Commit Graph

574 Commits

Author SHA1 Message Date
Sam Lantinga 02ff85f2f3 Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
Sam Lantinga 4609af618a Updated logging functions for SDL3 naming convention 2024-05-16 10:22:15 -07:00
Ryan C. Gordon 5e6d85b8f0
wikiheaders: bridge wiki Category docs to the headers!
Did an initial cleanup on the headers and wrote a few pieces of documentation,
but this needs more work to fill out the documentation.
2024-05-16 11:48:23 -04:00
Sam Lantinga fbe7e2e6d3 Moved the SDL version back to SDL_version.h
Added a comment at the top of SDL.h with the current version, for informational purposes
2024-05-15 14:38:29 -07:00
Sam Lantinga 661f2fc1fc Removed the SDL_Version structure, moved SDL version to SDL.h
Inspired by https://github.com/libsdl-org/SDL/issues/9788
2024-05-15 10:43:31 -07:00
Ryan C. Gordon 62a7e419f7
wikiheaders: Automatically categorize API symbols by subsystem. 2024-05-14 13:30:42 -04:00
Petar Popovic 3baec8aab4 Renaming SDLK_QUOTEDBL to SDLK_DBLAPOSTROPHE 2024-05-14 08:46:38 -07:00
Petar Popovic 94cbaaabbf Renaming SDLK_QUOTE and SDLK_BACKQUOTE
Renaming SDLK_QUOTE to SDLK_APOSTROPHE.
Renaming SDLK_BACKQUOTE to SDLK_GRAVE.
This makes them similar to their scancode names.
2024-05-13 11:11:11 -07:00
Sam Lantinga bcbf09acde Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
The shorthand version of this function didn't allow specifying a controller name, which seems pretty important. It seems like anyone actually implementing a virtual joystick is going to want to use some of the extended functionality.
2024-05-09 14:05:58 -07:00
Ryan C. Gordon 1d2b00efe1
wikiheaders: A few fixes that the SDL2 branch exposed. 2024-05-07 14:23:19 -04:00
Ryan C. Gordon 353001e077
wikiheaders: Fixed LaTeX chapter list and symbol sorting. 2024-05-05 02:44:45 -04:00
Ryan C. Gordon b181e7b1ca
wikiheaders: LaTeX output support.
Reference Issue #9440.
2024-05-05 02:03:44 -04:00
Ryan C. Gordon 0768e0e431
wikiheaders: Fixed See Also section in --copy-to-headers.
This broke when the list bullet markdown was fixed, and then the fixed wiki
data was copied back to the headers.
2024-05-05 01:53:37 -04:00
Ryan C. Gordon a16b76cf80
wikiheaders: Markdown should use '-' for unordered lists, not '*'. 2024-05-05 01:22:45 -04:00
Anonymous Maarten 8f4cab0f83 ci: fix dmg release artifacts
- build-release.py: use absolute paths instead of resolved paths
- xcode: run the shell script with 'set -ex' for extra verbosity +
  failing when an error happens
- On macOS ci, /tmp resolves to /private/tmp, causing the shell script
  to not find the SDL3.xcframework. So don't  use /tmp.
2024-05-05 01:30:07 +02:00
Ryan C. Gordon 77f4ffcc79
wikiheaders: Don't list SDL property `#define`s below functions.
They will still generate "please refer to" pages, though.
2024-05-03 13:19:27 -04:00
Ryan C. Gordon 92bd7d99dd
wikiheaders: Deal with multiline typedefs.
This happens more than once with function pointer typedefs.

Reference Issue #9440.
2024-05-03 13:01:20 -04:00
Ryan C. Gordon 3348d0caaf
wikiheaders: Deal with SDLMAIN_DECLSPEC functions. 2024-05-03 09:31:27 -04:00
Ryan C. Gordon 9f842e9b5a
wikiheaders: Bind `#define`s below a function to it, like typedefs.
This effectively adds the property symbols for various functions to the
function's wiki page.
2024-05-02 12:49:30 -04:00
Ryan C. Gordon eb2c9e9235
wikiheaders: added `--report-coverage-gaps` to see what we aren't covering! 2024-05-01 19:58:21 -04:00
Sam Lantinga e52a2474f1 Fixed updating CMakeLists.txt with update-version.sh 2024-05-01 09:33:30 -07:00
Ryan C. Gordon 12b6c17575
wikiheaders: Generate wiki pages for defines under a typedef.
These are just there to handle cases where a user stumbles upon a symbol
and punches it into the wiki, so they don't get a 404 for it, but rather
a pointer to where that symbol is relevant.

These pages are generated in the wiki if they don't exist, and are never
overwritten, in case text has been added to them. They are also not bridged
back to the headers or added to the set of manpages.
2024-04-30 22:47:02 -04:00
Ryan C. Gordon 5481ea4cd4
wikiheaders: manpages See Also sections should specify 3 vs 3type. 2024-04-30 21:46:56 -04:00
Ryan C. Gordon 9210c68c44
wikiheaders: Manpages go in man3 directory, even if they're 3type. 2024-04-30 21:46:56 -04:00
Petar Popovic 7bfecacc02 Removing function macro SDL_TABLESIZE() 2024-04-29 13:52:48 -07:00
Ryan C. Gordon 2ee1c87eb0
wikiheaders: Fixed preprocessor line check to include `#endif`.
Reference Issue #9557.
2024-04-25 16:46:43 -04:00
Ryan C. Gordon 6b1a98e664
wikiheaders: Allow basic typedefs to pull in some preprocessor logic.
Reference Issue #9557.

This lets SDL_AudioFormat have the `#if byteorder == lilendian` section.
2024-04-25 16:44:09 -04:00
Ryan C. Gordon d29b861a76
wikiheaders: Allow blank lines in post-typedef `#define` blocks.
Reference Issue #9557.
2024-04-25 14:26:49 -04:00
Ryan C. Gordon 2fb024ab8e
wikiheaders: Defines directly following a non-struct typedef are documented.
The idea is that if you have a `typedef Uint32 MyFlags` that has a bunch of
defines that are meant to be bitflags, you can pack them into the same wiki
page automatically.

This only works with `typedef`s that are _not_ struct/union/enums, and it
only pulls in `#define` lines that immediately follow the typedef line.
Even a blank line or a comment will signal to stop including lines for
this page!
2024-04-25 03:02:27 -04:00
Ryan C. Gordon 093160904d
SDL_Keymod: Removed SDL_KMOD_RESERVED.
Fixes #9481.
2024-04-17 17:30:10 -04:00
Brick 8f6f9cadc4 Rewrote audio resampler using cubic filter interpolation
This allows using a much smaller (1.5 KB) lookup table, in exchange for a small amount of extra work per frame.

The extra work (a few extra loads/mul/adds) is negligible, and can execute in parallel.
The reduction in cache misses almost certainly outweighs any added cost.

The table is generated at runtime, and takes less than 0.02ms on my computer.
2024-04-15 11:47:18 -10:00
Petar Popovic 56e6f05440 SDL_RendererFlip rename fixes 2024-04-15 03:32:23 -10:00
Ryan C. Gordon 21bc72bef1
wikiheaders: Allow parts of the headers to be ignored.
The specific cases here were SDL_size_mul_overflow_builtin and
SDL_size_add_overflow_builtin, which are forced-inline symbols in
SDL_stdinc.h that have to exist, but aren't really part of the public API,
and thus shouldn't be exported as documentation.
2024-04-13 22:57:23 -04:00
Ryan C. Gordon 3c86af5901
wikiheaders: Add support for SDL_FORCE_INLINE functions. 2024-04-13 20:08:14 -04:00
Ryan C. Gordon 6e1ed94913
ios: Renamed APIs that referred to "iPhone" to refer to "iOS".
Macros that papered over this difference in SDL2 have been removed for SDL3.

Fixes #9527.
2024-04-13 14:30:30 -04:00
Ryan C. Gordon 98e9f361a8
winrt: Remove SDL_WinRTGetFSPathUNICODE, rename SDL_WinRTGetFSPathUTF8.
Fixes #9470.
2024-04-13 08:24:12 -04:00
Ryan C. Gordon 1e369b7f33
build-scripts/fnsince.pl: Remove SDL2-specific fixup. 2024-04-13 08:05:43 -04:00
Ryan C. Gordon 0df988389c
include: Add `\since` to all documentation that was missing it. 2024-04-11 13:34:29 -04:00
Ryan C. Gordon db39de7f63
build-scripts/fnsince.pl: Updated to use Markdown instead of MediaWiki format. 2024-04-11 13:29:04 -04:00
Ryan C. Gordon af6a4a9e38
wikiheaders: Fixed a silly logic bug. 2024-04-11 08:57:50 -04:00
Ryan C. Gordon 6ccdfffe26
wikiheaders: Fixes to manpage output for datatypes vs functions. 2024-04-11 01:03:07 -04:00
Ryan C. Gordon 5a58b3d97a
wikiheaders: Bridge basic typedefs to the wiki! 2024-04-11 00:37:11 -04:00
Petar Popovic 9b5944a14f Removing SDL_Colour macro 2024-04-09 12:25:36 -04:00
Ryan C. Gordon 645073961d
wikiheaders: Don't mangle Markdown tables in wordwrap. 2024-04-09 00:50:02 -04:00
Ryan C. Gordon a25d49c162
wikiheaders: Bridge structs, unions, and enums to the wiki! 2024-04-09 00:50:02 -04:00
Ryan C. Gordon 125bbc5e61
wikiheaders: Fixed usage of die().
(if there's a newline in the output, it won't print the line in the Perl
script where the failure happened, so fix this in places where it's used
more like an assert than error reporting.)
2024-04-09 00:50:02 -04:00
Ryan C. Gordon 34f4484f48
wikiheaders: Renamed "Related Functions" section to "See Also"
It's not all functions now!
2024-04-09 00:50:01 -04:00
Ryan C. Gordon dd2780f9fb
wikiheaders: Remove trailing whitespace from "brief" description. 2024-04-09 00:50:01 -04:00
Ryan C. Gordon a26ec343c3
wikiheaders: Bridge macros to the wiki! 2024-04-09 00:50:01 -04:00
Petar Popovic c8a066019b Renaming SDL_eventaction to SDL_EventAction 2024-04-08 14:28:52 -04:00
Ryan C. Gordon e055a9fc2d
wikiheaders.pl: Report a function's header file name. 2024-03-31 12:56:00 -04:00
Ryan C. Gordon a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions.
SDL_strcasecmp (even when calling into a C runtime) does not work with
Unicode chars, and depending on the user's locale, might not work with
even basic ASCII strings.

This implements the function from scratch, using "case-folding,"
which is a more robust method that deals with various languages. It
involves a hashtable of a few hundred codepoints that are "uppercase" and
how to map them to lowercase equivalents (possibly increasing the size of
the string in the process). The vast majority of human languages (and
Unicode) do not have letters with different cases, but still, this static
table takes about 10 kilobytes on a 64-bit machine.

Even this will fail in one known case: the Turkish 'i' folds differently
if you're writing in Turkish vs other languages. Generally this is seen as
unfortunate collateral damage in cases where you can't specify the language
in use.

In addition to case-folding the codepoints, the new functions also know how
to decode the various formats to turn them into codepoints in the first
place, instead of blindly stepping by one byte (or one wchar_t) per
character.

Also included is casefolding.txt from the Unicode Consortium and a perl
script to generate the hashtable from that text file, so we can trivially
update this if new languages are added in the future.

A simple test using the new function:

```c
 #include <SDL3/SDL.h>

 int main(void)
 {
     const char *a = "α ε η";
     const char *b = "Α Ε Η";
     SDL_Log("    strcasecmp(\"%s\", \"%s\") == %d\n", a, b, strcasecmp(a, b));
     SDL_Log("SDL_strcasecmp(\"%s\", \"%s\") == %d\n", a, b, SDL_strcasecmp(a, b));
     return 0;
 }
```

Produces:

```
INFO:     strcasecmp("α ε η", "Α Ε Η") == 32
INFO: SDL_strcasecmp("α ε η", "Α Ε Η") == 0
```

glibc strcasecmp() fails to compare a Greek lowercase string to its uppercase
equivalent, even with a UTF-8 locale, but SDL_strcasecmp() works.

Other SDL_stdinc.h functions are changed to be more consistent, which is to
say they now ignore any C runtime and often dictate that only English-based
low-ASCII works with them.

Fixes Issue #9313.
2024-03-29 15:01:40 -04:00
Sam Lantinga 96fbd10de0 Added a script to trigger the release workflow 2024-03-24 07:22:58 -07:00
Sam Lantinga 675c9f01ff Renamed releaser.py to build-release.py 2024-03-23 16:56:26 -07:00
Anonymous Maarten e19b6c0b95 Add releaser script + workflow 2024-03-23 21:41:23 +01:00
Sam Lantinga 784311c20e Fixed duplicate SDL_Version change 2024-03-18 13:59:03 -07:00
Sam Lantinga d65ae710a1 Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention 2024-03-17 12:28:11 -07:00
Ryan C. Gordon 3a344cf877
rwops: Fixed some SDL2 symbols that got missed. 2024-03-14 21:57:21 -04:00
Ryan C. Gordon fc7afa9cbf
rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. 2024-03-14 19:38:12 -04:00
Ryan C. Gordon 7d4d8ccde0
rwops: Rename everything from SDL_RWxxx to SDL_XxxRW. 2024-03-14 19:37:04 -04:00
Ryan C. Gordon 655ceb3b31
rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 2024-03-14 19:37:01 -04:00
Sam Lantinga b322d27f62 Missed SDL_NumJoystickBalls() rename in SDL_migration.cocci 2024-03-10 21:31:19 -07:00
Sam Lantinga efbbafb3f1 Re-added balls to the SDL joystick API
It turns out these were being used on Linux and at least one virtual driver was making use of them (thanks @mrfixit2001!)
2024-03-10 21:30:14 -07:00
Anonymous Maarten b5eb704fa8 cmake: we only need a C++ compiler for Android, Haiku and UWP
Our CMake script does (currently) not support NGage, Xbox One, or Xbox Series.
2024-03-11 00:27:54 +01:00
Sam Lantinga c36f773eb4 Fixed "${folder^}Activity: bad substitution" with bash 3.2 on macOS 2024-03-05 13:35:17 -08:00
Anonymous Maarten 4898505f23 cmake: add winres to the list of potential name rc compilers 2024-03-05 20:38:00 +01:00
Sam Lantinga 4189edaeb7 Uppercase the first letter of the class name to match Java conventions
Fixes https://github.com/libsdl-org/SDL/issues/8930
2024-03-03 16:57:02 -08:00
Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes.
- Always use internal qsort and bsearch implementation.
- add "_r" reentrant versions.

The reasons for always using the internal versions is that the C runtime
versions' callbacks are not mark STDCALL, so we would have add bridge
functions for them anyhow, The C runtime qsort_r/qsort_s have different
orders of arguments on different platforms, and most importantly: qsort()
isn't a stable sort, and isn't guaranteed to give the same ordering for
two objects marked as equal by the callback...as such, Visual Studio and
glibc can give different sort results for the same data set...in this
sense, having one piece of code shared on all platforms makes sense here,
for reliabillity.

bsearch does not have a standard _r version at all, and suffers from the
same SDLCALL concern. Since the code is simple and we would have to work
around the C runtime, it's easier to just go with the built-in function
and remove all the CMake C runtime tests.

Fixes #9159.
2024-03-01 08:28:12 -05:00
Sam Lantinga 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC 2024-02-12 09:54:33 -08:00
Sam Lantinga a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 2024-02-12 09:54:33 -08:00
Sam Lantinga 980c379a0b Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC 2024-02-12 09:54:33 -08:00
Sam Lantinga 1f7936d545 Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 2024-02-12 09:54:33 -08:00
Sam Lantinga 39cfb437ed Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS 2024-02-12 09:54:33 -08:00
Sam Lantinga b557c15bcf Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 2024-02-12 09:54:33 -08:00
Sam Lantinga 4f628b5b62 Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 2024-02-12 09:54:33 -08:00
Sam Lantinga fd5d761128 Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT 2024-02-12 09:54:33 -08:00
Sam Lantinga a5da7d0dd5 Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST 2024-02-12 09:54:33 -08:00
Sam Lantinga cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
Fixes https://github.com/libsdl-org/SDL/issues/9034
2024-02-09 17:42:18 -08:00
Xander a3bfd5329c Fix broken mingw i686 buildscript 2024-01-28 17:29:33 -08:00
Xander 59d7dd3615 Fix broken mingw x86_64 buildscript 2024-01-28 17:29:33 -08:00
Anonymous Maarten 44a2c4d512 Only retain SDL_* + platform macro's in rename_macros.py 2024-01-26 18:05:49 +01:00
Anonymous Maarten 33f86d81fc Add all macros from SDL2's SDL_config.h to rename_macros.py 2024-01-26 02:32:00 +01:00
Sam Lantinga b8c4ea3cd1 Don't add the FIXME for converted macros
We're pretty sure this is correct and anyone who runs this script is likely to have source control to see the differences
2024-01-24 12:38:44 -08:00
Sam Lantinga 95a67278d1 Updated documentation after 2654c52d0e 2024-01-24 11:00:13 -08:00
Ozkan Sezer 12b01ef674 rename_macros.py: fix typo for __WIN32__ 2024-01-24 20:10:00 +03:00
Anonymous Maarten 31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions
Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions
Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00
Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sylvain ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 2023-12-22 09:13:21 -08:00
Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale().
Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked()
(see #8732)
2023-12-22 02:08:49 -08:00
Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 2023-12-20 14:15:09 -08:00
Ryan C. Gordon df0fd55891
wikiheaders.pl: README files are no longer in Windows endline format. 2023-11-30 10:10:04 -05:00
Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
Now it returns an array and optional count, to match other SDL3 APIs.
2023-11-29 20:50:44 -05:00
Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
This uses the same `SDL_VerbNoun` format as the rest of SDL3, and also
adds stronger effort to invalidate cached state in the backend, so cooperation
improves with apps that are using lowlevel rendering APIs directly.

Fixes #367.
2023-11-29 14:24:26 -05:00
Ryan C. Gordon 869257a5c1
SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. 2023-11-06 19:16:38 -05:00
Sam Lantinga c2a3112b6f Added "--substring" to the help for rename_symbols.py 2023-10-23 09:14:54 -07:00
Ryan C. Gordon 9d7c57234a
audio: Cleaned out most remaining `/* */` comments for `//` style.
Fully committing to it...!

This left SDL_wave.* alone for now, since there's a ton of comments in there
and this code hasn't changed much from SDL2 so far. But as SDL2 ages out a
little more, I'll likely switch this over, too.
2023-10-18 15:39:01 -04:00
Sam Lantinga 4368f70ff9 Added properties to various SDL objects
The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
Ryan C. Gordon 8745a9949b
add-source-to-projects.pl: Fix adding files in the base src dir. 2023-10-09 19:19:01 -04:00
Ryan C. Gordon 399bc709b7
build-scripts.pl: Added add-source-to-projects.pl
This insert files to the Xcode and Visual Studio projects, so you can add
sources to the build without having to find a Mac or Windows machine with
the appropriate tools installed, and manually update four different sets of
projects across them.

This doesn't touch CMake, but you can add files to that with a text editor
(hopefully) without drama.

This, like all Perl code, is fragile. Report bugs and don't push it too hard.
2023-09-22 23:08:46 -04:00
Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 2023-09-13 23:01:28 -07:00
Ryan C. Gordon ce27363df2
wikiheaders: Sort undocumented functions.
Otherwise they appear in random order, which isn't ideal in general, but
also this breaks the wiki/header bridge because it can't produce identical
conversions per-run.
2023-09-12 09:58:10 -04:00
Anonymous Maarten b00cbd76aa wikiheaders.pl: create Unsupported.md file with list of functions undocumented in either the headers or the wiki 2023-09-06 15:51:08 -04:00
Anonymous Maarten e85206ffd8 wikiheaders.pl: add --rev= option to pass revision string
This way, git is not required anymore to calculate the git revision
2023-09-04 18:56:00 +02:00
Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
Native endian types have no LE/BE suffix
2023-09-04 09:48:44 -07:00
Brick 6a73f74b6b Rebuild full ResamplerFilter (left wing + right wing) at runtime 2023-08-25 08:43:56 -04:00
Brick fba6e1e3d3 Removed ResamplerFilterDifference
It takes 1 extra multiply to calculate the correct interpolation,
but I think the improvement in cache locality (and binary size) outweighs that.
2023-08-25 08:43:56 -04:00
Brick 47fea7f06b Used fixed-point arithmetic in ResampleAudio 2023-08-21 16:02:54 -04:00
Brick b9541b9eab Improved ResampleAudio
* filterindex2 was off-by-one
* Generate ResamplerFilter using doubles
* Transpose ResamplerFilter to improve access patterns
2023-08-21 16:02:54 -04:00
Simon McVittie efe15588d5 Relabel back paddles as left or right
The sequence order of the four paddles is not obvious, with SDL and Xbox
controllers swapping the order of P2 and P3 relative to each other.
If we group them into left and right, then it becomes more obvious.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-09 11:03:30 -07:00
Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again
The current status is stored in the SDL_rwops 'status' field to be able to determine whether a 0 return value is caused by end of file, an error, or a non-blocking source not being ready.

The functions to read sized datatypes now return SDL_bool so you can detect read errors.

Fixes https://github.com/libsdl-org/SDL/issues/6729
2023-08-07 20:36:21 -07:00
Ryan C. Gordon e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2023-08-05 19:20:14 -04:00
Ryan C. Gordon 6567285eae
SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 2023-07-30 11:56:37 -04:00
luzpaz 65e1d568ef Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r()
Fixes https://github.com/libsdl-org/SDL/issues/7914
2023-07-03 06:20:06 -07:00
Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
Fixes https://github.com/libsdl-org/SDL/issues/7903
2023-07-01 17:58:34 -07:00
Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
The SDL_WINDOW_UTILITY flag has the same functionality, and is now implemented on Windows.
2023-06-29 21:43:17 -07:00
Sam Lantinga c065a9b128 Fix some issues caught by check_stdlib_usage.py 2023-06-27 06:19:06 -07:00
Sylvain 70ccf34587 Script to detect use of stdlib function 2023-06-27 04:47:08 -07:00
Sam Lantinga 808d83dd67 Allow specifying APP_PLATFORM and APP_ABI on the command line 2023-06-21 13:49:09 -07:00
Sam Lantinga 8cf5dc9963 Build on Android targeting the arm64-v8a architecture by default
This speeds up iteration time and covers most customer devices
2023-06-20 09:18:19 -07:00
Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()

The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
2023-06-17 07:42:16 -07:00
Sam Lantinga cb73bed6eb SDL API renaming: SDL TLS functions
Fixes https://github.com/libsdl-org/SDL/issues/7743
2023-05-26 08:33:15 -07:00
Sam Lantinga e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY 2023-05-18 07:34:45 -07:00
Sam Lantinga c699f3d1d8 Updated SDL high DPI support
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.

The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.

The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.

Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.

Fixes https://github.com/libsdl-org/SDL/issues/7709
2023-05-17 12:58:00 -07:00
Sam Lantinga 9b87de258f Fixed crash in new audio channel conversion code
Each loop needs to be run num_frames times, and the source and destination pointers are incremented by the number of channels during the conversion.
2023-05-04 15:50:38 -07:00
Brick 079ae065f1 Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/7642
2023-04-28 12:08:33 -07:00
Ryan C. Gordon e5a6c24c82 audio: Redesigned audio conversion code for SDL3.
- SDL_AudioCVT is gone, even internally.
- libsamplerate is gone (I suspect our resampler is finally Good Enough).
- Cleanups and improvements to audio conversion interfaces.
- SDL_AudioStream can change its input/output format/rate/channels on the fly!
2023-04-27 18:35:15 -04:00
Sam Lantinga 2aa2fa5449 Added SDL_CreateWindowWithPosition()
It turns out there's a race condition on X11 where the window could be placed by the window manager while being placed by the application, so we need to have the initial position available at window creation.
2023-03-31 17:21:44 -07:00
Elad Lahav eca7b8e4a1 Do not look at local headers when determining features
Avoids the detection of X11 on the build machine
2023-03-27 15:33:08 -07:00
Elad Lahav 4b17cc3a46 Add CMake toolchain files 2023-03-27 15:33:08 -07:00
Sam Lantinga 1f095b9ce6 Fixed wikiheaders.pl with perl-5.10.1 (thanks @sezero!) 2023-03-24 13:57:24 -07:00
Ryan C. Gordon 586004e52a
wikiheaders.pl: Manpages shouldn't use .BI sections, it looks bad.
Reference Issue #7514.
2023-03-21 22:23:06 -07:00
Ryan C. Gordon 1b81ececd3
wikiheaders.pl: Fixed uninitialized value warning when run without arguments. 2023-03-21 21:57:12 -07:00
Anonymous Maarten 77b8edb5ad wikiheaders.pl: add --manpath argument 2023-03-21 02:19:19 +01:00
Stephen Kitt bbfd5b3fb2 Specify bash for androidbuildlibs.sh
This script relies on string indexes in parameter expansions, which
aren't suppored by /bin/sh (e.g. dash).

Based on a patch by Roflcopter4:
https://github.com/joncampbell123/dosbox-x/pull/3850

Signed-off-by: Stephen Kitt <steve@sk2.org>
2023-03-10 07:26:37 -08:00
David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt 2023-03-09 09:00:09 -08:00
Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00
Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() 2023-02-28 15:56:49 -08:00
Ryan C. Gordon 99c38268cd
wikiheaders: Sort pages before listing them in README/FrontPage.md. 2023-02-28 12:28:10 -05:00
Ryan C. Gordon 7745c9b3ae
wikiheaders: Use Windows endlines in the source, Unix in the wiki. 2023-02-28 12:28:10 -05:00
Ryan C. Gordon 6d1e14b792
wikiheaders: ignore wiki's README/FrontPage.md 2023-02-28 11:55:19 -05:00
Ryan C. Gordon 2506676f34
wikiheaders: Bridge README files in the docs directory to wiki.
Fixes #6026.
2023-02-28 11:45:47 -05:00
Ryan C. Gordon a479633455
wikiheaders: fixed wikilinks in Markdown code sections. 2023-02-27 23:08:19 -05:00
Ryan C. Gordon 5b0351a672
wikiheaders: Fix wikilinks inside code sections a little. Not perfect yet. 2023-02-24 14:29:36 -05:00
Ryan C. Gordon d748a454a8
wikiheaders: fixed see-also conversion 2023-02-24 11:45:43 -05:00
Ryan C. Gordon 5ff49955ab
wikibridge: Fixes for manpage generation from Markdown format. 2023-02-24 10:21:54 -05:00
Ryan C. Gordon 936a51d5cc
wikiheaders: Work to make the wiki exist primarily in Markdown format.
This adds a means to mass-convert the whole wiki to Markdown as a one-time
operation, and then some fixes to make --copy-to-headers correctly deal with
Markdown-formatted wiki pages.
2023-02-24 09:07:09 -05:00
Sam Lantinga 0fe1e9f3a7 Cleaned up SDL_migration.cocci, removing old SDL3 names 2023-02-22 16:44:06 -08:00
Sam Lantinga b39b7025fd SDL_GL_GetDrawableSize, SDL_Metal_GetDrawableSize, and SDL_Vulkan_GetDrawableSize can be replaced with SDL_GetWindowSizeInPixels 2023-02-13 13:11:43 -08:00
Sam Lantinga 13d9e41c3f SDL_WINDOWEVENT_SIZE_CHANGED was renamed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-02-10 06:38:14 -08:00
Sam Lantinga 449b2289c8 Remove renaming for SDL_GetDisplayDPI() 2023-02-10 06:31:09 -08:00
Sylvain 7c4ec1867b Remove some vim config lines 2023-02-10 11:00:48 +01:00
Sam Lantinga fa599c7548 Fixed SDL_GetRendererOutputSize renaming 2023-02-09 17:31:44 -08:00
Sam Lantinga 9ff15e5382 Don't change M_PI in application code, that's not an SDL symbol 2023-02-09 17:26:15 -08:00
Sam Lantinga a357021800 Use GNU sed if available
Fixes update-copyright.sh on macOS, which doesn't support the -b option.
2023-02-06 15:47:16 -08:00
Sylvain 5d1006657a SDL_migration.cocci: remove metavariable warning 2023-02-05 17:48:18 +01:00
Sylvain 85143c28b5 SDL_migration.cocci: fix syntax 2023-02-05 09:37:37 +01:00
Sam Lantinga a34a84ba98
Rename int versions of the SDL2 render functions (#7235)
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
2023-02-03 14:55:32 -08:00
Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.

By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.

Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.

SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.

The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00
Anonymous Maarten 69aede6c9e Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 2023-02-02 00:49:09 +01:00
Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Anonymous Maarten 09e2f83e17 cmake: no more SDL3_* cache variables 2023-01-31 01:59:21 +01:00
Anonymous Maarten 9cf34908a1 cmake: pass VERSION to project() + don't use SDL_VERSION 2023-01-31 01:59:21 +01:00
Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Anonymous Maarten 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 2023-01-29 19:24:48 -08:00
Sylvain 413376cdb3 migration: replace SDL_DisplayMode w and h by screen_w and screen_h 2023-01-29 12:19:09 -08:00
Sam Lantinga 31f464153d SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED 2023-01-28 10:56:38 -08:00
Sam Lantinga e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 2023-01-28 10:56:38 -08:00
Ryan C. Gordon 726d6f9422
wikiheaders: Allow markdown in the wikipreamble string.
Reference Issue #6568.
2023-01-26 14:45:57 -05:00
Anonymous Maarten 330ad80014 cocci: fix game pad event types 2023-01-25 22:02:31 +01:00
Ryan C. Gordon 01cba48d18
wikiheaders: Add a `\threadsafety` tag to document threading details.
Reference Issue #7140.
2023-01-25 12:59:25 -05:00
Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga 7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Anonymous Maarten 0770c55e8d cocci: remove SDL_INIT_NOPARACHUTE 2023-01-22 20:14:35 +01:00
Anonymous Maarten 967ebd78e6 cocci: also fix up SDL_CreateRenderer calls with non-default render indices 2023-01-22 20:04:40 +01:00
Sylvain 1a47cf5448
Revert "gen_audio_resampler_filter: Use SDL_PI_F"
This reverts commit 41221777ba.
2023-01-16 10:04:22 +01:00
Sylvain 41221777ba gen_audio_resampler_filter: Use SDL_PI_F 2023-01-16 09:24:27 +01:00
Sylvain 9eaea7d661 SDL_migration.cocci: simplify multiplicaction / division by 1 2023-01-12 20:52:37 +01:00
Sylvain 3b2e9d98df SDL_migration.cocci: migrate audio api 1.2 2023-01-12 15:01:31 +01:00
Sylvain 8bdc25f4e4 SDL_migration.cocci: set events 2023-01-12 11:56:49 +01:00
Sylvain ed1bdf32ee SDL_migration.cocci: more gamepad migration 2023-01-12 11:39:48 +01:00
Sylvain 9b0c660a03 SDL_migration: various name changes, and function removed 2023-01-12 11:08:15 +01:00
Sylvain 21e4be5a27 SDL_migration: add RW read/write 2023-01-12 10:43:08 +01:00
Sylvain efa2945502 SDL_migration.cocci: add SIMD Alloc / Free 2023-01-12 09:58:37 +01:00
Sylvain 439c0b0236 Add vulkan migration 2023-01-12 09:45:14 +01:00
Sam Lantinga 0ad22cfe37 Fixed version validation 2023-01-11 15:11:41 -08:00
Sylvain 84cd7214bd SDL_migration.cocci / rename_api.py: handle migration of enum/structure
and fix previous one in SDL_migration.cocci.
2023-01-11 23:33:14 +01:00
Sam Lantinga 9f721d492a Catch SDL_opengles2.h in rename_headers.py 2023-01-10 15:25:48 -08:00
Sam Lantinga 69b94145d3 Updated documentation for SDL_migration.cocci
Especially note that this can be installed and run in WSL on Windows
2023-01-10 07:54:18 -08:00
Anonymous Maarten c4b471bd13 Ensure training new line in cocci files 2023-01-10 16:43:15 +01:00
Anonymous Maarten ecc48b882d migration: change 2nd arg of SDL_CreateRenderer to NULL if it was -1 2023-01-10 16:11:22 +01:00