92d01ef12a
You can pass NULL to SDL_GetPathInfo() and SDL_GetStoragePathInfo() to test for the existence of a file.
2024-03-18 08:56:24 -07:00
Frank Praznik
ebb6582534
wayland: Handle the toplevel export property as a string
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xdg-toplevel export handles are strings, so treat the property as one. Avoids the need to manually manage the string pointer.
2024-03-18 11:41:02 -04:00
SDL Wiki Bot
fc26d5d328
Sync SDL3 wiki -> header
2024-03-18 04:28:30 +00:00
Sam Lantinga
a1a0156756
Renamed SDL_SizeIO() SDL_GetIOSize()
2024-03-18 00:27:18 -04:00
Sam Lantinga
df0f5deddf
Added SDL_IOFromDynamicMem()
2024-03-18 00:27:18 -04:00
Sam Lantinga
747300b356
SDL file times are 64-bit integers representing nanoseconds since the Unix epoch
2024-03-17 13:21:04 -07:00
SDL Wiki Bot
e7b9f75e62
Sync SDL3 wiki -> header
2024-03-17 19:29:22 +00:00
Sam Lantinga
d65ae710a1
Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention
2024-03-17 12:28:11 -07:00
Sam Lantinga
d8a54cd4f8
Updated "see also" references to be more consistent
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Fixes https://github.com/libsdl-org/SDL/issues/9282
2024-03-17 12:28:11 -07:00
SDL Wiki Bot
a206e1e3c0
Sync SDL3 wiki -> header
2024-03-17 15:40:25 +00:00
Sam Lantinga
f460f42e70
Added filesystem operations to SDL_Storage
2024-03-17 08:39:43 -07:00
Sam Lantinga
7a088527c1
Removed the reserved parameter from SDL_EnumerateDirectoryCallback
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If someone needs to, say, include an SDL_Storage object, they can simply point userdata at a structure that includes the the storage and any other data needed in enumeration.
2024-03-17 08:39:43 -07:00
Sam Lantinga
ec3ba387d1
Added SDL_OpenFileStorage() for local file storage
2024-03-17 08:39:43 -07:00
Sam Lantinga
db0c1d7aeb
Added portable file and directory operations (thanks @icculus!)
2024-03-17 08:39:43 -07:00
Sam Lantinga
fe5c34d4bd
Renamed storage functions to match SDL 3.0 naming convention
2024-03-17 08:39:43 -07:00
SDL Wiki Bot
9ccde0def4
Sync SDL3 wiki -> header
2024-03-16 14:20:24 +00:00
Ethan Lee
744227e6ab
Add SDL_storage
2024-03-16 07:19:50 -07:00
Frank Praznik
19764ffcc8
wayland: Add the xdg-foreign-unstable-v2 protocol
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Add the xdg-foreign-unstable-v2 protocol and use it to create export handles for toplevel windows, which will be used when an external component, such as the file chooser portal, requires it.
2024-03-15 18:30:05 -04:00
Petar Popovic
2b45452dd5
Adding comments to init-flags SDL_INIT_AUDIO and SDL_INIT_SENSOR that they imply SDL_INIT_EVENTS
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When initializing SDL with the flag SDL_INIT_AUDIO or SDL_INIT_SENSOR the event subsystem also gets initialized(SDL_INIT_EVENTS). This isn't mentioned in the comments.
This commit adds these two comments.
2024-03-15 13:10:49 -07:00
SDL Wiki Bot
fa7ec59ecd
Sync SDL3 wiki -> header
2024-03-15 19:59:26 +00:00
Ryan C. Gordon
b7cda16613
iostream: Final fixes before merging.
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- SDL_GetRWProperties -> SDL_GetIOProperties
- SDL_GetRWStatus -> SDL_GetIOStatus
- Some documentation corrections and improvements.
2024-03-15 15:37:03 -04:00
Ryan C. Gordon
c175eb488c
iostream: Note that the new name has nothing to do with C++'s iostream class.
2024-03-15 01:16:31 -04:00
Ryan C. Gordon
5a21d87e69
rwops: Changed filenames that reference "rwops" to "iostream".
2024-03-14 23:30:59 -04:00
Ryan C. Gordon
6776b6108a
iostream: "free*" params should be "closeio".
2024-03-14 23:14:46 -04:00
Ryan C. Gordon
3a344cf877
rwops: Fixed some SDL2 symbols that got missed.
2024-03-14 21:57:21 -04:00
Ryan C. Gordon
fc7afa9cbf
rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols.
2024-03-14 19:38:12 -04:00
Ryan C. Gordon
fe33b2a81b
rwops: Give implementations access to status value.
2024-03-14 19:37:07 -04:00
Ryan C. Gordon
447c29e65c
include: Added missing RWops documentation.
2024-03-14 19:37:07 -04:00
Ryan C. Gordon
cc58da4c63
rwops: Add SDL_GetRWStatus, make the statuses into an enum.
2024-03-14 19:37:06 -04:00
Ryan C. Gordon
e35c304022
rwops: Add properties for some of the internal implementation details.
2024-03-14 19:37:05 -04:00
Ryan C. Gordon
7d4d8ccde0
rwops: Rename everything from SDL_RWxxx to SDL_XxxRW.
2024-03-14 19:37:04 -04:00
Ryan C. Gordon
655ceb3b31
rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW.
2024-03-14 19:37:01 -04:00
Ryan C. Gordon
525919b315
rwops: Reworked RWops for SDL3.
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- SDL_RWops is now an opaque struct.
- SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the
function pointers to SDL_CreateRW(), which are stored internally.
- SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the
implementation's `->close` method before freeing other things.
- There is only one path to create and use RWops now, so we don't have to
worry about whether `->close` will call SDL_DestroyRW, or if this will
risk any Properties not being released, etc.
- SDL_RWFrom* still works as expected, for getting a RWops without having
to supply your own implementation. Objects from these functions are also
destroyed with SDL_DestroyRW.
- Lots of other cleanup and SDL3ization of the library code.
2024-03-14 19:36:08 -04:00
SDL Wiki Bot
495e432fb9
Sync SDL3 wiki -> header
2024-03-14 22:41:24 +00:00
Semphris
70c2e15615
Add file dialogs
2024-03-14 15:40:25 -07:00
Sam Lantinga
6c11449cd4
Added a note for the SDL_CommonEvent type
2024-03-14 09:00:47 -07:00
Sam Lantinga
442073f379
Added missing reserved field in SDL_CameraDeviceEvent (thanks @Saalvage!)
2024-03-14 08:51:48 -07:00
Sam Lantinga
9bef331dc8
Note that SDL_UserEvent and SDL_Event type are intentionally Uint32
2024-03-14 08:49:02 -07:00
Sam Lantinga
3875ef4552
Removed duplicated line (thanks @sechshelme!)
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Fixes https://github.com/libsdl-org/SDL/issues/9264
2024-03-13 13:47:32 -07:00
Sam Lantinga
efbbafb3f1
Re-added balls to the SDL joystick API
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It turns out these were being used on Linux and at least one virtual driver was making use of them (thanks @mrfixit2001!)
2024-03-10 21:30:14 -07:00
Riccardo Marcangelo
6534029691
Add DualShock 3 HIDAPI support on Windows ( #9144 )
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This adds HIDAPI support for DualShock 3 controllers on Windows, addressing the current absence of this feature in SDL. To utilize this functionality, the official Sony driver 'sixaxis.sys' must be installed. HID offers several advantages over DirectInput, including rumble support and the ability to control the LED lights that display the controller number.
2024-03-10 20:08:36 -07:00
Sam Lantinga
fde420a645
Revert "Added SDL_FLIP_DIAGONAL"
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This reverts commit b9ab326982 .
@rainerdeyke pointed out:
"This commit is incorrect. Flipping both horizontally and vertically is not equivalent to flipping diagonally."
2024-03-10 15:20:36 -07:00
RPP-dev
b9ab326982
Added SDL_FLIP_DIAGONAL
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Since SDL_RenderFlip is an enum, SDL_FLIP_HORIZONTAL and SDL_FLIP_VERTICAL can not be OR'ed to get the "SDL_FLIP_DIAGONAL".
Render code is actually able to perform these 3 kind of "flipping" so I just added a new enum called SDL_FLIP_DIAGONAL with the OR'ed value (3) so it can be used.
2024-03-10 09:27:14 -07:00
Tolik708
2a775cad6f
Named typedef-ed structs Gave name to structs that were defined like anonymous struct with name given by typedef. Example 'typedef struct {...} Foo;' -> 'typedef struct Foo {...} Foo;'
2024-03-10 09:04:18 -07:00
Sam Lantinga
37d066b99b
Clarify what pitch means (thanks @zlago!)
2024-03-10 09:02:59 -07:00
Ozkan Sezer
9e89f093d9
remove stale / wrong information from SDL_RWread() documentation
2024-03-08 18:55:19 +03:00
Sam Lantinga
790cd395f5
Make sure the type in the SDL_Event aligns properly across the union
2024-03-07 06:58:43 -08:00
Sam Lantinga
e9ab2d46de
Revert "Change `SDL_Keycode` type to an enum"
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SDL_Keycode can actually be any printable character on the keyboard, so isn't limited to the enumerated values of SDL_KeyCode.
2024-03-07 06:58:43 -08:00
Sam Lantinga
33eaddc565
Cleaned up various type conversion issues
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This makes sure SDL_PixelFormatEnum flows through the internal code correctly, as well as fixing a number of other minor issues.
2024-03-07 06:58:43 -08:00
Sam Lantinga
f53bdc9531
The pixel format in SDL_DisplayMode uses SDL_PixelFormatEnum
2024-03-07 03:39:06 -08:00
SDL Wiki Bot
59ab5c0824
Sync SDL3 wiki -> header
2024-03-07 00:20:27 +00:00
Sam Lantinga
c70710cde8
SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum
2024-03-06 16:19:08 -08:00
Susko3
722f4104bf
Use enums as types in SDL_*Event structures
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The main `SDL_Event` union is not using the enum as
valid user events types are not in the enum.
2024-03-06 15:40:05 -08:00
Susko3
ce44eff3d2
Use `SDL_WindowFlags` in public headers
2024-03-06 15:08:12 -08:00
Susko3
4f58d18373
Typedef `SDL_WindowFlags`
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Window flags were previously an enum with the same name.
See ebd7f9adbd .
2024-03-06 15:08:12 -08:00
Susko3
424616e032
Use SDL_PixelFormatEnum as type
2024-03-06 15:02:13 -08:00
Susko3
f8cb3c742d
Change `SDL_Keycode` type to an enum
2024-03-06 12:17:53 -08:00
Susko3
f8844d387c
Use specific types in SDL_touch.h
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Missed when picking 7ff34249c7 from https://github.com/libsdl-org/SDL/pull/9191 .
2024-03-06 10:35:20 -08:00
SDL Wiki Bot
2d0cd90171
Sync SDL3 wiki -> header
2024-03-06 17:52:26 +00:00
Sam Lantinga
860155680d
SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events.
2024-03-06 09:51:15 -08:00
Sam Lantinga
95fbbc6f07
Fixed accidental use of tabs
2024-03-05 16:55:26 -08:00
Susko3
e268cdbec6
Use specific types in public headers ( #9205 )
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Uses specific typedef'd types instead of generic integral types where applicable.
2024-03-05 16:52:15 -08:00
Sam Lantinga
db24560387
Additional colorspace clarification
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Note that SDL_MATRIX_COEFFICIENTS_BT470BG is functionally equivalent to SDL_MATRIX_COEFFICIENTS_BT601
2024-03-05 16:47:36 -08:00
Sam Lantinga
b3858ec5f7
BT2020_CL is very different from BT2020_NCL, and not currently supported
2024-03-05 15:49:17 -08:00
Sam Lantinga
9db68f97f9
Reverted SDL_Vulkan_GetInstanceExtensions() API change
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This function is commonly used with Vulkan structures that use uint32_t, so we should keep the Uint32 signature.
2024-03-05 13:39:42 -08:00
SDL Wiki Bot
0b4a195f4b
Sync SDL3 wiki -> header
2024-03-05 21:32:25 +00:00
Sylvain
cea717e5d3
Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype
2024-03-05 13:31:28 -08:00
SDL Wiki Bot
ffef13e1e1
Sync SDL3 wiki -> header
2024-03-04 17:30:25 +00:00
Sam Lantinga
48471f7dbd
Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
2024-03-04 09:29:36 -08:00
Sam Lantinga
2c85052966
Removed unused headers from SDL_rect.h
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Fixes https://github.com/libsdl-org/SDL/issues/8966
2024-03-03 11:33:59 -08:00
Susko3
86d36a2dc2
Add missing include
2024-03-03 09:37:59 -08:00
Nour Fouad
e524e545f2
Add vulkan to SDL_HINT_RENDER_DRIVER
2024-03-02 15:17:09 -08:00
SDL Wiki Bot
27389716ac
Sync SDL3 wiki -> header
2024-03-02 23:05:24 +00:00
Sam Lantinga
7f9ff6277c
Don't assume HDR headroom for HDR10 surfaces
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Applications that support HDR will set the correct values for their content.
2024-03-02 15:02:17 -08:00
SDL Wiki Bot
8c015cd3b6
Sync SDL3 wiki -> header
2024-03-02 18:02:26 +00:00
Sam Lantinga
8d023f9869
Updated documentation for new property parameters
2024-03-02 09:56:29 -08:00
Sam Lantinga
f2cd361e25
testyuv: added validation of P010 YUV format
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Also added conversion between RGB and P010, using XRGB2101010 as a bridging format in PQ space
2024-03-01 20:26:52 -08:00
Ryan C. Gordon
1e8b006d43
stdlib: qsort and bsearch changes.
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- Always use internal qsort and bsearch implementation.
- add "_r" reentrant versions.
The reasons for always using the internal versions is that the C runtime
versions' callbacks are not mark STDCALL, so we would have add bridge
functions for them anyhow, The C runtime qsort_r/qsort_s have different
orders of arguments on different platforms, and most importantly: qsort()
isn't a stable sort, and isn't guaranteed to give the same ordering for
two objects marked as equal by the callback...as such, Visual Studio and
glibc can give different sort results for the same data set...in this
sense, having one piece of code shared on all platforms makes sense here,
for reliabillity.
bsearch does not have a standard _r version at all, and suffers from the
same SDLCALL concern. Since the code is simple and we would have to work
around the C runtime, it's easier to just go with the built-in function
and remove all the CMake C runtime tests.
Fixes #9159 .
2024-03-01 08:28:12 -05:00
Sam Lantinga
af58ed978e
Fixed the documentation for SDL_GetGamepadMappings()
2024-03-01 01:55:56 -08:00
SDL Wiki Bot
7ff9be7398
Sync SDL3 wiki -> header
2024-03-01 01:39:28 +00:00
Sam Lantinga
0454e1fdb4
Vulkan: added support for wrapping existing textures
2024-02-29 17:38:10 -08:00
SDL Wiki Bot
68588b232c
Sync SDL3 wiki -> header
2024-02-28 15:13:26 +00:00
Sam Lantinga
614630df69
Allow using an external Vulkan device with the vulkan renderer
2024-02-28 07:12:15 -08:00
Sam Lantinga
220340e944
Remove SDL_PIXELFORMAT_P010
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It's not supported by any renderer or pixel conversion path
2024-02-27 12:48:33 -08:00
Semphriss
84aaf63bd3
Fix typo in SDL_filesystem.h
2024-02-27 08:58:45 -08:00
SDL Wiki Bot
fbe7301aba
Sync SDL3 wiki -> header
2024-02-25 23:55:23 +00:00
Sam Lantinga
be51b7acea
Use the maximum potential headroom if EDR content isn't currently being displayed.
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Also document that the HDR properties can change dynamically at runtime.
2024-02-25 15:54:34 -08:00
Sam Lantinga
276566235c
Removed SDL_ClearHints() from the public API
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Fixes https://github.com/libsdl-org/SDL/issues/9129
2024-02-24 21:07:50 -08:00
SDL Wiki Bot
dfd8073a8f
Sync SDL3 wiki -> header
2024-02-22 22:59:24 +00:00
Dan Ginsburg
cab20117e6
Vulkan Renderer ( #9114 )
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This pull request adds an implementation of a Vulkan Render backend to SDL. I have so far tested this primarily on Windows, but also smoke tested on Linux and macOS (MoltenVK). I have not tried it yet on Android, but it should be usable there as well (sans any bugs I missed). This began as a port of the SDL Direct3D12 Renderer, which is the closest thing to Vulkan as existed in the SDL codebase. The shaders are more or less identical (with the only differences being in descriptor bindings vs root descriptors). The shaders are built using the HLSL frontend of glslang.
Everything in the code is pure Vulkan 1.0 (no extensions), with the exception of HDR support which requires the Vulkan instance extension `VK_EXT_swapchain_colorspace`. The code could have been simplified considerably if I used dynamic rendering, push descriptors, extended dynamic state, and other modern Vulkan-isms, but I felt it was more important to make the code as vanilla Vulkan as possible so that it would run on any Vulkan implementation.
The main differences with the Direct3D12 renderer are:
* Having to manage renderpasses for performing clears. There is likely some optimization that would still remain for more efficient use of TBDR hardware where there might be some unnecessary load/stores, but it does attempt to do clears using renderpasses.
* Constant buffer data couldn't be directly updated in the command buffer since I didn't want to rely on push descriptors, so there is a persistently mapped buffer with increasing offset per swapchain image where CB data gets written.
* Many more resources are dependent on the swapchain resizing due to i.e. Vulkan requiring the VkFramebuffer to reference the VkImageView of the swapchain, so there is a bit more code around handling that than was necessary in D3D12.
* For NV12/NV21 textures, rather than there being plane data in the texture itself, the UV data is placed in a separate `VkImage`/`VkImageView`.
I've verified that `testcolorspace` works with both sRGB and HDR linear. I've tested `testoverlay` works with the various YUV/NV12/NV21 formats. I've tested `testsprite`. I've checked that window resizing and swapchain out-of-date handling when minimizing are working. I've run through `testautomation` with the render tests. I also have run several of the tests with Vulkan validation and synchronization validation. Surely I will have missed some things, but I think it's in a good state to be merged and build out from here.
2024-02-22 14:58:11 -08:00
SDL Wiki Bot
2132ba8985
Sync SDL3 wiki -> header
2024-02-22 03:26:22 +00:00
Sam Lantinga
54c2ba6afd
Added the Chrome HDR tonemap operator
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Also added support for the SDL_PIXELFORMAT_XBGR2101010 pixel format to the D3D12, D3D11, and Metal renderers.
2024-02-21 19:25:49 -08:00
Sam Lantinga
4ba6aeee9d
A second take on HDR support with an SDR white point and HDR headroom
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This better reflects how HDR content is actually used, e.g. most content is in the SDR range, with specular highlights and bright details beyond the SDR range, in the HDR headroom.
This more closely matches how HDR is handled on Apple platforms, as EDR.
This also greatly simplifies application code which no longer has to think about color scaling. SDR content is rendered at the appropriate brightness automatically, and HDR content is scaled to the correct range for the display HDR headroom.
2024-02-21 19:25:49 -08:00
SDL Wiki Bot
31fe061ab5
Sync SDL3 wiki -> header
2024-02-20 20:57:27 +00:00
Ryan C. Gordon
70b89ab70d
camera: Added SDL_GetCameraDevicePosition.
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Otherwise, as a property, you have to open each camera device to figure out
which ones are which.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
8db2a3b27a
camera: Add an optional property that reports if a camera is back or front.
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This is useful for iOS and Android, so an app can find the camera it cares
about in the list of devices.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
99d1337de2
camera: Reenabled macOS/iOS support, with rewritten CoreMedia implementation.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
22dbc0f32f
camera: Patched to compile after rebasing to latest in main.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
67708f9110
camera: Emscripten support!
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This also adds code to deal with waiting for the user to approve camera
access, reworks testcameraminimal to use main callbacks, etc.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
182f707284
include: Fixed doxygen comments on new camera APIs.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
0b5875825e
camera: framerate support.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
87e7046fca
camera: Public API functions should say "Format" not "Spec" to match audio.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
d3e6ef3cc6
camera: Massive code reworking.
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- Simplified public API, simplified backend interface.
- Camera device hotplug events.
- Thread code is split up so it backends that provide own threads can use it.
- Added "dummy" backend.
Note that CoreMedia (Apple) and Android backends need to be updated, as does
the testcamera app (testcameraminimal works).
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
cb10c80aaf
camera: Reworked to operate with a driver interface, like other subsystems.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
7ae955ce68
camera: Renamed everything from "video capture" to "camera", wired to CMake.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
f49ce4a15d
camera: Renamed "video_capture" files to "camera" and moved to own subdir.
2024-02-20 15:56:26 -05:00
Sam Lantinga
8ce786d2b6
Property query functions don't set an error if they return the default value
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You can call SDL_HasProperty() if you want to check to see if a property exists.
Fixes https://github.com/libsdl-org/SDL/issues/9067
2024-02-17 07:59:04 -08:00
SDL Wiki Bot
317099b01f
Sync SDL3 wiki -> header
2024-02-17 03:51:21 +00:00
Sam Lantinga
cb38649490
Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT
2024-02-16 19:50:41 -08:00
SDL Wiki Bot
4d4c24acdd
Sync SDL3 wiki -> header
2024-02-13 17:07:23 +00:00
Ryan C. Gordon
bc984f78bf
android: Remove blocking permission request code. Async only in SDL3!
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(this actually still blocks at our internal points of usage, though, for
replacement at a later time.)
2024-02-13 12:06:51 -05:00
Ryan C. Gordon
af61cfd5e0
android: Added SDL_AndroidRequestPermissionAsync.
2024-02-13 12:06:51 -05:00
Sam Lantinga
ead3cbafd7
Fixed documentation for SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 (thanks @AntTheAlchemist!)
2024-02-12 18:32:29 -08:00
Sam Lantinga
87c07a79c0
Changed property name from '-' to '_'
2024-02-12 09:55:40 -08:00
SDL Wiki Bot
59f1e66adc
Sync SDL3 wiki -> header
2024-02-12 17:55:23 +00:00
Sam Lantinga
dca2721b91
Removed SDL_HINT_VIDEO_EXTERNAL_CONTEXT
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This is replaced with SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT in SDL_CreateWindowWithProperties()
2024-02-12 09:54:33 -08:00
Sam Lantinga
2f7c24e4be
Removed SDL_HINT_RENDER_SCALE_QUALITY
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Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
2024-02-12 09:54:33 -08:00
Sam Lantinga
20051f805f
Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
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Replaced with SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4, defaulting to SDL_TRUE
2024-02-12 09:54:33 -08:00
Sam Lantinga
7cb1ca60ec
Removed SDL_HINT_RENDER_OPENGL_SHADERS
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Shaders are always used if they are available.
2024-02-12 09:54:33 -08:00
Sam Lantinga
9920e062d5
Removed SDL_HINT_THREAD_STACK_SIZE
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The stack size can be specified using SDL_CreateThreadWithStackSize()
2024-02-12 09:54:33 -08:00
Sam Lantinga
9e505252c0
Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
2024-02-12 09:54:33 -08:00
Sam Lantinga
a538936821
Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES
2024-02-12 09:54:33 -08:00
Sam Lantinga
980c379a0b
Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC
2024-02-12 09:54:33 -08:00
Sam Lantinga
1f7936d545
Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
2024-02-12 09:54:33 -08:00
Sam Lantinga
39cfb437ed
Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
2024-02-12 09:54:33 -08:00
Sam Lantinga
b557c15bcf
Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
2024-02-12 09:54:33 -08:00
Sam Lantinga
4f628b5b62
Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
2024-02-12 09:54:33 -08:00
Sam Lantinga
fd5d761128
Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT
2024-02-12 09:54:33 -08:00
Sam Lantinga
a5da7d0dd5
Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST
2024-02-12 09:54:33 -08:00
Sam Lantinga
ef8791cba8
Cleaned up and organized hint documentation
2024-02-12 09:54:33 -08:00
Sam Lantinga
9ce7fe2848
Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
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Sensors are a first-class object in SDL and we haven't gotten any feedback that this feature is useful these days.
Closes https://github.com/libsdl-org/SDL/pull/7879
2024-02-12 09:54:33 -08:00
Zack Middleton
5af7113842
Rename property define names to have a type suffix
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Renamed the following property define names to have a type suffix to
match other property names.
SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET (number)
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET (number)
SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY (boolean)
SDL_PROP_WINDOW_RENDERER (pointer)
SDL_PROP_WINDOW_TEXTUREDATA (pointer)
2024-02-12 09:54:11 -08:00
Sam Lantinga
cacac6cc34
Updated structure and field names for consistency
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Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.
Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga
6f87973b9c
Added a reserved field to the SDL_Event structure
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This guarantees 64-bit alignment for the timestamp
2024-02-11 08:27:56 -08:00
SDL Wiki Bot
432ce3f167
Sync SDL3 wiki -> header
2024-02-10 15:09:26 +00:00
Sam Lantinga
416803b03b
Clarify the lifetime of the shape surface in SDL_SetWindowShape()
2024-02-10 07:08:28 -08:00
Sam Lantinga
f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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Fixes https://github.com/libsdl-org/SDL/issues/9034
2024-02-09 17:42:18 -08:00
SDL Wiki Bot
1ec0e22bcd
Sync SDL3 wiki -> header
2024-02-10 00:38:20 +00:00
Sam Lantinga
1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
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Fixes https://github.com/libsdl-org/SDL/issues/9029
2024-02-09 16:37:04 -08:00
SDL Wiki Bot
9ff8df932a
Sync SDL3 wiki -> header
2024-02-10 00:05:26 +00:00
Sam Lantinga
f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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In order to handle mouse click transparency this needs to be implemented inside SDL
2024-02-09 16:04:46 -08:00
SDL Wiki Bot
1684032c17
Sync SDL3 wiki -> header
2024-02-08 18:39:20 +00:00
Sam Lantinga
4ce7ae31d4
Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing
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Related: https://github.com/libsdl-org/SDL/issues/4300
2024-02-08 10:43:00 -08:00
Sam Lantinga
1269590dfc
Clarified that SDL scancodes are unaffected by keyboard layout
2024-02-07 09:33:27 -08:00
Sam Lantinga
3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
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Eventually we can re-add a fast path for that data down to the individual renderers. Setting color scale would still require converting to float, and most hardware accelerated renderers prefer to consume colors as float, so this requires some thought and performance testing.
Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-02-06 18:16:41 -08:00
SDL Wiki Bot
ed86cec07f
Sync SDL3 wiki -> header
2024-02-06 23:41:23 +00:00
Sam Lantinga
2039c46d2c
Added support for creating an SDL texture from a CVPixelBufferRef
2024-02-06 15:40:47 -08:00
SDL Wiki Bot
451dc41427
Sync SDL3 wiki -> header
2024-02-06 10:49:24 +00:00
Sam Lantinga
30e176d6ba
Added HDR display properties and related event
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Also added an HDR calibration stage to testcolorspace
2024-02-06 02:48:05 -08:00
Sam Lantinga
d4caef5b89
Generalize SDR white level handling into a color scale
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This gives applications better control over how and when light levels are adjusted when working with HDR content and display.
2024-02-06 02:48:05 -08:00
Sam Lantinga
e74171b1ae
Added support for HDR10 video playback on direct3d11
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Fixes https://github.com/libsdl-org/SDL/issues/8053
2024-02-05 09:45:39 -08:00
SDL Wiki Bot
a6374123c7
Sync SDL3 wiki -> header
2024-02-04 21:10:23 +00:00
Sam Lantinga
327b976bc4
SDL_COLORSPACE_JPEG is the default YUV colorspace
2024-02-04 13:09:40 -08:00
Sam Lantinga
89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
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Fixes https://github.com/libsdl-org/SDL/issues/8977
2024-02-03 11:49:15 -08:00
SDL Wiki Bot
ab571633d1
Sync SDL3 wiki -> header
2024-02-03 15:37:23 +00:00
Sam Lantinga
50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
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Fixes https://github.com/libsdl-org/SDL/issues/8669
2024-02-03 07:36:18 -08:00
SDL Wiki Bot
2819988f8b
Sync SDL3 wiki -> header
2024-02-03 04:40:24 +00:00
Sam Lantinga
a2c45f61bb
Updated scRGB render colorspace documentation
2024-02-02 20:38:48 -08:00
Sam Lantinga
25fd5da1a7
Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading
2024-02-02 15:13:09 -08:00
SDL Wiki Bot
943ab983cb
Sync SDL3 wiki -> header
2024-02-02 23:10:26 +00:00
Sam Lantinga
5d48f9a63a
Added SDL_CopyProperties()
2024-02-02 15:09:12 -08:00
SDL Wiki Bot
c007c7ed55
Sync SDL3 wiki -> header
2024-02-02 21:14:23 +00:00
Sam Lantinga
9591b2cfb4
Finalized the SDL render API colorspaces
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The renderer will always use the sRGB colorspace for drawing, and will default to the sRGB output colorspace. If you want blending in linear space and HDR support, you can select the scRGB output colorspace, which is supported by the direct3d11 and direct3d12
2024-02-02 13:13:53 -08:00
Sam Lantinga
d04fea8b87
Even more miscellaneous gamepad buttons!
2024-02-01 20:34:05 -08:00
Sam Lantinga
cb70e972e3
Added miscellaneous gamepad buttons for additional macro buttons on some controllers
2024-02-01 20:15:01 -08:00
SDL Wiki Bot
dcfb069c75
Sync SDL3 wiki -> header
2024-02-01 20:18:29 +00:00
Sam Lantinga
19dde63e7c
Added a simple linear scale for tonemapped HDR to SDR surface conversion
2024-02-01 12:17:35 -08:00
Sam Lantinga
dd28ab0489
Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace()
2024-02-01 12:17:35 -08:00
SDL Wiki Bot
a4969e393e
Sync SDL3 wiki -> header
2024-02-01 02:08:27 +00:00
Sam Lantinga
6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
2024-01-31 18:07:00 -08:00
Sam Lantinga
3c45544a14
Added a slow blit function to handle large pixel formats and colorspace conversion
2024-01-31 09:50:46 -08:00
Amun
4a759b340f
Fixes in SDL_ColorSpace (SDL_pixels.h)
2024-01-30 11:16:53 -08:00
SDL Wiki Bot
d15fb9e063
Sync SDL3 wiki -> header
2024-01-30 17:49:26 +00:00
Sam Lantinga
f257eb4481
Added the concept of colorspace to the SDL renderer
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This allows color operations to happen in linear space between sRGB input and sRGB output. This is currently supported on the direct3d11, direct3d12 and opengl renderers.
This is a good resource on blending in linear space vs sRGB space:
https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/
Also added testcolorspace to verify colorspace changes
2024-01-30 09:48:02 -08:00
Sam Lantinga
554f0625d3
Renderer colors now have floating point precision
2024-01-30 09:48:02 -08:00
Sam Lantinga
61a3a163db
Fixed typo (thanks @Akaricchi!)
2024-01-29 18:48:41 -08:00
SDL Wiki Bot
7fbd85ad5c
Sync SDL3 wiki -> header
2024-01-29 02:25:21 +00:00
Sam Lantinga
61b5c38e6e
Added the initial concept of colorspace to SDL
2024-01-28 18:24:39 -08:00
SDL Wiki Bot
00a8ca403e
Sync SDL3 wiki -> header
2024-01-28 18:32:23 +00:00
Frank Praznik
5b8ca05f1a
wayland: Add a forced screen space scaling mode
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Add a mode that forces Wayland windows to output with scaling that forces 1:1 pixel mapping.
This is intended to allow legacy applications to be displayed without desktop scaling being applied, and may have issues with some display configurations, as this forces the window to behave in a way that Wayland desktops were not designed to accommodate (rounding errors can result from certain combinations of window/scale values, the window may be unusably small, jump in size at times, or appear to be larger than the desktop space, and cursor precision may be reduced).
Windows flagged as DPI-aware are not affected by this.
The automated video test suite passes with the hint turned on.
2024-01-28 13:31:42 -05:00
Sam Lantinga
12bdb2b4d0
Added the environment variable SDL_LOGGING to control default log output
2024-01-27 19:30:22 -08:00
Sam Lantinga
a7a98d8bbb
Document that the default log priority is error, not critical
2024-01-27 15:45:38 -08:00
SDL Wiki Bot
fd14a20a4b
Sync SDL3 wiki -> header
2024-01-27 23:26:26 +00:00
Sam Lantinga
17768c51fc
Revert "Sync SDL3 wiki -> header"
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This reverts commit 5e96e410d6 .
2024-01-27 15:25:29 -08:00
Charlie Volow
5ae2ffc127
document that text input is on by default
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See:
https://discourse.libsdl.org/t/text-input-is-active-by-default-hampering-frame-rate/24396
https://discourse.libsdl.org/t/restoring-text-input-to-the-default-state/42690
2024-01-27 15:18:05 -08:00
SDL Wiki Bot
5e96e410d6
Sync SDL3 wiki -> header
2024-01-27 23:12:19 +00:00
Sam Lantinga
f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
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Fixes https://github.com/libsdl-org/SDL/issues/8927
2024-01-27 15:11:52 -08:00
SDL Wiki Bot
aba3038353
Sync SDL3 wiki -> header
2024-01-27 21:01:19 +00:00
Sam Lantinga
3b55c7d1f4
Shortened SDL property names
2024-01-27 13:00:50 -08:00
SDL Wiki Bot
1885e6b2e0
Sync SDL3 wiki -> header
2024-01-27 20:47:21 +00:00
Sam Lantinga
8a4284b7df
Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer
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Fixes https://github.com/libsdl-org/sdlwiki/issues/458
2024-01-27 12:46:41 -08:00
Sam Lantinga
b9ea2dde44
Added VisionOS as a supported target to the Xcode project
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Also added SDL_PLATFORM_VISIONOS to the platform definitions and generally switched from TARGET_OS_* macros to SDL_PLATFORM_* macros.
2024-01-27 11:07:21 -08:00
Sam Lantinga
aeac8774f7
Missed one
2024-01-25 16:53:19 -08:00
Sam Lantinga
d0dd60c8ba
Updated new pixel format names to be more consistent with the others
2024-01-25 16:51:22 -08:00
Sam Lantinga
0f78aa7c30
Add some high bit-depth pixel formats
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These are not fully supported yet, just preparing for future work.
2024-01-25 16:40:46 -08:00
Ryan C. Gordon
ecbbef8b8d
blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`.
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They were documented backwards.
Fixes #8910 .
2024-01-25 17:48:12 -05:00
Ryan C. Gordon
8814095aa8
main: Indented SDL_main headers for readability, removed SDL2 compat macros.
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Specifically, SDL_WinRTRunApp, SDL_UIKitRunApp, and SDL_GDKRunApp macros were
removed, as likely unnecessary to SDL3 users. A note was added to the
migration doc about how to roll replacements. These are not going into
SDL_oldnames.h.
Fixes #8245 .
2024-01-25 17:39:38 -05:00
Sam Lantinga
02f59f3ae6
Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic()
2024-01-25 08:21:01 -08:00
Ozkan Sezer
fd6ec3b9aa
SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
2654c52d0e
macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's.
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macro SDL_PLATFORM_WIN32 means desktop windows, i.e. anything other than
WinRT or GDK, etc.
2024-01-24 21:20:50 +03:00
Sam Lantinga
8fe257b541
Added support for other HDR color primaries
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Specifically, SDL_COLOR_PRIMARIES_XYZ, SDL_COLOR_PRIMARIES_SMPTE431, and SDL_COLOR_PRIMARIES_SMPTE432
2024-01-23 20:35:29 -08:00
Ozkan Sezer
c5792cc0de
SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.)
2024-01-24 06:28:10 +03:00
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
SDL Wiki Bot
ceccf24519
Sync SDL3 wiki -> header
2024-01-24 01:20:29 +00:00
Sam Lantinga
7cd914593f
Added HDR surface properties and tone mapping from HDR to SDR
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This currently only supports PQ, but can be expanded in the future
2024-01-23 17:19:41 -08:00
SDL Wiki Bot
6fb188eb35
Sync SDL3 wiki -> header
2024-01-23 03:24:26 +00:00
Sam Lantinga
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga
a28a42cfc6
Fixed declaration of SDL_HapticRumbleSupported
2024-01-21 11:36:38 -08:00
Sam Lantinga
052b958bf2
Made SDL_HapticEffect const in the API
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Also added some additional parameter validation to haptic effect functions
2024-01-21 11:29:40 -08:00
Sam Lantinga
e2f35a16c2
Added <string.h> for declaration of memset() and memcpy()
2024-01-21 06:55:29 -08:00
Sam Lantinga
7a069cc4b0
Allow optimizing memcpy and memset where possible
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Modern C runtimes have well optimized memset and memcpy, so use those instead of dispatching into SDL's versions. In addition, some compilers can analyze memset and memcpy calls and directly turn them into optimized assembly.
2024-01-21 06:55:29 -08:00
SDL Wiki Bot
4d6e2d8b73
Sync SDL3 wiki -> header
2024-01-20 14:33:19 +00:00
Sam Lantinga
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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Fixes https://github.com/libsdl-org/SDL/issues/8857
2024-01-20 06:31:37 -08:00
Sam Lantinga
a31dc6dfcb
Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value
2024-01-18 10:55:24 -08:00
Edoardo Lolletti
b384973936
Remove no longer needed hint
2024-01-18 10:19:18 -08:00
Sam Lantinga
cda2bffeee
Re-add SDL_HAPTIC_SQUARE for SDL 3.0
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Fixes https://github.com/libsdl-org/SDL/issues/8753
Closes https://github.com/libsdl-org/SDL/pull/8831
Closes https://github.com/libsdl-org/SDL/pull/8783
2024-01-18 09:24:03 -08:00
Sam Lantinga
df4b855af5
Updated SDL_TLSID to use the same type as other IDs in SDL
2024-01-18 08:18:37 -08:00
Sam Lantinga
fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
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Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga
d6a41f8f31
Updated SDL_TimerID to use the same type as other IDs in SDL
2024-01-18 07:08:15 -08:00
SDL Wiki Bot
bc3a71d400
Sync SDL3 wiki -> header
2024-01-18 15:01:21 +00:00
Sam Lantinga
464f4d19fe
Removed obsolete XInput mapping hint
2024-01-18 07:00:21 -08:00
Sam Lantinga
f8dfee01bb
Made SDL_ReadSurfacePixel a public function
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Fixes https://github.com/libsdl-org/SDL/issues/8320
2024-01-18 07:00:10 -08:00
Sam Lantinga
c540c77756
Removed SDL_INIT_EVERYTHING
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Fixes https://github.com/libsdl-org/SDL/issues/8709
2024-01-18 06:17:58 -08:00
Sam Lantinga
26996e2c02
We've decided to keep separate functions for creating a thread with and without stack size specified.
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Fixes https://github.com/libsdl-org/SDL/issues/6652
2024-01-18 06:11:55 -08:00
Sam Lantinga
a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
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Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
SDL Wiki Bot
4e60fc9b2b
Sync SDL3 wiki -> header
2024-01-18 12:07:19 +00:00
Sam Lantinga
fb898d6df0
Clarify that desktop mode is the non-exclusive borderless fullscreen mode
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Fixes https://github.com/libsdl-org/SDL/issues/8413
2024-01-18 04:06:32 -08:00
SDL Wiki Bot
b5bcf45a65
Sync SDL3 wiki -> header
2024-01-18 12:02:08 +00:00
Sam Lantinga
4fee6cb274
Added documentation for custom event cleanup in SDL_FlushEvent()
2024-01-18 04:00:48 -08:00
SDL Wiki Bot
20e8411b12
Sync SDL3 wiki -> header
2024-01-18 11:27:24 +00:00
Sam Lantinga
f224af5ac5
Updated Haptic API for SDL 3.0 conventions
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Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00
SDL Wiki Bot
3ca8cee874
Sync SDL3 wiki -> header
2024-01-16 20:27:25 +00:00
Ryan C. Gordon
8bf74280e0
docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas.
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Reference Issue #8825 .
2024-01-16 15:26:13 -05:00
SDL Wiki Bot
464a41411e
Sync SDL3 wiki -> header
2024-01-15 18:55:24 +00:00
Frank Praznik
4f3d4bd110
wayland: Add the ability to import and wrap external surfaces
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Add the ability to import and wrap external surfaces from external toolkits such as Qt and GTK.
Wayland surfaces and windows are more intrinsically tied to the client library than other windowing systems, so it is necessary to provide a way to initialize SDL with an existing wl_display object, which needs to be set prior to video system initialization, or export the internal SDL wl_display object for use by external applications or toolkits. For this, the global property SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER is used.
A Wayland example was added to testnative, and a basic example of Qt 6 interoperation is provided in the Wayland readme to demonstrate the use of external windows with both SDL owning the wl_display, and an external toolkit owning it.
2024-01-15 13:54:35 -05:00
Sam Lantinga
9a77813df0
WinMain is specified by the Win32 API as having extern "C" linkage
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Fixes https://github.com/libsdl-org/SDL/issues/8814
2024-01-10 06:25:49 -08:00
Frank Praznik
4b6df89238
wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled
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Useful if the application handles OpenGL outside of SDL and wants to use the window without having to pull in Wayland as a dependency.
2024-01-08 14:54:47 -05:00
Frank Praznik
f7dd0f9491
wayland: Allow the creation of roleless window surfaces for custom application use
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Allow for the creation of SDL windows with a roleless surface that applications can use for their own purposes, such as with a windowing protocol other than XDG toplevel.
The property `wayland.surface_role_custom` will create a window with a surface that SDL can render to and handles input for, but is not associated with a toplevel window, so applications can use it for their own, custom purposes (e.g. wlr_layer_shell).
A test/minimal example is included in tests/testwaylandcustom.c
2024-01-08 14:54:47 -05:00
Frank Praznik
4417250d0d
wayland: Remove the registry from the window properties
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A Wayland registry object can only have one listener attached at a time, so an application attempting to use the backend SDL registry object for its own purposes will just result in an error. Remove this property, as it is of no use to applications and will only result in errors.
If an application needs the registry, it needs to get the wl_display object via `SDL.window.wayland.display` and use wl_display_get_registry() to create a new registry object that it can attach its own listeners to.
2024-01-08 14:54:47 -05:00