Commit Graph

19 Commits

Author SHA1 Message Date
Sam Lantinga be991239d9 Updated to version 3.2.3 for development 2025-02-01 17:43:38 -08:00
Sam Lantinga 2fa1e7258a Updated to version 3.2.2 for release 2025-02-01 17:01:45 -08:00
Sam Lantinga 77b520e93e Updated to version 3.2.1 for development 2025-01-21 14:02:06 -08:00
Sam Lantinga a52fc209bb Updated to version 3.2.0 for release 2025-01-21 08:52:28 -08:00
Sam Lantinga eb168e410c Updated to version 3.1.11 for development 2025-01-16 11:41:28 -08:00
Sam Lantinga 1dd8fadca2 Updated to version 3.1.10 for the release candidate 2025-01-16 08:33:18 -08:00
Sam Lantinga e6bb50a710 Updated to version 3.1.9 for development 2025-01-07 17:51:00 -08:00
Sam Lantinga d7b10d05b1 Updated to version 3.1.8 for the preview release 2025-01-07 17:04:05 -08:00
Sam Lantinga 927d297161 Updated to version 3.1.7 for development 2024-11-01 15:49:31 -07:00
Sam Lantinga 78cc5c1734 Updated to version 3.1.6 for the preview release 2024-11-01 14:27:01 -07:00
Sam Lantinga ee9b6204cf Updated to version 3.1.5 for development
We should bump the version immediately before and after release so the release version corresponds to a fixed snapshot of code.
2024-10-09 11:02:01 -07:00
Sam Lantinga 43e7ce7dfc Updated to version 3.1.3 for the preview release 2024-10-03 23:01:55 -07:00
Sam Lantinga d95f5bad24 Updated to version 3.1.2 for the preview release 2024-05-01 09:34:25 -07:00
Sam Lantinga 17d4f8d699 Updated to version 3.1.1 for the preview release 2024-04-01 17:03:46 -07:00
Sam Lantinga 36e73bdda4 Updated to version 3.1.0 for the preview release 2024-03-24 06:16:02 -07:00
Sam Lantinga cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Ozkan Sezer 41da7b79c0 ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00