Commit Graph

11656 Commits

Author SHA1 Message Date
Ryan C. Gordon 691cc5bb5e dialog: Cocoa shouldn't crash if there's a '.' in the filters.
So something like "index.pb" will now accept any file with a ".pb" extension,
to make macOS happy. This seems like a reasonable tradeoff.

Other minor cleanups.

Fixes #12778.
2025-05-01 18:11:36 -04:00
Temdog007 4ef8b6ce1b
X11: Center Message Box on Multi Monitor Displays (#12819)
Use XRandr to find the position of the current screen to center the message box on that window
2025-05-01 13:38:52 -07:00
Frank Praznik c5d5967c3a video: Store the preferred fullscreen display in a property for sdl2-compat
sdl2-compat will call SDL_GetDisplayForWindow() when querying the display to use for fullscreen, which won't always be correct if the backend can't actually reposition the window. When calling this function, get the ideal fullscreen display and store it in a property for retrieval by sdl2-compat.
2025-05-01 11:24:34 -07:00
Vicki Pfau 00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver
This new driver is based on official documentation released by Microsoft in
September, though it still lacks several important features, notably the
Security handshake for wireless dongles and audio support. It is, however, more
reliable and extensible than the old driver.
2025-05-01 11:04:33 -07:00
Sam Lantinga 48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS
This is for internal use to signal that a mapping uses positional GameCube buttons. It's set so we know whether a mapping uses the older style labeled buttons or the newer style positional buttons. If a positional mapping is used with SDL2, then it will be ignored, since the hint is marked as defaulting true and the mapping conditional is that the hint is false.
2025-05-01 10:54:16 -07:00
Sam Lantinga 21a7bbbf14 Restore compatibility with older GameCube mappings
Restore the original button values for GameCube controllers, but swap labeled mappings to positional while loading mappings

Fixes https://github.com/libsdl-org/SDL/issues/12847
2025-05-01 10:54:16 -07:00
Dimitriy Ryazantcev 3730128e33
Simplify WIN_CreateHCursor (#12933) 2025-05-01 08:32:12 -07:00
Frank Praznik 6a0505c090
wayland: Remove unnecessary function call 2025-05-01 11:30:16 -04:00
Frank Praznik fdd8b5d630
wayland: Query the mouse global button states from the seats
Mouse button events that trigger a hit test are not passed to the client, but the client may still query the global mouse button state from within the hit test handler, so the reported buttons need to be accurate. Query the buttons directly from the seat instead of the higher global mouse state to match the behavior of other platforms.
2025-05-01 11:26:32 -04:00
Sam Lantinga e3df61b070 Fixed right mouse button emulation when using a pen
Pen button 1 is typically used as right click. Pen button 2 (Wacom eraser) doesn't have a specific mapping, but we'll use middle click for now.
2025-04-30 11:07:31 -07:00
Sam Lantinga 106ccc722e Fixed missing simulated mouse events using a Wacom tablet
The low 16-bits of the message extra info is an event sequence number when using the Wacom tablet with Windows Ink disabled. The high bits of normal mouse motion when using touch input match the touch signature, 0xFF515700. The high bits of raw input mouse motion when using touch input do not match that signature, so we have to check for the touch bit in that case.

Fixes https://github.com/libsdl-org/SDL/issues/12927
2025-04-30 11:07:31 -07:00
Sam Lantinga 8ae962c904 Fixed build 2025-04-29 19:06:42 -07:00
Sam Lantinga e04064350f Fixed right click mouse emulation for the Wacom tablet
The problems are two-fold. When this happens a WM_POINTERDOWN event is sent with IS_POINTER_INCONTACT_WPARAM() evaluating as true. So when SDL_SendPenButton() is sent for the barrel button, there is no pen in contact yet, so the right mouse button is sent. Then SDL_SendPenTouch() is sent, which generates a left button press event.

Fixes https://github.com/libsdl-org/SDL/issues/12926
2025-04-29 19:03:42 -07:00
Evan Hemsley a163257295
GPU: Validate that textures are not bound for both read and write on render passes (#12925) 2025-04-29 16:52:52 -07:00
Ryan C. Gordon ea67133e4f
pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly.
These events fire for other things, such as pressing a barrel button while
the pen is hovering.

The correct thing to do is check IS_POINTER_INCONTACT_WPARAM in the event.

If the pen is already touching or not, SDL_SendPenTouch() will do the right
thing, so it's safe to call it even if we're already in the right state.
2025-04-29 18:53:38 -04:00
Evan Hemsley e1a41c1c97
GPU Vulkan: Add locks for layout object lookups (#12924) 2025-04-29 15:43:28 -07:00
Frank Praznik b871ac0d97 Add support for non-constrained and non-grabbing popups
By default, popups are automatically constrained to be completely within display bounds, so as not to cut off information and result in an unusable menu, or unreadable tooltip. In some cases, however, this is not wanted, so a property to toggle this behavior is added.

There are also cases where the client may not want a popup menu to implicitly grab the keyboard focus, as is the default behavior, so popup menus now respect the focusable flag/property, as well as being able to toggle focus grabbing via SDL_SetWindowFocusable().
2025-04-29 12:02:14 -04:00
Sam Lantinga 8abcc27535 Removed timeout in SDL_RunOnMainThread()
Fixes https://github.com/libsdl-org/SDL/issues/12923
2025-04-29 08:56:56 -07:00
Cameron Gutman 39d3148185 events: Fix undefined behavior when disabling some event types
Shifting a signed int left by 31 is UB.
2025-04-29 00:10:33 -05:00
expikr 510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor() 2025-04-28 09:41:44 -07:00
expikr 4779499048 Split the redraw effect to own function 2025-04-28 09:41:44 -07:00
expikr 6c172e5220 SDL_SetCursor should not skip focus check 2025-04-28 09:41:44 -07:00
Sam Lantinga 31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE
The GameCube controller has a different face button layout than the Xbox or Nintendo Switch style controllers. It has the B button on the left and the X button on the right, so we should map those to SDL_GAMEPAD_BUTTON_WEST with SDL_GAMEPAD_BUTTON_LABEL_B and SDL_GAMEPAD_BUTTON_EAST with SDL_GAMEPAD_BUTTON_LABEL_X respectively.

Fixes https://github.com/libsdl-org/SDL/issues/12847
2025-04-27 11:01:50 -07:00
expikr c4d5cc358f streamline boolean logic 2025-04-27 10:25:43 -07:00
expikr 441e7e488f invert cursor_visible to hide_cursor 2025-04-27 10:25:43 -07:00
expikr d553372682 rename cursor_shown to cursor_visible 2025-04-27 10:25:43 -07:00
Ozkan Sezer 016ba86f93 tray, unix: make pointers g_object_ref and g_object_ref_sink static
Fixes:  https://github.com/libsdl-org/SDL/issues/12908.
2025-04-27 11:34:40 -04:00
Frank Praznik 6f5892e543 cocoa: Immediately update the mouse focus when showing/hiding a popup menu
When showing or hiding a popup menu, manually check and set the focus if the new topmost window under the cursor is an SDL window. Otherwise, the focus won't be updated until the cursor is actually moved.
2025-04-27 09:38:52 -04:00
Frank Praznik 8c733d1f7b x11: Better handle XInput2 mouse tracking outside the window
There is a quirk with XInput2 mouse capture that causes a leave event to be sent if the pointer moves out->in->out, which breaks mouse tracking outside the window. If the mouse leaves the window with buttons pressed, continue tracking it until the buttons are released.
2025-04-26 11:20:37 -04:00
Ozkan Sezer 0dbf585ace fix SDL_audiocvt.c MSVC build. 2025-04-26 05:50:00 +03:00
Ryan C. Gordon af0972c33f
audio: SDL_PutAudioStreamPlanarData should take a channel count.
Fixes #12894.
2025-04-25 21:13:04 -04:00
Ryan C. Gordon 5f03cb3882
d3d12: Patched to compile with GDK builds.
Fixes #12899.
2025-04-25 20:07:35 -04:00
Ryan C. Gordon 22692e308f events: Added SDL_GetEventDescription().
Fixes #12877.
2025-04-25 19:30:05 -04:00
Sam Lantinga c2ed58db7b windows: Fix stale zoom/iconic state in WM_WINDOWPOSCHANGED handler
- IsIconic/IsZoomed must be checked after sending SDL_EVENT_WINDOW_SHOWN as that may trigger window operations if any are pending from when
  the window was hidden. e.g. the window may be shown, which triggers SDL_MaximizeWindow and a new WM_WINDOWPOSCHANGED where
  SDL_EVENT_WINDOW_MAXIMIZED is sent, then control returns to the original WM_WINDOWPOSCHANGED which would not think the window is zoomed
  and send SDL_EVENT_WINDOW_RESTORED.
2025-04-25 16:21:44 -07:00
Ryan C. Gordon faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements.
Fixes #12835.
2025-04-25 15:09:13 -04:00
Ryan C. Gordon 608f706a95 audio: Added SDL_SetAudioIterationCallbacks(). 2025-04-25 14:13:53 -04:00
Ryan C. Gordon a9bee3c0bf
pipewire: Use a more specific stream name than "Audio Stream".
This info shows up in `pw-top` ...Gnome's sound preferences (etc) would
already show something more app-specific, but this command line tool shows
specific stream names.
2025-04-25 13:03:08 -04:00
Ryan C. Gordon 2767c1a440
aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1.
Previously, we would WaitDevice first, but that would feed a silent buffer
to AAudio upfront, introducing latency. When this change was made, the
semaphore count should have been adjusted, since we're waiting on one less
buffer.

Fixes #12882.
2025-04-25 13:03:08 -04:00
Sam Lantinga 7642c0468d Log information about Wayland environment detection 2025-04-25 10:02:03 -07:00
Frank Praznik 09b2aae47e
cocoa: Popup menus always accept first click 2025-04-25 09:34:29 -04:00
Ryan C. Gordon b28449a58c
audio: Tweak SDL_GetAudioDeviceName.
- Add checks that ObtainPhysicalAudioDevice() was previously doing
  (is subsystem initialized, is device valid).
- Remove optimizations that copy string to stack to release device_hash_lock
  before SDL_GetPersistentString is called. Probably not necessary, and made
  the code more complex.
2025-04-24 22:17:13 -04:00
Sam Lantinga da3c864d4c Reset the keyboard when entering a modal loop on Windows
Fixes https://github.com/libsdl-org/SDL/issues/12876
2025-04-24 13:58:17 -07:00
expikr a82f70dc21 use GetMessagePos instead of GetCursorPos 2025-04-24 13:27:22 -07:00
expikr bfbeaca29f inline WIN_UpdateMouseCapture 2025-04-24 13:27:22 -07:00
Christoph Schied de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events
Previously, touchpad events were not reported to the application.
This patch exposes two touchpads and forwards x/y/pressure information
from the HIDAPI packet.

This fixes issue #12855
2025-04-24 13:18:24 -07:00
kiddkaffeine 5cacdf2513 Fix crash in UIKit indirect pointer handling 2025-04-24 13:04:43 -07:00
Alynne 32bbabe2a5
Add Padix Rockfire devices (#12884) 2025-04-24 11:28:37 -07:00
Robert Müller 7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation
According to the documentation and testing the `emscripten_webgl_create_context` function returns `0` on error as oppposed to a negative number. This was causing the error message to be empty when the later `emscripten_webgl_make_context_current` call fails given the invalid context.

See https://emscripten.org/docs/api_reference/html5.h.html#c.emscripten_webgl_create_context
2025-04-24 11:25:58 -07:00
Sam Lantinga fcdaff4110 Fixed compiler warning 2025-04-24 10:36:49 -07:00
expikr dd625a6763 defer clipcursor refresh unto pump finish 2025-04-24 10:36:29 -07:00