Commit Graph

6941 Commits

Author SHA1 Message Date
Anonymous Maarten 5aa76de35f cpuinfo: use __cpuidex instead of __cpuid
The classic Intel Compiler does not clear the ecx register prior
to executing the cpuid opcode.
2023-03-27 06:13:28 +00:00
Frank Praznik c0824cd49a events: Increase the size of the name buffer when logging events
Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names.

(cherry picked from commit 203a2a76fc)
2023-03-26 22:01:17 -07:00
Bartłomiej Dach b970dd1beb Android: Fix mismatching JNI method signature
Another regression from commit dca3fd8307,
which was a backport of commit de3909a190
from SDL3 to SDL2. This time the regression is much less apparent,
however, due to two reasons:

- It only appears when the SDL project is ran on an actual device
  due to magic stringage.

- More importantly, the regression was partially hidden due to
  the nature of de3909a190.

  The commit which was backported added a single `I` to the JNI method
  signature in `SDL_android.c`, representing the added `int axis_mask`
  parameter. The parameter was added to both SDL2 and SDL3.

  However, notably, that `I` was added *after* commit
  fcafe40948, which removed the
  `int nballs` parameter from the joystick API, but only from the SDL3
  branch.

  Therefore, in totality, what should really have been a merge conflict,
  was obscured by the fact that the SDL3 branch ended up having
  a net-identical JNI signature to the SDL2 branch, due to having
  one bool param removed and one added - while, in fact, the SDL2 branch
  needed one bool param added and none removed.
2023-03-25 15:08:33 -07:00
Sylvain 2dddaa7dc9 backport x11/sdl2 fixes
4b1378f

X11: fix size/position (test video_setWindowCenteredOnDisplay)

this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay()

    get border values early (eg status bar)
    wait for size/position change to get valid values

d4d26e0

testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event
x11: send the events if various occasions
2023-03-25 10:27:17 +01:00
Sam Lantinga b57a6a1adf Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e)
2023-03-18 11:36:50 -07:00
Ivan Mogilko d78072fcd4 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
This lets the user to correctly detect current vsync state by reading SDL_RendererInfo.
Also fixes SetVSync's return value check (it may be positive for error too).
2023-03-17 14:55:04 -07:00
Ryan C. Gordon 446e0943da wasapi: Force WIN_CoInitialize duing device open.
Otherwise this won't work if you open a device on a background thread.

Fixes #7478.
2023-03-17 08:44:19 -07:00
Sylvain 23bce27b26 Change SDL_BLENDMODE_MUL for gl renderers
Add FIXME for PSP and DirectFB
2023-03-16 20:27:09 +01:00
Sylvain c078dfcf6b Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl 2023-03-16 20:27:09 +01:00
Sylvain 18c4db678b Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl 2023-03-16 20:27:09 +01:00
Sylvain 7d26ba754a Simplify SDL_BLENDMODE_MUL 2023-03-16 20:27:09 +01:00
Sylvain bd70ce7f94 Refresh generation of SDL_blit_auto.c 2023-03-16 20:27:09 +01:00
Sam Lantinga 57ae9f466d Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode

Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 3951cae4a5)
2023-03-13 20:00:19 -07:00
Rudolf Polzer dca3fd8307 Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086 to improve
default mappings.

(cherry picked from commit de3909a190)
2023-03-11 13:01:50 -08:00
Sam Lantinga ab1670386f Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
2023-03-10 15:46:22 -08:00
Sam Lantinga 76e9d64b36 Removed space between sizeof and parentheses 2023-03-10 08:13:51 -08:00
Sam Lantinga e9f9cb29fc Fixed build warning on Android
(cherry picked from commit 2af6f4a3e4)
2023-03-10 08:12:28 -08:00
Qrox ef347776c2 Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup

(cherry-picked from commit 20e17559e5)
2023-03-10 18:37:00 +03:00
Sam Lantinga 71dc7169d9 Added header for SDL_Delay() 2023-03-09 17:18:40 -08:00
Sam Lantinga 1e6ffc6294 Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd54)
2023-03-09 16:13:19 -08:00
Sam Lantinga 3f00fa16c6 Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device

Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686

(cherry picked from commit 645823fc90)
2023-03-09 16:13:19 -08:00
Sam Lantinga 0d76380042 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c9)
2023-03-09 15:23:59 -08:00
Sam Lantinga 46d143376a If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.

Fixes https://github.com/libsdl-org/SDL/issues/7419

(cherry picked from commit 2ca727aec6)
2023-03-09 10:39:43 -08:00
Deve 1c2f825230 Fixed incorrect modifier keys handling on macOS
(cherry-picked from commit 45a58b7882)
2023-03-09 20:28:51 +03:00
Frank Praznik 8f7427c158 tests: Always set valid dimensions for the fullscreen mode 2023-03-08 19:46:37 -05:00
Frank Praznik 6a999d16fa wayland: Always use a scale factor of 1 for exclusive fullscreen emulation 2023-03-08 19:46:37 -05:00
Lokathor cfd6b34b8f Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.

(cherry picked from commit b8bc4a234b)
2023-03-08 16:44:30 -08:00
Ozkan Sezer a70964aaf4 fix SDL_FindFreePlayerIndex so it can really return -1. 2023-03-08 20:00:50 +03:00
Sam Lantinga 35c13196f0 Fixed uninitialized variable 2023-03-08 08:40:38 -08:00
Sam Lantinga f5c0760c6b Disassociate the SDLOpenGLContext from the view before deleting it
If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.

Fixes https://github.com/libsdl-org/SDL/issues/4986
2023-03-08 01:15:21 -08:00
Sam Lantinga 63e6c19b7d Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
That will make the current context NULL before deleting the context.
2023-03-08 01:13:00 -08:00
Sam Lantinga 1bd9ebf533 If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
Fixes an assertion in qemu on macOS, which creates multiple hidden windows:
2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from (
	0   AppKit                              0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140
	1   AppKit                              0x00000001968f76cc NSPerformVisuallyAtomicChange + 108
	2   AppKit                              0x00000001968f7580 -[NSWindow setStyleMask:] + 188
	3   libSDL2-2.0.0.dylib                 0x0000000106531328 Cocoa_SetWindowFullscreen + 568
	4   libSDL2-2.0.0.dylib                 0x0000000106501700 SDL_UpdateFullscreenMode + 1316
	5   libSDL2-2.0.0.dylib                 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328
	6   libSDL2-2.0.0.dylib                 0x000000010650117c SDL_FinishWindowCreation + 100
	7   libSDL2-2.0.0.dylib                 0x0000000106500998 SDL_CreateWindow_REAL + 1812
	8   libSDL2-2.0.0.dylib                 0x00000001063efd54 SDL_CreateWindow + 76
	9   qemu-system-i386                    0x00000001050aa600 sdl2_window_create + 192
	10  qemu-system-i386                    0x00000001050a9fa0 sdl2_2d_switch + 196
	11  qemu-system-i386                    0x0000000104e9c784 displaychangelistener_display_console + 524
	12  qemu-system-i386                    0x0000000104e9e36c register_displaychangelistener + 264
	13  qemu-system-i386                    0x00000001050ab6d0 sdl2_display_init + 304
	14  qemu-system-i386                    0x000000010505c870 qemu_init + 13380
2023-03-07 10:10:43 -08:00
Sam Lantinga e0e79419b6 Fixed which window we check flags for when updating fullscreen mode 2023-03-07 10:08:55 -08:00
Sam Lantinga 8fc10ac95c Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5)
2023-03-06 15:37:52 -08:00
divVerent 91ad208d18 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
(cherry picked from commit 6f1f586086)
2023-03-06 15:37:41 -08:00
Michal Suchanek 96a2a6b945 evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime

Signed-off-by: Michal Suchanek <msuchanek@suse.de>
2023-03-03 14:30:02 -08:00
Ozkan Sezer fd4bb4154b dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data 2023-03-03 03:01:02 +03:00
Ryan C. Gordon 46945354cc
dataqueue: Make thread safe.
Each data queue gets its own mutex and each function obtains it.

Fixes #7390.

(cherry picked from commit 8b9a938413)
2023-03-02 16:43:44 -05:00
Ryan C. Gordon f5bb286b76
dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
This wasn't used, and it was just asking for trouble.

(cherry picked from commit f833e005e1)
2023-03-02 16:41:58 -05:00
Sam Lantinga f47a08ab84 Fixed typo in previous cherry-pick 2023-03-01 16:47:48 -08:00
Sam Lantinga 660fc89967 Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f)
2023-03-01 16:41:44 -08:00
Sam Lantinga 6ff3e49b6f Follow the same pattern for releasing the window data in the UIKit driver
Possible fix for https://github.com/libsdl-org/SDL/issues/7361

(cherry picked from commit ebdb320651)
2023-02-28 16:15:01 -08:00
Sam Lantinga 031348d377 Fixed SDL windows getting the maximized state after leaving fullscreen on macOS
(cherry picked from commit 2df08fb1b27b721998a1380a2acdbe1494b5591e)
2023-02-28 09:03:10 -08:00
Sam Lantinga c0fb092425 Fixed locking up the Logitech F310 with the PlayStation controller detection
(cherry picked from commit da134a3039)
2023-02-28 08:37:18 -08:00
Sam Lantinga 715749f578 Added mapping for DualSense Edge Wireless Controller on Linux
This is a mapping when using evdev, not the more advanced HIDAPI support.

(cherry picked from commit 206fa4dafb)
2023-02-27 15:21:04 -08:00
David Carlier 0c7346ec3e USE_DEV_RANDOM close the file descriptor even in the rare case it can't read it 2023-02-26 14:00:32 +03:00
Torge Matthies 711a458be5 x11: Fix duplicate Xinput2 event reception
Passing True for owner_events in the XGrabPointer call makes all
XI_RawMotion events appear in the queue twice, with the only difference
between them being the value of XGenericEventCookie::cookie. These have
always been filtered out by a check in the XI_RawMotion handler,
however with a mouse that polls at more than 1 kHz frequency, there
also exist legitimate events that appear indistinguishable from these
duplicated events. These must not be filtered out, otherwise the
pointer may move at an inconsistent speed, appearing like a bad pointer
acceleration implementation.

Change owner_events to False in the XGrabPointer and remove the
duplicate event detection code to fix this.

Signed-off-by: Torge Matthies <openglfreak@googlemail.com>
(cherry picked from commit f18b5656f6)
2023-02-25 10:05:43 -08:00
Sam Lantinga ad09976eca Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.

(cherry picked from commit daffe02b11)
2023-02-24 09:23:23 -08:00
Sam Lantinga 3bf9c70a7c Changed the VID/PID used for the Backbone One controller on iOS
(cherry picked from commit 516e48515e)
2023-02-23 12:24:49 -08:00
Sam Lantinga ea7103088f Added support for the Backbone One PlayStation Edition
(cherry picked from commit 59bf1c2853)
2023-02-23 11:59:10 -08:00
Sam Lantinga a3a45f6709 Fixed view frame from flipping back and forth between landscape and portrait on iOS
(cherry picked from commit b2d913883c)
2023-02-23 11:59:00 -08:00
Ozkan Sezer 5a7ea76ed3
fix MSVC build failures in CI after commit 1e5e8e2f
(cherry picked from commit a2f8cf8fc0)
2023-02-22 13:31:44 -05:00
Ryan C. Gordon 9403c9e95a
resampler: Work at double precision on x86-64 machines.
We get audio artifacts if we don't work at the higher precision, but
this is painful on CPUs that have to use a software fallback for this,
so for now (that is, until we have a better solution), get better output
on amd64 chips, where the cost is less painful.

(cherry picked from commit 1e5e8e2fda)
2023-02-22 13:29:31 -05:00
Sam Lantinga 13969f8567 De-duplicate Google Stadia controllers on macOS
(cherry picked from commit 87a83787a3)
2023-02-21 15:35:25 -08:00
Sam Lantinga 9be85b846b Rumbling the Google Stadia Controller over Bluetooth works on Linux and macOS
(cherry picked from commit 4aeec9d8c2)
2023-02-21 15:07:24 -08:00
Sam Lantinga 35c9b1042f Fixed the packet size for Xbox One controllers
(cherry picked from commit 021a7cfa13)
2023-02-21 12:48:10 -08:00
Sam Lantinga 31a57c05dc Fixed the share button on the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit e4face7c1d)
2023-02-21 12:43:20 -08:00
Sam Lantinga 3dff5d3cbe Added support for the Turtle Beach REACT-R and Recon Xbox controllers
(cherry picked from commit 5fded632d6)
2023-02-21 11:29:45 -08:00
Sam Lantinga 4c9a79dddb Removed duplicated conditional
(cherry picked from commit 1a15d506a6)
2023-02-20 18:26:07 -08:00
Sam Lantinga 7c4f5e1def Fixed rumble caps for the Nintendo Joy-Con controllers
(cherry picked from commit 02cea5fca1)
2023-02-20 18:25:57 -08:00
Sam Lantinga abe8dbbf1c Added support for the Razer Wolverine V2 controllers
(cherry picked from commit 4994654d4f)
2023-02-20 18:25:38 -08:00
Sam Lantinga 0efb31ef32 cocoa/gles: do not unload EGL when context is destroyed
(cherry picked from commit e8091b8983)
2023-02-20 10:43:15 -08:00
Marc-André Lureau eb22fbc894 windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 93861e1de0)
2023-02-20 10:42:18 -08:00
Marc-André Lureau 479bc2d5ed windows/gles: correct indentation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 654965a628)
2023-02-20 10:41:45 -08:00
Sam Lantinga 7b06007266 Fixed typo (thanks @Iniquitatis!)
(cherry picked from commit ced02319a6)
2023-02-19 09:58:07 -08:00
Lauri Kasanen 7d55ccb8b0 Fix GetGlobalMouseState when xi2 is not available at runtime
(cherry picked from commit 0123d6311d)
2023-02-19 09:56:39 -08:00
Ozkan Sezer da6bce4f76 SDL_x11dyn.h: include XInput2.h also for Xfixes
Fixes https://github.com/libsdl-org/SDL/issues/7343
2023-02-11 23:51:28 +03:00
Le Philousophe 74e8a6451b Fix window size in X11 when window manager refuses to resize
(cherry picked from commit a67ae8eed5)
2023-02-18 12:33:18 -08:00
Sam Lantinga f741adc86c Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!)
(cherry picked from commit eede2066fb)
2023-02-17 11:30:49 -08:00
Sam Lantinga e86f494317 Hold the joystick lock while opening the HID device on non-Android platforms
On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.

Fixes https://github.com/libsdl-org/SDL/issues/7304

(cherry picked from commit ece8a7bb8e)
2023-02-16 09:53:33 -08:00
Sylvain d948e6c3c5
Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode() 2023-02-16 08:23:22 +01:00
Sam Lantinga e7376b7b74 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games

(cherry picked from commit bcd97b36d2)
2023-02-15 13:54:50 -08:00
Sam Lantinga 69b2baec5c Map the Android MENU button back to the SDL MENU key
Thanks to @AntTheAlchemist for the investigation!

Fixes https://github.com/libsdl-org/SDL/issues/7318

(cherry picked from commit beb6a2afdc)
2023-02-14 18:04:30 -08:00
Sam Lantinga 2c6995778e Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 5925cd4ef3)
2023-02-14 17:53:37 -08:00
Sylvain 45e5f0f10b
Fixed bug #7302 - Memory 'leak' in SDL_SetMouseSystemScale() 2023-02-13 09:43:13 +01:00
Francisco Javier Trujillo Mata 2b66ef0df4 Fixed audio 2023-02-11 13:22:47 -08:00
Sam Lantinga 7285f0d441 Sorted controller list
(cherry picked from commit 68e2f23066)
2023-02-10 17:18:32 -08:00
Alfredo Escobar ca3468cb55 Add Hori Pokken Tournament DX Pro Pad
(cherry picked from commit 76552e4780)
2023-02-10 17:17:00 -08:00
Bruce Mitchener 7d2012af87 emscripten: Update deprecated calls to EM_ASM*.
`EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated
for a long time.

Since the return value isn't used for the call to `EM_ASM_`, it
can be replaced with `EM_ASM`.

`EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`.

(cherry picked from commit a8e89f2567)
2023-02-10 07:11:31 -08:00
Sylvain 17515f4aef Backport simplify flags PR #7220 2023-02-09 17:19:46 -08:00
Sam Lantinga f71178a16f Fixed MFI controller being opened while HIDAPI controller was being opened
This was the callstack:
    frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame #29: 0x0000000100004524 testgamepad`loop + 40
    frame #30: 0x00000001000063d8 testgamepad`main + 2140

(cherry picked from commit a9650d440a)
2023-02-09 12:07:42 -08:00
Sam Lantinga d77eb8a8d5 Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!)
Fixes https://github.com/libsdl-org/SDL/issues/3450

(cherry picked from commit b7c6fec10a)
2023-02-08 14:31:05 -08:00
Sam Lantinga 3fb9118cb6 Note the Google Stadia controller doesn't support rumble over Bluetooth
(cherry picked from commit 50575ed223)
2023-02-08 14:31:05 -08:00
Sam Lantinga 71fb4e3d76 Fixed mis-detecting the share button on the Xbox controller over NDIS
(cherry picked from commit 00e02de77b)
2023-02-08 14:31:05 -08:00
Sam Lantinga 2518e32de8 Dynamically update the serial number if it isn't available at first
This happens for Xbox One controllers using newer firmware connected over NDIS

(cherry picked from commit d1c72bb0bc)
2023-02-08 14:31:01 -08:00
Sam Lantinga e8938fc66a Enable paddles on the Xbox Elite controller when connected over USB
(cherry picked from commit c4db0725e4)
2023-02-08 14:27:05 -08:00
Ozkan Sezer fde6323662 fix build after the Logitech ChillStream patch. 2023-02-07 01:11:02 +03:00
Sam Lantinga 7154605982 Added support for the Logitech ChillStream
(cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
2023-02-06 13:28:44 -08:00
Ozkan Sezer 7bf3e28dc6 windows/SDL_systhread.c: remove some dead code. 2023-02-07 00:21:40 +03:00
Sam Lantinga 3fa5a2f794 Fixed warning running a command queue without any vertex operations
(cherry picked from commit f8b41919da)
2023-02-06 11:25:35 -08:00
Sean Ridenour af5efadd9f Setting the same mouse cursor twice is a no-op
This fixes extremely poor event polling performance on MacOS when using
Dear ImGui, which sets the mouse cursor every frame.
2023-02-05 14:14:54 -05:00
Sam Lantinga 5b5a72e33c Sorted controller list
(cherry picked from commit 1c03ddefc3)
2023-02-05 08:44:46 -08:00
Antonis Geralis 58fa43e7c3 Added Elecom 8button gamepad
(cherry picked from commit 52cd9fcbb0)
2023-02-05 08:44:46 -08:00
Leonardo Brondani Schenkel 4266cf8504 Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
  the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping

lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```

In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
  USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
  controller which is always named "Microsoft X-Box One pad" and the
  GUID starts with 06 (0x06 = BUS_VIRTUAL)

This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.
2023-02-05 08:44:37 -08:00
Alynne 92779a5bd8 Adds Stadia BT mapping
(cherry picked from commit 4dea13e02f)
2023-02-03 15:02:47 -08:00
Ozkan Sezer 06b305d232 dynapi: cast GetProcAddress() result to void* 2023-02-03 17:40:40 +03:00
Sam Lantinga c4a493de97 Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details

(cherry picked from commit 673bc57649)
2023-02-02 08:41:57 -08:00
Sam Lantinga 4a87abc966 Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335)
2023-02-02 08:41:36 -08:00
Sam Lantinga 2290d71338 Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f3632)
2023-02-01 23:07:47 -08:00
Sasha Szpakowski 17ecb11ed6 macOS: fix initial Metal drawable size in certain multi-display setups
(cherry picked from commit baca26d727)
2023-02-01 22:42:12 -08:00
Ryan C. Gordon 7ac43cfb6b
Note that version.rc is public domain.
This avoids potential concerns that customizing would qualify a build
of SDL as an "altered source version" under the zlib license.
2023-01-29 11:46:22 -05:00
Matt Durgavich dfc56cfc0e Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
2023-01-28 15:49:51 -08:00
Anonymous Maarten 33ec2a5e94 vita: fix reformatting error in SDL_vtagl_pvr.c 2023-01-25 00:22:50 +01:00
ds-sloth 038ccd764a Support MIN/MAX blend on opengles2 2023-01-23 06:09:58 -08:00
ds-sloth 9670f233cc Support MIN/MAX blend on OpenGL + ES 2023-01-22 13:48:13 -08:00
Frank Praznik ea179abdb7 wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.

On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.

On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.

(cherry picked from commit 423a82cd4b)
2023-01-22 08:20:34 -08:00
raphasamp eabd88ed28 Update SDL_vitagles_pvr.c
This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639)
2023-01-22 17:32:50 +03:00
PARTY MAN X a44b646105 Blacklist Konami Amusement Controllers From HIDAPI.
Fixes issue #7118 by adding all Konami Amusement controllers to the
blacklist.  Additionally, the blacklist is changed to exclude a whole
vendor when the PID 0x0000 is used.
2023-01-21 22:03:57 -08:00
Guldoman 7b8f0ba8b7 wayland: Set `APPLICATION` scancode name to `Menu`
This mimics the behavior of the other platforms.

(cherry picked from commit 6c06f5ce93)
2023-01-19 15:06:18 -08:00
Fabian Greffrath 8efa1f8fc6 add support for libsamplerate's "linear" resampling mode
Fixes #6998
2023-01-16 16:31:34 -05:00
Sylvain 5d1e6b28d9
SDL_test_harness: fix memory leak when generated seed 2023-01-16 10:43:28 +01:00
Sylvain c638b4a682
SDL_CreateAudioStream: check for invalid parameters 2023-01-16 09:26:05 +01:00
Francisco Javier Trujillo Mata 381312a02a Use filesystem drivers 2023-01-13 09:58:33 -08:00
Frank Praznik f836b465aa Revert "wayland: Don't try to restore non-resizable windows"
This reverts commit e35c3872dc.

(cherry picked from commit 180afcdf39)
2023-01-12 18:00:11 -08:00
Frank Praznik a47a045128 wayland: Don't try to restore non-resizable windows
Libdecor can crash if attempting to un-maximize a window that was not set as resizable.

(cherry picked from commit e35c3872dc)
2023-01-12 13:35:33 -08:00
Frank Praznik e8ae155585 wayland: Perform a round trip when maximizing and restoring windows
Perform a round trip when maximizing and restoring windows so the changes have already taken effect when the associated functions return.

(cherry picked from commit 50f2eb7d41)
2023-01-12 13:35:20 -08:00
happyharryh 2cb422360c Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf5)
2023-01-12 06:56:59 -08:00
Narr the Reg fa934dd4df hidapi: switch: Add user calibration support
(cherry picked from commit 9fa55d9cab)
2023-01-12 06:38:37 -08:00
Ozkan Sezer 6a52017724 SDL_dynapi.c: add extern "C" guards, just in case.. 2023-01-12 14:01:02 +03:00
Francisco Javier Trujillo Mata 32fd45cf48 Using UV instead of STQ 2023-01-11 15:12:14 -08:00
Francisco Javier Trujillo Mata c5a09ca7a9 Remove dummy flag 2023-01-11 15:12:14 -08:00
Sam Lantinga 0479df53ca Updated copyright for 2023 2023-01-09 09:48:21 -08:00
Sam Lantinga ebc2fb411f Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.

Fixes https://github.com/libsdl-org/SDL/issues/7016

(cherry picked from commit ac99db9fc8)
2023-01-08 09:35:55 -08:00
Guldoman ad0d1e2ad5 wayland: Fallback to default cursor if chosen one wasn't found
(cherry picked from commit 5a42831345)
2023-01-06 14:55:06 -08:00
Sylvain 7bf4319eb2
fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX3DNOW (see #6990)
( same as BlitRGBtoRGBPixelAlphaMMX )
2023-01-06 21:24:24 +01:00
Sylvain 0ebda87425 Fixed bug #6990: fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX 2023-01-06 08:50:33 -08:00
Sam Lantinga 988866ca4a Fixed line wrapping for HID packet dump
(cherry picked from commit e85839cd56)
2023-01-03 15:14:00 -08:00
Sam Lantinga 2cb7a0a0bb Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310)
2023-01-03 15:13:50 -08:00
Sylvain 0a9f61fbf1
Wayland / Drag and Drop: find the current window 2023-01-03 19:07:28 +01:00
Ozkan Sezer c7f22f0324 render/SDL_yuv_sw.c: fix build after commit d234f7a 2023-01-02 20:51:56 +03:00
Sylvain Becker d234f7a498
SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow (#6972) 2023-01-02 09:09:57 -08:00
Ozkan Sezer 5b904a103a windows: more HANDLE -> HMODULE changes. 2022-12-31 08:00:20 +03:00
Ozkan Sezer 0a8f9777a7 SDL_dynapi.c: LoadLibraryA() returns HMODULE. 2022-12-30 11:11:10 +03:00
Sam Lantinga 74229d4a41 Fixed keyboard scancode mapping for parenthesis
(thanks to @meyraud705 for tracking down the root cause!)

Fixes https://github.com/libsdl-org/SDL/issues/6787
Closes https://github.com/libsdl-org/SDL/pull/6937

(cherry picked from commit e1bd5bd071)
2022-12-29 14:55:46 -08:00
Sam Lantinga 29a4c5ebc2 Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155f)
2022-12-28 12:52:17 -08:00
Sam Lantinga 903df79b2d Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898

(cherry picked from commit 3db9112ef4)
2022-12-27 12:21:13 -08:00
Sam Lantinga 3dbc6a40ae render: only enable clipping when the rectangle is valid
Fixes https://github.com/libsdl-org/SDL/issues/6896

(cherry picked from commit 00f05dcf49)
2022-12-26 10:25:23 -08:00
João Henrique af54c82138 kmsdrm: Fix wrong check on KMSDRM_CreateWindow.
A previous cleanup commit inverted a statement that checked the return value of
a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video
backend to always fail despite success.

This commit restores the intended behavior.

Fixes: 3c501b963d ("Clang-Tidy fixes (#6725)").
(cherry picked from commit 0187209f46)
2022-12-23 09:29:49 -08:00
Rudolf-Walter Kiss-Szakacs 232ed540db Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS. 2022-12-22 08:59:56 -08:00
Caleb Cornett c542aef600 Fix GDK OpenGL build error 2022-12-20 23:22:55 -05:00
Caleb Cornett abffa1194a Fix dynapi signature for SDL_GDKSuspendComplete 2022-12-20 23:17:50 -05:00
Caleb Cornett 3b3c141ff9 gdk: Add support for building with OpenGL on Xbox 2022-12-19 17:57:17 -05:00
Sam Lantinga 6969b3be3b Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.

Fixes https://github.com/libsdl-org/SDL/issues/6733

(cherry picked from commit 83b29f9ce1)
2022-12-19 09:16:59 -08:00
Maido 311b02f0b5
Android active driver check (#6850)
Check if a driver is active before attempting to handle the devices.
Otherwise an assertion will fail.
2022-12-19 16:02:42 +01:00
Sylvain Becker 36c87d9f27
Android JAVA DetectDevices: 'is_capture' is inverted (#6845)
* Android JAVA DetectDevices: 'is_capture' is inversed
* Android Audio: adding audio device. also inverted capture, from jni side
2022-12-18 16:56:43 +01:00
Sylvain Becker 4e3fc0c1dc
Android: make Detect devices common between aaudio and android driver. (#6828)
remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
2022-12-18 12:08:24 +01:00
Sam Lantinga 187708e542 Fixed compiler warning
```
 ./src/thread/pthread/SDL_syssem.c:140:12: warning: variable 'retval' is used uninitialized whenever 'while' loop exits because its condition is false [-Wsometimes-uninitialized]
    while (sem_trywait(&sem->sem) != 0) {
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~
./src/thread/pthread/SDL_syssem.c:149:12: note: uninitialized use occurs here
    return retval;
           ^~~~~~
./src/thread/pthread/SDL_syssem.c:140:12: note: remove the condition if it is always true
    while (sem_trywait(&sem->sem) != 0) {
```

This was a legitimate bug, thank you clang!

Fixes https://github.com/libsdl-org/SDL/issues/6830

(cherry picked from commit b678a98024)
2022-12-17 06:59:19 -08:00
Sam Lantinga 3b0cd44158 Fixed compiler warning
```
 ./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations]
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
           ^
./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
```
1 warning generated.
2022-12-17 06:51:02 -08:00
Maido 741499dea7
Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
2022-12-16 16:38:57 +01:00
Sam Lantinga a53382e460 Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device 2022-12-15 18:00:51 -08:00
Sam Lantinga e99b9ca9c0 Note that the NACON Daija Arcade Stick is an arcade stick 2022-12-15 17:58:29 -08:00
Sam Lantinga 7a9966af9d Fixed crash in SDL_PrivateGameControllerRefreshMapping() 2022-12-14 14:24:58 -08:00
Sam Lantinga d59caffe2c Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.

Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.

This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.

To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
2022-12-14 09:29:19 -08:00
Sylvain Becker 582fb3901a
DBus: add a reference to the connection
Fixed bug #6712
2022-12-14 17:46:52 +01:00
Sam Lantinga c709741871 Detect display change when fullscreen desktop windows move displays
This happens when using Win+Alt+Left/Right on a resizable fullscreen desktop window on Windows

(cherry picked from commit 650e16a824)
2022-12-12 20:28:07 -08:00
Sam Lantinga 817454cfe6 Don't try to open the Razer Huntsman Elite keyboard as a controller 2022-12-12 18:00:57 -08:00
Ryan C. Gordon e986c7984b
wasapi: Fixed incorrect assertions.
Fixes #6795.

(cherry picked from commit 12486e144b)
2022-12-12 16:08:52 -05:00
Frank Praznik dfd7efaf13 wayland: Set xdg surface geometry
It was previously thought that these function calls were unnecessary as the initial bug and reproduction case that necessitated their addition seemed to be fixed, but apparently there are still cases where this needs to be set explicitly. Set the xdg surface geometry at creation time and when the window size changes.

Partially reverts #6361.  This is not needed in the libdecor path, as libdecor calls this for the content surface internally.

(cherry picked from commit 90a964f132)
2022-12-12 11:22:18 -08:00
Sam Lantinga 802b5ef7dc Added support for the STRIKEPAD PS4 Grip Add-on to the HIDAPI driver
(cherry picked from commit 618340bf99)
2022-12-12 10:56:08 -08:00
Pierre Wendling e580e087ff N3DS: Backport semaphore fixes from #6776. 2022-12-11 17:09:28 -08:00
Sylvain faa7e3cc2e
Update DYNAPI SDL_WinRTRunApp() prototype which was wrong (see #6783) 2022-12-10 19:22:27 +01:00
Sylvain 5efc9bd194
SDL_dynapi_procs: fixed SDL_UIKitRunApp prototype (see #6783) 2022-12-10 19:22:08 +01:00
Sam Lantinga f57776836f Fixed build 2022-12-09 10:22:18 -08:00
Sam Lantinga 569fa3f57f Added test event logging for SDL_WINDOWEVENT_ICCPROF_CHANGED and SDL_WINDOWEVENT_DISPLAY_CHANGED 2022-12-09 10:13:18 -08:00
Sam Lantinga be3b1cff0b Added logging for SDL_DISPLAYEVENT_MOVED 2022-12-08 17:03:29 -08:00
Sam Lantinga ab479b4961 Make sure the display list is up to date for window placement 2022-12-08 17:01:18 -08:00
Sam Lantinga 264da8c127 Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes 2022-12-08 12:46:13 -08:00
Sam Lantinga cfc7cac3c9 Fixed memory leak when removing existing displays 2022-12-08 12:43:23 -08:00
Frank Praznik 8b74be464f wayland: Handle the Num Lock and Caps Lock modifiers via modifier events
Num Lock and Caps Lock always need to be explicitly handled by the modifier handler function, or they won't be correctly set if active at application startup, or if the lock state is changed while the application lacks focus since a key press for these keys will never be received.  In these cases, the internal SDL modifier state can end up the inverse of the actual modifier state.

(cherry picked from commit 653e484da1)
2022-12-08 09:30:22 -08:00
Sam Lantinga fc689a6cb3 Fixed build 2022-12-07 16:06:17 -08:00
Sam Lantinga b4d547905d Use the correct name for the DualSense controllers
(cherry picked from commit 9a6bcca6b8)
2022-12-07 14:54:00 -08:00
Sam Lantinga 4ee36a9474 Added support for the DualSense Edge paddles
(cherry picked from commit 9339085593)
2022-12-07 14:48:36 -08:00
Sam Lantinga d1b4810542 Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767
2022-12-05 13:36:51 -08:00
Max Bachmann 7ac66972b7 Detect Logitech PRO Racing Wheel as wheel
(cherry picked from commit 5650046f93)
2022-12-03 08:22:05 -08:00
Sylvain 3e9ae3ea64
Fix wrong clang-tidy modification. This is an integer division. Thanks @meyraud705 (see PR #6725) 2022-12-03 13:39:03 +01:00
Sylvain 0a91a793cf
Fix Conditional jump or move depends on uninitialised value(s)
eg ./testsprite2 --trackmem
2022-12-02 21:13:40 +01:00
Frank Praznik b5483f2c68 Fix formatting on Wayland and Pipewire function signatures
Fixes the formatting on some function signatures that clang-format missed.

(cherry picked from commit 378b1c286a)
2022-12-01 15:19:50 -08:00
Ozkan Sezer b990e9145b build fixes after d0bbfdbfb8 2022-12-02 02:13:59 +03:00
Sam Lantinga 3bdc62215e Fixed Apple build after d0bbfdbfb8 2022-12-01 15:11:29 -08:00
Sam Lantinga 423c558e44 Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels
(cherry picked from commit 7237c56499)
2022-12-01 14:44:52 -08:00
Sam Lantinga 42238f88ea Fixed build after d0bbfdbfb8 2022-12-01 13:28:48 -08:00
Pierre Wendling d0bbfdbfb8 Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963d)
2022-12-01 13:08:50 -08:00
Sylvain 09ee811f4b Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4)
2022-12-01 08:29:15 -08:00
Ozkan Sezer b067ab9202 restore SDL_malloc.c original formatting.
(cherry picked from commit 45025799b7)
2022-11-30 18:18:06 -08:00
Sam Lantinga 6e40c7a9b8 Added support for the Logitech Cordless Precision PS3 controller 2022-11-30 17:03:29 -08:00
Sam Lantinga 01541bc350 Added support for the HORIPAD Pro for Xbox Series X 2022-11-30 16:42:00 -08:00
Sam Lantinga 4504c10f3b Re-enabled support for third party PS3 controllers 2022-11-30 16:37:20 -08:00
Sam Lantinga 7b1000013e Reverted code formatting for Apple platforms
We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
2022-11-30 15:51:17 -08:00
Sam Lantinga 9e997cc787 Fixed Victrix FS Pro V2 controller hang on reboot 2022-11-30 15:39:10 -08:00
Sam Lantinga d87048fd5a Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit() 2022-11-30 14:37:34 -08:00
Sam Lantinga 6926d046c0 Fixed build after cherry-pick of 5750bcb174 from SDL3 2022-11-30 13:05:57 -08:00
Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
2022-11-30 12:57:41 -08:00
David Edmundson d7664a6ef1 Support wayland fractional scale protocol
The new protocol adds support for more native communication of
fractional scaling.

Everything in the wayland backend already existed only our fractional
scale was calculated implicitly through a combination of output size
guesswork for fullscreen windows.

This new protocol makes that explicit, providing a more robust solution
and a solution for non-fullscreen surfaces. The fallback code is still
left in place for now whilst compositors gain support.
2022-11-29 16:37:02 -05:00
Ryan C. Gordon 69f0223474
dynapi: Abstract out the environment variable name.
(cherry picked from commit cc487ffb801f862aec7e2b415e74c563c4d528d5)
2022-11-29 14:15:20 -05:00
pionere 724845110c video: fix error messages
- do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat)
- set proper error message (Cocoa_Metal_CreateView)
- protect against allocation failure (UIKit_Metal_CreateView)

(cherry picked from commit cf0cb44df8)
2022-11-29 11:04:11 -08:00
Sam Lantinga 2d24baaad4 Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
2022-11-29 09:26:29 -08:00
Sam Lantinga b7cc4dce70 Fixed bug #6698 - VISA: wrong check sceKernelPollSema
(cherry picked from commit f077c69193)
2022-11-29 08:51:23 -08:00
pionere 0b7a9a8e9f thread: code style
(cherry picked from commit 461a38ff1a)
2022-11-29 08:47:52 -08:00
Sylvain 8cda5102fc
Fixed bug #6698 - VISA: wrong check sceKernelPollSema 2022-11-29 16:16:10 +01:00
pionere ee13e8c76b
thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL
(cherry picked from commit f6db1aba66)
2022-11-29 09:40:58 -05:00