Sam Lantinga
f010411492
Rename SDL_strtokr() to SDL_strtok_r()
...
Fixes https://github.com/libsdl-org/SDL/issues/7914
2023-07-03 06:20:06 -07:00
Sam Lantinga
e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
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Fixes https://github.com/libsdl-org/SDL/issues/7903
2023-07-01 17:58:34 -07:00
Sam Lantinga
8da9b22c17
The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
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The SDL_WINDOW_UTILITY flag has the same functionality, and is now implemented on Windows.
2023-06-29 21:43:17 -07:00
Sam Lantinga
c065a9b128
Fix some issues caught by check_stdlib_usage.py
2023-06-27 06:19:06 -07:00
Sylvain
70ccf34587
Script to detect use of stdlib function
2023-06-27 04:47:08 -07:00
Sam Lantinga
808d83dd67
Allow specifying APP_PLATFORM and APP_ABI on the command line
2023-06-21 13:49:09 -07:00
Sam Lantinga
8cf5dc9963
Build on Android targeting the arm64-v8a architecture by default
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This speeds up iteration time and covers most customer devices
2023-06-20 09:18:19 -07:00
Sam Lantinga
e6d1ba2a17
Added the concept of display natural orientation
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Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()
The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
2023-06-17 07:42:16 -07:00
Sam Lantinga
cb73bed6eb
SDL API renaming: SDL TLS functions
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Fixes https://github.com/libsdl-org/SDL/issues/7743
2023-05-26 08:33:15 -07:00
Sam Lantinga
e61b5ceefe
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY
2023-05-18 07:34:45 -07:00
Sam Lantinga
c699f3d1d8
Updated SDL high DPI support
...
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.
The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.
The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.
Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.
Fixes https://github.com/libsdl-org/SDL/issues/7709
2023-05-17 12:58:00 -07:00
Sam Lantinga
9b87de258f
Fixed crash in new audio channel conversion code
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Each loop needs to be run num_frames times, and the source and destination pointers are incremented by the number of channels during the conversion.
2023-05-04 15:50:38 -07:00
Brick
079ae065f1
Added SDL prefix AUDIO_* constants
2023-05-02 08:09:06 -07:00
Sam Lantinga
87ad71f9b2
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
2023-04-28 12:08:33 -07:00
Sam Lantinga
61c0c009ab
Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
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Fixes https://github.com/libsdl-org/SDL/issues/7642
2023-04-28 12:08:33 -07:00
Ryan C. Gordon
e5a6c24c82
audio: Redesigned audio conversion code for SDL3.
...
- SDL_AudioCVT is gone, even internally.
- libsamplerate is gone (I suspect our resampler is finally Good Enough).
- Cleanups and improvements to audio conversion interfaces.
- SDL_AudioStream can change its input/output format/rate/channels on the fly!
2023-04-27 18:35:15 -04:00
Sam Lantinga
2aa2fa5449
Added SDL_CreateWindowWithPosition()
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It turns out there's a race condition on X11 where the window could be placed by the window manager while being placed by the application, so we need to have the initial position available at window creation.
2023-03-31 17:21:44 -07:00
Elad Lahav
eca7b8e4a1
Do not look at local headers when determining features
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Avoids the detection of X11 on the build machine
2023-03-27 15:33:08 -07:00
Elad Lahav
4b17cc3a46
Add CMake toolchain files
2023-03-27 15:33:08 -07:00
Sam Lantinga
1f095b9ce6
Fixed wikiheaders.pl with perl-5.10.1 (thanks @sezero!)
2023-03-24 13:57:24 -07:00
Ryan C. Gordon
586004e52a
wikiheaders.pl: Manpages shouldn't use .BI sections, it looks bad.
...
Reference Issue #7514 .
2023-03-21 22:23:06 -07:00
Ryan C. Gordon
1b81ececd3
wikiheaders.pl: Fixed uninitialized value warning when run without arguments.
2023-03-21 21:57:12 -07:00
Anonymous Maarten
77b8edb5ad
wikiheaders.pl: add --manpath argument
2023-03-21 02:19:19 +01:00
Stephen Kitt
bbfd5b3fb2
Specify bash for androidbuildlibs.sh
...
This script relies on string indexes in parameter expansions, which
aren't suppored by /bin/sh (e.g. dash).
Based on a patch by Roflcopter4:
https://github.com/joncampbell123/dosbox-x/pull/3850
Signed-off-by: Stephen Kitt <steve@sk2.org>
2023-03-10 07:26:37 -08:00
David Demelier
d0c4849d0b
Rename SDL_atomic_t to SDL_AtomicInt
2023-03-09 09:00:09 -08:00
Sam Lantinga
698dbd8464
SDL_CreateWindow() has been simplified and no longer takes a window position.
2023-03-06 09:50:12 -08:00
Sam Lantinga
d5775f6708
The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
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Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00
Sam Lantinga
941a603665
Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled()
2023-02-28 15:56:49 -08:00
Ryan C. Gordon
99c38268cd
wikiheaders: Sort pages before listing them in README/FrontPage.md.
2023-02-28 12:28:10 -05:00
Ryan C. Gordon
7745c9b3ae
wikiheaders: Use Windows endlines in the source, Unix in the wiki.
2023-02-28 12:28:10 -05:00
Ryan C. Gordon
6d1e14b792
wikiheaders: ignore wiki's README/FrontPage.md
2023-02-28 11:55:19 -05:00
Ryan C. Gordon
2506676f34
wikiheaders: Bridge README files in the docs directory to wiki.
...
Fixes #6026 .
2023-02-28 11:45:47 -05:00
Ryan C. Gordon
a479633455
wikiheaders: fixed wikilinks in Markdown code sections.
2023-02-27 23:08:19 -05:00
Ryan C. Gordon
5b0351a672
wikiheaders: Fix wikilinks inside code sections a little. Not perfect yet.
2023-02-24 14:29:36 -05:00
Ryan C. Gordon
d748a454a8
wikiheaders: fixed see-also conversion
2023-02-24 11:45:43 -05:00
Ryan C. Gordon
5ff49955ab
wikibridge: Fixes for manpage generation from Markdown format.
2023-02-24 10:21:54 -05:00
Ryan C. Gordon
936a51d5cc
wikiheaders: Work to make the wiki exist primarily in Markdown format.
...
This adds a means to mass-convert the whole wiki to Markdown as a one-time
operation, and then some fixes to make --copy-to-headers correctly deal with
Markdown-formatted wiki pages.
2023-02-24 09:07:09 -05:00
Sam Lantinga
0fe1e9f3a7
Cleaned up SDL_migration.cocci, removing old SDL3 names
2023-02-22 16:44:06 -08:00
Sam Lantinga
b39b7025fd
SDL_GL_GetDrawableSize, SDL_Metal_GetDrawableSize, and SDL_Vulkan_GetDrawableSize can be replaced with SDL_GetWindowSizeInPixels
2023-02-13 13:11:43 -08:00
Sam Lantinga
13d9e41c3f
SDL_WINDOWEVENT_SIZE_CHANGED was renamed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
2023-02-10 06:38:14 -08:00
Sam Lantinga
449b2289c8
Remove renaming for SDL_GetDisplayDPI()
2023-02-10 06:31:09 -08:00
Sylvain
7c4ec1867b
Remove some vim config lines
2023-02-10 11:00:48 +01:00
Sam Lantinga
fa599c7548
Fixed SDL_GetRendererOutputSize renaming
2023-02-09 17:31:44 -08:00
Sam Lantinga
9ff15e5382
Don't change M_PI in application code, that's not an SDL symbol
2023-02-09 17:26:15 -08:00
Sam Lantinga
a357021800
Use GNU sed if available
...
Fixes update-copyright.sh on macOS, which doesn't support the -b option.
2023-02-06 15:47:16 -08:00
Sylvain
5d1006657a
SDL_migration.cocci: remove metavariable warning
2023-02-05 17:48:18 +01:00
Sylvain
85143c28b5
SDL_migration.cocci: fix syntax
2023-02-05 09:37:37 +01:00
Sam Lantinga
a34a84ba98
Rename int versions of the SDL2 render functions ( #7235 )
...
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
2023-02-03 14:55:32 -08:00
Sam Lantinga
14a4ce8b59
Fixed SDL_ScaleMode values for consistency
2023-02-03 14:20:51 -08:00
Sam Lantinga
dcd17f5473
Renderer logical size is now implemented as a render target
...
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.
By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.
Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.
SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.
The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00
Anonymous Maarten
69aede6c9e
Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT
2023-02-02 00:49:09 +01:00
Sam Lantinga
6b137579ea
Windows default to fullscreen desktop mode if they don't pick an explicit video mode
...
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
SDL_DisplayID display = SDL_GetPrimaryDisplay();
int num_modes = 0;
SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
if (modes) {
for (i = 0; i < num_modes; ++i) {
SDL_DisplayMode *mode = modes[i];
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gHz, %d%% scale\n",
display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
}
SDL_free(modes);
}
}
SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.
Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Anonymous Maarten
09e2f83e17
cmake: no more SDL3_* cache variables
2023-01-31 01:59:21 +01:00
Anonymous Maarten
9cf34908a1
cmake: pass VERSION to project() + don't use SDL_VERSION
2023-01-31 01:59:21 +01:00
Sam Lantinga
22c69bccdf
Displays are now referenced by instance ID instead of index
2023-01-29 19:25:15 -08:00
Anonymous Maarten
758c0dd6d8
Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP)
2023-01-29 19:24:48 -08:00
Sylvain
413376cdb3
migration: replace SDL_DisplayMode w and h by screen_w and screen_h
2023-01-29 12:19:09 -08:00
Sam Lantinga
31f464153d
SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED
2023-01-28 10:56:38 -08:00
Sam Lantinga
e83c54f271
SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags
2023-01-28 10:56:38 -08:00
Ryan C. Gordon
726d6f9422
wikiheaders: Allow markdown in the wikipreamble string.
...
Reference Issue #6568 .
2023-01-26 14:45:57 -05:00
Anonymous Maarten
330ad80014
cocci: fix game pad event types
2023-01-25 22:02:31 +01:00
Ryan C. Gordon
01cba48d18
wikiheaders: Add a `\threadsafety` tag to document threading details.
...
Reference Issue #7140 .
2023-01-25 12:59:25 -05:00
Sylvain
724d92fd65
Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
...
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga
7b50bae524
Renamed SDL events for clarity
...
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Anonymous Maarten
0770c55e8d
cocci: remove SDL_INIT_NOPARACHUTE
2023-01-22 20:14:35 +01:00
Anonymous Maarten
967ebd78e6
cocci: also fix up SDL_CreateRenderer calls with non-default render indices
2023-01-22 20:04:40 +01:00
Sylvain
1a47cf5448
Revert "gen_audio_resampler_filter: Use SDL_PI_F"
...
This reverts commit 41221777ba .
2023-01-16 10:04:22 +01:00
Sylvain
41221777ba
gen_audio_resampler_filter: Use SDL_PI_F
2023-01-16 09:24:27 +01:00
Sylvain
9eaea7d661
SDL_migration.cocci: simplify multiplicaction / division by 1
2023-01-12 20:52:37 +01:00
Sylvain
3b2e9d98df
SDL_migration.cocci: migrate audio api 1.2
2023-01-12 15:01:31 +01:00
Sylvain
8bdc25f4e4
SDL_migration.cocci: set events
2023-01-12 11:56:49 +01:00
Sylvain
ed1bdf32ee
SDL_migration.cocci: more gamepad migration
2023-01-12 11:39:48 +01:00
Sylvain
9b0c660a03
SDL_migration: various name changes, and function removed
2023-01-12 11:08:15 +01:00
Sylvain
21e4be5a27
SDL_migration: add RW read/write
2023-01-12 10:43:08 +01:00
Sylvain
efa2945502
SDL_migration.cocci: add SIMD Alloc / Free
2023-01-12 09:58:37 +01:00
Sylvain
439c0b0236
Add vulkan migration
2023-01-12 09:45:14 +01:00
Sam Lantinga
0ad22cfe37
Fixed version validation
2023-01-11 15:11:41 -08:00
Sylvain
84cd7214bd
SDL_migration.cocci / rename_api.py: handle migration of enum/structure
...
and fix previous one in SDL_migration.cocci.
2023-01-11 23:33:14 +01:00
Sam Lantinga
9f721d492a
Catch SDL_opengles2.h in rename_headers.py
2023-01-10 15:25:48 -08:00
Sam Lantinga
69b94145d3
Updated documentation for SDL_migration.cocci
...
Especially note that this can be installed and run in WSL on Windows
2023-01-10 07:54:18 -08:00
Anonymous Maarten
c4b471bd13
Ensure training new line in cocci files
2023-01-10 16:43:15 +01:00
Anonymous Maarten
ecc48b882d
migration: change 2nd arg of SDL_CreateRenderer to NULL if it was -1
2023-01-10 16:11:22 +01:00
Sylvain Becker
5066fcde69
Add SDL_migration.cocci for SDL2 to 3 migration ( #7042 )
...
* Add SDL_migration.cocci for SDL2 to 3 migration
2023-01-10 15:25:00 +01:00
Sam Lantinga
fde78d12f2
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
Sam Lantinga
78ccadd5a2
Speed up processing of update-copyright.sh
2023-01-09 09:38:36 -08:00
Sam Lantinga
228d9ae791
rename_headers.py covers begin_code.h/close_code.h
2023-01-04 23:50:08 -08:00
Sam Lantinga
566a559beb
Fixed parsing symbols from SDL_oldnames.h
2023-01-04 13:51:00 -08:00
Sam Lantinga
e76c1d74bc
Added a python script to rename SDL2 headers to SDL3 headers
2023-01-04 11:20:38 -08:00
Sam Lantinga
406c8b79fe
rename_symbols: only write new file if contents have changed
...
Also don't stop for other exceptions, just print them and keep going
2023-01-04 10:40:30 -08:00
Sam Lantinga
ce412c2c71
Consistency cleanup for README-migration.md
2022-12-29 10:44:54 -08:00
Sam Lantinga
9b8208c195
Updated add_symbol_to_oldnames
2022-12-28 17:49:34 -08:00
Sam Lantinga
1d80082e8e
Removed old iOS demos
2022-12-27 16:48:55 -08:00
Sam Lantinga
5baed331f1
Don't add symbol renaming to WhatsNew.txt
2022-12-27 10:00:10 -08:00
Sam Lantinga
84725c00d8
Make sure we update the cmake test programs as well
2022-12-27 09:56:16 -08:00
Sam Lantinga
659abc721a
SDL API renaming: SDL_gamecontroller.h
...
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.
Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga
59467ff063
Make it easier to mass rename symbols in the SDL API
2022-12-27 07:31:27 -08:00
Sam Lantinga
63724c113b
Removed the vi format comments from the source
...
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim ) to automatically set tab spacing for the SDL coding style.
Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Sam Lantinga
d31776b17a
Also rename the internal function symbol when renaming API functions
2022-12-26 08:57:57 -08:00
Sam Lantinga
32fad06a93
Catch the iOS demos when renaming API functions
2022-12-23 20:32:12 -08:00
Sam Lantinga
c309a92034
Added rename_symbols.py to mass rename symbols in an SDL2 codebase
2022-12-23 15:07:21 -08:00