Commit Graph

11206 Commits

Author SHA1 Message Date
Sam Lantinga 7691cabe4a Removed incorrect HIDAPI gamepad mapping 2025-02-06 08:37:10 -08:00
Evan Hemsley 86691d325b
GPU: Remove stencil bit from sampler aspect mask on Vulkan (#12196) 2025-02-05 17:52:35 -08:00
Sam Lantinga 6782cfe2c5 Don't use the HIDAPI driver for Thrustmaster wheels
Closes https://github.com/libsdl-org/SDL/pull/12173
2025-02-05 17:19:59 -08:00
Sam Lantinga 1c0e2b7f97 SDL_OpenHapticFromJoystick() returns a valid haptic object 2025-02-05 17:08:41 -08:00
Petar Popovic 68dabd48c4 SDL_GetTrayEntries(): Rename parameter `size` to `count` 2025-02-05 07:44:46 -08:00
Sam Lantinga b99e19c0a2 Fixed potential double-free 2025-02-05 00:04:45 -08:00
Sam Lantinga 8ba8cca69b Fixed memory leak looking up pen tool names 2025-02-04 23:59:08 -08:00
Sam Lantinga 2cd2834dfe Fixed memory leak in the pen cleanup
Fixes https://github.com/libsdl-org/SDL/issues/12099
2025-02-04 23:49:12 -08:00
Cameron Gutman c4c185283f dbus: fix spurious leak reports with SDL_SHUTDOWN_DBUS_ON_QUIT=0 2025-02-04 17:01:06 -08:00
Jean-Philip Desjardins 33c0654d54 Allow OpenGL initialization on XB1 and XSX. 2025-02-04 07:35:52 -08:00
WinterSquire eb5ab22032 Check nullptr before calling the windows message hook for WM_ENTERSIZEMOVE and WM_ENTERMENULOOP 2025-02-03 21:33:58 -08:00
Ryan C. Gordon e7f326a84e
bmp: Removed debug printf call. 2025-02-03 23:35:08 -05:00
Ryan C. Gordon 61b1c25eeb
x11: SDL_SetWindowPosition on an unmapped window will do the actual move later.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/303
2025-02-03 22:52:13 -05:00
Sam Lantinga 07c22da464 Fixed decoding 4-bit RLE encoded BMP files
Also flipped the return value of readRlePixels() to match convention.

Fixes https://github.com/libsdl-org/sdl2-compat/issues/308
2025-02-03 19:34:38 -08:00
Petar Popovic 8ccf85c59e Formatting spaces around pointer symbol. 2025-02-03 17:03:26 -08:00
Sam Lantinga 94409d3504 Added Switch Input-only controller entries for Zuiki MasCon controller for Nintendo Switch.
The device string indicates RED on the one I have and is PIDs 0003 and some other posts online say 0001 for the normal model, so I'll try 0001-0003 to get all 3 color variants
2025-02-03 16:49:29 -08:00
Sam Lantinga a8a2874ef4 Added distinct VID/PIDs for the PS4 vs Xbox eSwap Pro controllers 2025-02-03 13:26:04 -08:00
Sam Lantinga 84bc2abdad Corrected the entry for the PXN V900 racing wheel 2025-02-03 13:11:02 -08:00
Sam Lantinga eac07bda0a Sort the controller lists by VID/PID 2025-02-03 12:39:53 -08:00
Sam Lantinga 6243a06539 Call the windows message hook for WM_ENTERSIZEMOVE and WM_ENTERMENULOOP
Fixes https://github.com/libsdl-org/SDL/issues/12169
2025-02-03 09:17:17 -08:00
Sam Lantinga 8e51b2468a Renamed SDL_SoftStretch() to SDL_StretchSurface()
Fixes https://github.com/libsdl-org/SDL/issues/12168
2025-02-03 08:51:32 -08:00
Sam Lantinga a98a4b8a68 Re-added SDL_SoftStretch() to the API
This is needed for sdl2-compat, since a blit is not quite equivalent.
2025-02-02 13:41:36 -08:00
Sam Lantinga c06172dc1c Track mouse button state by real mouse ID
We'll switch to the global mouse ID just once we are ready to deliver events.

This makes sure that any button events that come in for a specific mouse ID maintain that state if we switch to relative mode and start using that mouse ID for events.

Fixes https://github.com/libsdl-org/sdl2-compat/issues/263
2025-02-02 12:58:45 -08:00
Ozkan Sezer 73a8143581 timer, windows: allow building high resolution code with old SDKs. 2025-02-02 21:23:50 +03:00
Sam Lantinga be991239d9 Updated to version 3.2.3 for development 2025-02-01 17:43:38 -08:00
Sam Lantinga 2fa1e7258a Updated to version 3.2.2 for release 2025-02-01 17:01:45 -08:00
Em c922762791 proposed fix: set curr_src.h is to bottom_height before drawing bottom edges / corners in SDL_RenderTexture9Grid, to avoid issue where inadvertently using top height if the npatch existed on a larger texture than the drawn edge would cause too many pixels to be included in the bottom part of the render. 2025-02-01 16:09:08 -08:00
John Kvalevog dc13a6ae95 SDL_SaveBMP_IO: Write bitmap header v5 values
bV4CSType was changed to LCS_sRGB to work with Preview on macOS.

Fixes: #11903
2025-02-01 11:10:24 -08:00
Sam Lantinga bc3264130d Fixed mouse motion events while the mouse is grabbed
When the mouse is grabbed, the X server sends mouse events only to the grabbing client, and XInput2 events for the master device are not delivered.

We should consider using the window mouse rect confinement instead of a true X server grab for SDL mouse grab functionality.
2025-01-31 23:45:09 -08:00
Sam Lantinga 69d361dee1 Ignore SDL_HINT_RENDER_DRIVER set to software when creating a window surface
We handled the case where software was in a list of render drivers, but not when the hint was set to exactly "software".

Fixes https://github.com/libsdl-org/sdl2-compat/issues/266
2025-01-31 15:49:58 -08:00
Evan Hemsley 70a239210e
GPU: Describe "readonly storage" images as sampled images on Vulkan backend (#12149) 2025-01-31 15:07:33 -08:00
Sam Lantinga 4c6d949e6d wayland: make sure the desktop mode is in the fullscreen mode list
Fixes https://github.com/libsdl-org/SDL/issues/12079
2025-01-31 14:53:40 -08:00
Sam Lantinga ab5cb707a6 Fixed enabling call logging 2025-01-31 14:22:29 -08:00
Sam Lantinga 16f8122a0d Keep the simplest mapping of scancode + modifer for a given keycode
Fixes https://github.com/libsdl-org/sdl2-compat/issues/259
2025-01-31 12:07:08 -08:00
Timothee Besset 6beda34215 do not build camera drivers if camera support is disabled 2025-01-31 10:24:54 -08:00
Frank Praznik 0825d07a43 wayland: Don't send size events while the window is hidden
Some clients don't expect this, and it can cause issues, particularly if events are emitted while creating a hidden window.
2025-01-31 12:40:07 -05:00
Evan Hemsley 8e766c9252
GPU: Resource binding state shadowing (#12138)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2025-01-31 08:34:10 -08:00
Ozkan Sezer e4fcc7b6e7 gpu/vulkan/SDL_gpu_vulkan.c: fix type redefinition error
src/gpu/vulkan/SDL_gpu_vulkan.c:763: error: redefinition of typedef 'VulkanUniformBuffer'
src/gpu/vulkan/SDL_gpu_vulkan.c:482: note: previous declaration of 'VulkanUniformBuffer' was here
2025-01-31 02:50:00 +03:00
John Alanbrook 14edb21aec check for backslashes as well as the forward slash 2025-01-30 12:41:48 -08:00
Ryan C. Gordon 943c4abcb4
pipewire: Report correct device default formats instead of hardcoding Float32.
The comment in the source wasn't true; PipeWire doesn't _have_ to work in
float format. It presumably does if it has to mix, but if a game is the only
thing making noise on the system--a common scenario--then it might be able to
pass, say, Sint16 data straight through to the hardware without conversion.

Fixes #12129.
2025-01-30 02:46:56 -05:00
Aki 943579a545 Fix inverted pen Y tilt on macOS and add tilt display to example
- Negate tilt.y in Cocoa pen handling to correct inverted Y tilt axis
- Update drawing example to display X/Y tilt values for visualization
- see 0f128fd7c5/src/plugins/platforms/cocoa/qnsview_tablet.mm (L63)
- see https://source.chromium.org/chromium/chromium/src/+/main:components/input/web_input_event_builders_mac.mm;drc=0af5ffa1e4cc4cc4f818725f8fee93ec57855e4b;l=421
2025-01-29 22:09:02 -08:00
Seth Anderson 2abc7735a4 Free XIDeviceInfo in X11_MaybeAddPenByDeviceID 2025-01-29 10:55:49 -08:00
Sam Lantinga 8298d60e4a Dynamically load CreateWaitableTimerExW and SetWaitableTimerEx
These functions are not available on Windows XP
2025-01-29 05:40:49 -08:00
Timothee Besset cf249b0cb2 fix -Wformat problem in 32 bit builds 2025-01-28 16:57:25 -08:00
Ryan C. Gordon ccd5fcef12
audio: Fix potential NULL dereference in AudioStream gain adjustment.
You can end up with a NULL scratch buffer, which is otherwise not needed on
this path, then ConvertAudio will end up needing that scratch space to move
to float32 to apply gain.

Fixes #12091.
(I assume.)
2025-01-28 13:14:25 -05:00
Frank Praznik 48f5550651
wayland: Don't send keyboard and mouse added events during initialization
Only send them when a device is added post-initialization, as is done on other platforms.
2025-01-28 13:02:29 -05:00
Adam Kewley 1c008d8ed0 Change DBUS introspection timer from INFINITE -> DEFAULT when introspecting available dialog services 2025-01-28 05:13:35 -08:00
Carl Åstholm c21bc48a70 Fix undefined behavior in SDL_windowsmouse.c
This fix prevents C undefined behavior from being invoked on Windows
if the user's configured cursor speed is below 6.
2025-01-28 05:12:16 -08:00
Sam Lantinga 1c7cc60286 Skip IsRegularFileOrPipe() check on Emscripten
The sandbox guarantees that this will be true.

Fixes https://github.com/libsdl-org/SDL/issues/12108
2025-01-27 22:25:12 -08:00
Ryan C. Gordon 8f958953f1
audio: Fix audio stream gain going wrong in certain scenarios.
Fixes #12091.
2025-01-27 20:20:17 -05:00