Commit Graph

6731 Commits

Author SHA1 Message Date
Sam Lantinga abe8dbbf1c Added support for the Razer Wolverine V2 controllers
(cherry picked from commit 4994654d4f)
2023-02-20 18:25:38 -08:00
Sam Lantinga 0efb31ef32 cocoa/gles: do not unload EGL when context is destroyed
(cherry picked from commit e8091b8983)
2023-02-20 10:43:15 -08:00
Marc-André Lureau eb22fbc894 windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 93861e1de0)
2023-02-20 10:42:18 -08:00
Marc-André Lureau 479bc2d5ed windows/gles: correct indentation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 654965a628)
2023-02-20 10:41:45 -08:00
Sam Lantinga 7b06007266 Fixed typo (thanks @Iniquitatis!)
(cherry picked from commit ced02319a6)
2023-02-19 09:58:07 -08:00
Lauri Kasanen 7d55ccb8b0 Fix GetGlobalMouseState when xi2 is not available at runtime
(cherry picked from commit 0123d6311d)
2023-02-19 09:56:39 -08:00
Ozkan Sezer da6bce4f76 SDL_x11dyn.h: include XInput2.h also for Xfixes
Fixes https://github.com/libsdl-org/SDL/issues/7343
2023-02-11 23:51:28 +03:00
Le Philousophe 74e8a6451b Fix window size in X11 when window manager refuses to resize
(cherry picked from commit a67ae8eed5)
2023-02-18 12:33:18 -08:00
Sam Lantinga f741adc86c Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!)
(cherry picked from commit eede2066fb)
2023-02-17 11:30:49 -08:00
Sam Lantinga e86f494317 Hold the joystick lock while opening the HID device on non-Android platforms
On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.

Fixes https://github.com/libsdl-org/SDL/issues/7304

(cherry picked from commit ece8a7bb8e)
2023-02-16 09:53:33 -08:00
Sylvain d948e6c3c5
Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode() 2023-02-16 08:23:22 +01:00
Sam Lantinga e7376b7b74 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games

(cherry picked from commit bcd97b36d2)
2023-02-15 13:54:50 -08:00
Sam Lantinga 69b2baec5c Map the Android MENU button back to the SDL MENU key
Thanks to @AntTheAlchemist for the investigation!

Fixes https://github.com/libsdl-org/SDL/issues/7318

(cherry picked from commit beb6a2afdc)
2023-02-14 18:04:30 -08:00
Sam Lantinga 2c6995778e Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 5925cd4ef3)
2023-02-14 17:53:37 -08:00
Sylvain 45e5f0f10b
Fixed bug #7302 - Memory 'leak' in SDL_SetMouseSystemScale() 2023-02-13 09:43:13 +01:00
Francisco Javier Trujillo Mata 2b66ef0df4 Fixed audio 2023-02-11 13:22:47 -08:00
Sam Lantinga 7285f0d441 Sorted controller list
(cherry picked from commit 68e2f23066)
2023-02-10 17:18:32 -08:00
Alfredo Escobar ca3468cb55 Add Hori Pokken Tournament DX Pro Pad
(cherry picked from commit 76552e4780)
2023-02-10 17:17:00 -08:00
Bruce Mitchener 7d2012af87 emscripten: Update deprecated calls to EM_ASM*.
`EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated
for a long time.

Since the return value isn't used for the call to `EM_ASM_`, it
can be replaced with `EM_ASM`.

`EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`.

(cherry picked from commit a8e89f2567)
2023-02-10 07:11:31 -08:00
Sylvain 17515f4aef Backport simplify flags PR #7220 2023-02-09 17:19:46 -08:00
Sam Lantinga f71178a16f Fixed MFI controller being opened while HIDAPI controller was being opened
This was the callstack:
    frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame #29: 0x0000000100004524 testgamepad`loop + 40
    frame #30: 0x00000001000063d8 testgamepad`main + 2140

(cherry picked from commit a9650d440a)
2023-02-09 12:07:42 -08:00
Sam Lantinga d77eb8a8d5 Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!)
Fixes https://github.com/libsdl-org/SDL/issues/3450

(cherry picked from commit b7c6fec10a)
2023-02-08 14:31:05 -08:00
Sam Lantinga 3fb9118cb6 Note the Google Stadia controller doesn't support rumble over Bluetooth
(cherry picked from commit 50575ed223)
2023-02-08 14:31:05 -08:00
Sam Lantinga 71fb4e3d76 Fixed mis-detecting the share button on the Xbox controller over NDIS
(cherry picked from commit 00e02de77b)
2023-02-08 14:31:05 -08:00
Sam Lantinga 2518e32de8 Dynamically update the serial number if it isn't available at first
This happens for Xbox One controllers using newer firmware connected over NDIS

(cherry picked from commit d1c72bb0bc)
2023-02-08 14:31:01 -08:00
Sam Lantinga e8938fc66a Enable paddles on the Xbox Elite controller when connected over USB
(cherry picked from commit c4db0725e4)
2023-02-08 14:27:05 -08:00
Ozkan Sezer fde6323662 fix build after the Logitech ChillStream patch. 2023-02-07 01:11:02 +03:00
Sam Lantinga 7154605982 Added support for the Logitech ChillStream
(cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
2023-02-06 13:28:44 -08:00
Ozkan Sezer 7bf3e28dc6 windows/SDL_systhread.c: remove some dead code. 2023-02-07 00:21:40 +03:00
Sam Lantinga 3fa5a2f794 Fixed warning running a command queue without any vertex operations
(cherry picked from commit f8b41919da)
2023-02-06 11:25:35 -08:00
Sean Ridenour af5efadd9f Setting the same mouse cursor twice is a no-op
This fixes extremely poor event polling performance on MacOS when using
Dear ImGui, which sets the mouse cursor every frame.
2023-02-05 14:14:54 -05:00
Sam Lantinga 5b5a72e33c Sorted controller list
(cherry picked from commit 1c03ddefc3)
2023-02-05 08:44:46 -08:00
Antonis Geralis 58fa43e7c3 Added Elecom 8button gamepad
(cherry picked from commit 52cd9fcbb0)
2023-02-05 08:44:46 -08:00
Leonardo Brondani Schenkel 4266cf8504 Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
  the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping

lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```

In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
  USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
  controller which is always named "Microsoft X-Box One pad" and the
  GUID starts with 06 (0x06 = BUS_VIRTUAL)

This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.
2023-02-05 08:44:37 -08:00
Alynne 92779a5bd8 Adds Stadia BT mapping
(cherry picked from commit 4dea13e02f)
2023-02-03 15:02:47 -08:00
Ozkan Sezer 06b305d232 dynapi: cast GetProcAddress() result to void* 2023-02-03 17:40:40 +03:00
Sam Lantinga c4a493de97 Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details

(cherry picked from commit 673bc57649)
2023-02-02 08:41:57 -08:00
Sam Lantinga 4a87abc966 Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335)
2023-02-02 08:41:36 -08:00
Sam Lantinga 2290d71338 Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f3632)
2023-02-01 23:07:47 -08:00
Sasha Szpakowski 17ecb11ed6 macOS: fix initial Metal drawable size in certain multi-display setups
(cherry picked from commit baca26d727)
2023-02-01 22:42:12 -08:00
Ryan C. Gordon 7ac43cfb6b
Note that version.rc is public domain.
This avoids potential concerns that customizing would qualify a build
of SDL as an "altered source version" under the zlib license.
2023-01-29 11:46:22 -05:00
Matt Durgavich dfc56cfc0e Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
2023-01-28 15:49:51 -08:00
Anonymous Maarten 33ec2a5e94 vita: fix reformatting error in SDL_vtagl_pvr.c 2023-01-25 00:22:50 +01:00
ds-sloth 038ccd764a Support MIN/MAX blend on opengles2 2023-01-23 06:09:58 -08:00
ds-sloth 9670f233cc Support MIN/MAX blend on OpenGL + ES 2023-01-22 13:48:13 -08:00
Frank Praznik ea179abdb7 wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.

On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.

On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.

(cherry picked from commit 423a82cd4b)
2023-01-22 08:20:34 -08:00
raphasamp eabd88ed28 Update SDL_vitagles_pvr.c
This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639)
2023-01-22 17:32:50 +03:00
PARTY MAN X a44b646105 Blacklist Konami Amusement Controllers From HIDAPI.
Fixes issue #7118 by adding all Konami Amusement controllers to the
blacklist.  Additionally, the blacklist is changed to exclude a whole
vendor when the PID 0x0000 is used.
2023-01-21 22:03:57 -08:00
Guldoman 7b8f0ba8b7 wayland: Set `APPLICATION` scancode name to `Menu`
This mimics the behavior of the other platforms.

(cherry picked from commit 6c06f5ce93)
2023-01-19 15:06:18 -08:00
Fabian Greffrath 8efa1f8fc6 add support for libsamplerate's "linear" resampling mode
Fixes #6998
2023-01-16 16:31:34 -05:00