Commit Graph

3529 Commits

Author SHA1 Message Date
Ryan C. Gordon 84ecf7fd3e
docs: Add CategorySurface text. 2024-10-04 16:35:49 -04:00
SDL Wiki Bot e292d1f5ac Sync SDL3 wiki -> header 2024-10-04 20:27:58 +00:00
Sam Lantinga d5af0c7e09 Added missing parentheses 2024-10-04 13:27:13 -07:00
SDL Wiki Bot 5a60d073c0 Sync SDL3 wiki -> header 2024-10-04 20:24:40 +00:00
SDL Wiki Bot a3413e050b Sync SDL3 wiki -> header 2024-10-04 20:23:29 +00:00
Ryan C. Gordon c25423b94c
docs: Filled in some category pages. 2024-10-04 16:22:00 -04:00
Sam Lantinga a57ecad648 Fixed documentation typos 2024-10-04 13:04:27 -07:00
SDL Wiki Bot 37315110c1 Sync SDL3 wiki -> header 2024-10-04 19:50:14 +00:00
Anonymous Maarten f26dd52090 SDL_GetProcessProperties is missing a SDLCALL 2024-10-04 21:48:27 +02:00
SDL Wiki Bot 64cbf02dbf Sync SDL3 wiki -> header 2024-10-04 19:35:00 +00:00
Ryan C. Gordon ffe4e571d1
wikiheaders: regex hack to make a URL not confuse wikilink genertion. 2024-10-04 15:34:18 -04:00
SDL Wiki Bot a7e4e9219a Sync SDL3 wiki -> header 2024-10-04 19:29:06 +00:00
cosmonaut e8c852d77c GPU: re-add parens to wiki intro 2024-10-04 12:28:05 -07:00
SDL Wiki Bot f592a35439 Sync SDL3 wiki -> header 2024-10-04 18:32:44 +00:00
cosmonaut 12d007038c GPU: wiki header link typo 2024-10-04 11:31:52 -07:00
SDL Wiki Bot f275731e18 Sync SDL3 wiki -> header 2024-10-04 18:30:06 +00:00
cosmonaut f3285b01c8 GPU: Intro fixes 2024-10-04 11:29:27 -07:00
SDL Wiki Bot 93c7521dd5 Sync SDL3 wiki -> header 2024-10-04 18:22:19 +00:00
Evan Hemsley c1084bfaa3
GPU Introduction (#11062) 2024-10-04 11:21:36 -07:00
cosmonaut 21e7fa45e8 GPU: fix padding field typo 2024-10-04 10:45:47 -07:00
SDL Wiki Bot f859d69c44 Sync SDL3 wiki -> header 2024-10-04 16:14:38 +00:00
Sam Lantinga 6c64c62114 Rename SDL_BUTTON() to SDL_BUTTON_MASK()
Fixes https://github.com/libsdl-org/SDL/issues/11056
2024-10-04 09:13:59 -07:00
SDL Wiki Bot d529407ce7 Sync SDL3 wiki -> header 2024-10-04 15:58:03 +00:00
Sam Lantinga fe2880fcda Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
Fixes https://github.com/libsdl-org/SDL/issues/11055
2024-10-04 08:57:03 -07:00
Sam Lantinga 43e7ce7dfc Updated to version 3.1.3 for the preview release 2024-10-03 23:01:55 -07:00
SDL Wiki Bot ca0b1eaf5a Sync SDL3 wiki -> header 2024-10-04 05:54:33 +00:00
Sam Lantinga 93c27a6675 Fixed the documentation for consistency. 2024-10-03 22:54:05 -07:00
SDL Wiki Bot 3ae2af8aa1 Sync SDL3 wiki -> header 2024-10-04 05:53:50 +00:00
Ryan C. Gordon 9a5d5a2839 video: Improve the EGL attribute callbacks.
Now it has access to information it needs and it's clear who is reponsible
for memory management.

Fixes #11039.
2024-10-03 22:52:52 -07:00
Ryan C. Gordon 191f3ecbbc render: Restore previous policy for converting window/render coordinates.
Before this commit, it would adjust for the logical presentation settings.
Now, it works as it did before the logical presentation render target was
removed: it takes current viewport and scale into account, as well.

Fixes #10978.
2024-10-03 16:31:56 -04:00
Ethan Lee a0de6c4abf Add properties to SDL_IOStreams returned by IOFromMem 2024-10-02 22:09:09 -07:00
Ryan C. Gordon d287feaddf
render: Remove non-pointer args' const qualifiers on SDL_RenderTextureRotated.
Reference Issue #11032.
2024-10-02 15:31:20 -04:00
SDL Wiki Bot e3757f072b Sync SDL3 wiki -> header 2024-10-02 19:28:35 +00:00
Ryan C. Gordon 35b002be82
audio: Clarified SDL_GetAudioStreamQueued docs. 2024-10-02 15:27:46 -04:00
Sam Lantinga d5fe6dd627 Don't use const for non-pointer API parameters 2024-10-02 09:17:31 -04:00
Sam Lantinga 91b074beb7 Removed SDL_IPHONE_MAX_GFORCE
We no longer support interpreting the accelerometer as a joystick.

Fixes https://github.com/libsdl-org/SDL/issues/11005
2024-10-01 18:00:22 -07:00
SDL Wiki Bot 34033d5838 Sync SDL3 wiki -> header 2024-10-01 18:45:52 +00:00
Sam Lantinga eced9f58a9 Added a userdata parameter for EGL attribute callbacks
Fixes https://github.com/libsdl-org/SDL/issues/11013
2024-10-01 11:45:19 -07:00
SDL Wiki Bot 798c9574d0 Sync SDL3 wiki -> header 2024-10-01 17:46:16 +00:00
Sam Lantinga 89e68aa801 Added missing return value documentation for bsearch() 2024-10-01 10:45:32 -07:00
Sam Lantinga 4fa92d233d Include stdbool.h when using Visual Studio 2017+
Also cleaned up some incorrect return values from bool functions.
2024-10-01 09:57:59 -07:00
Anthony 5f5379dc99
Add `SDL_IsTV()` (#11004)
Moved SDL_IsAndroidTV() out of public API, to match SDL_IsAndroidTablet().

Added SDL_IsTV(), to mirror existing SDL_IsTablet().
2024-10-01 09:20:00 -07:00
SDL Wiki Bot 6bcf2f919a Sync SDL3 wiki -> header 2024-10-01 16:16:44 +00:00
Ryan C. Gordon 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
Improved the SDL_loadso.h documentation a little, too.

Fixes #11009.
2024-10-01 12:16:10 -04:00
SDL Wiki Bot f351395c46 Sync SDL3 wiki -> header 2024-10-01 15:10:40 +00:00
Sam Lantinga 3234a3b902 Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API
Also added refcount to textures so they can be retained by application code.
2024-10-01 08:10:04 -07:00
Ryan C. Gordon b4fcd1f345
pen: Corrected some documentation.
Fixes #10863.
2024-10-01 10:24:17 -04:00
Sam Lantinga e3dbd74fe7 Improved documentation for SDL_Surface fields 2024-09-30 21:34:00 -07:00
SDL Wiki Bot c16d7c87d6 Sync SDL3 wiki -> header 2024-09-30 18:18:49 +00:00
Sam Lantinga ab832f1be0 Added documentation for qsort and bsearch functions 2024-09-30 11:18:17 -07:00
SDL Wiki Bot dcc7560a5c Sync SDL3 wiki -> header 2024-09-30 17:23:50 +00:00
Evan Hemsley afdf325fb4
GPU: Add swapchain dimension out params (#11003) 2024-09-30 10:23:19 -07:00
Ryan C. Gordon 1787d6ca5c main: SDL_AppQuit() now reports the result value.
Fixes #10994.
2024-09-29 23:24:04 -04:00
SDL Wiki Bot 62938837c2 Sync SDL3 wiki -> header 2024-09-29 01:10:39 +00:00
Evan Hemsley fc242abbd2
GPU: recreate swapchain on window pixel size change event (#10985) 2024-09-28 18:09:56 -07:00
Sam Lantinga a923771978 Added SDL_murmur3_32() 2024-09-28 17:19:01 -07:00
Sam Lantinga 039148fb0e Updated check for stdbool.h
If you're building in a C99 or newer environment, we'll automatically include stdbool.h.

If you're building in a C89 or C90 environment, we'll assume that stdbool.h isn't available and define bool as an unsigned char. If you have a working stdbool.h and want SDL to use it, you can either include stdbool.h before SDL headers, or define SDL_INCLUDE_STDBOOL_H in your project.

Closes https://github.com/libsdl-org/SDL/pull/10980
2024-09-28 16:55:09 -07:00
Petar Popovic dee62e1b47 Remove trailing comma in enum 2024-09-28 17:47:37 +03:00
Ryan C. Gordon 7d21a49c9c filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int.
Fixes #10955.
2024-09-28 01:33:40 -04:00
SDL Wiki Bot 0542bbbf1a Sync SDL3 wiki -> header 2024-09-27 22:55:29 +00:00
Ryan C. Gordon 428f2f35be filesystem: SDL_CreateDirectory should make parent directories.
Fixes #10502.
2024-09-27 18:54:18 -04:00
SDL Wiki Bot 8d6b397cd8 Sync SDL3 wiki -> header 2024-09-27 21:11:58 +00:00
Sam Lantinga 3f446d8fb5 Minor cleanup 2024-09-27 14:10:46 -07:00
SDL Wiki Bot 8377cad974 Sync SDL3 wiki -> header 2024-09-27 20:50:17 +00:00
cosmonaut c39e8298b7 GPU: Document swapchain dimensions 2024-09-27 13:49:27 -07:00
SDL Wiki Bot 0e5a49542d Sync SDL3 wiki -> header 2024-09-27 20:39:24 +00:00
David Fort f32e96f5e2 clipboard: add SDL_ClipboardMimeTypes
This function allows to retrieve the available mime types without doing any
synthesizing.
2024-09-27 13:38:40 -07:00
SDL Wiki Bot 0befa7d8e9 Sync SDL3 wiki -> header 2024-09-27 20:27:48 +00:00
cosmonaut eedd2039f9 GPU: 32-bit component texture formats 2024-09-27 16:26:43 -04:00
SDL Wiki Bot 769ff47461 Sync SDL3 wiki -> header 2024-09-27 19:50:13 +00:00
Evan Hemsley 05d0656bd6
GPU: Simultaneous compute pass read-write (#10965) 2024-09-27 12:49:37 -07:00
Caleb Cornett 5ff6e8d522
GPU: Add enable_depth_clip to RasterizerState (#10964) 2024-09-27 11:18:54 -05:00
Sam Lantinga 04bb105d09 Added header for SDL_ThreadID type 2024-09-27 08:16:49 -07:00
SDL Wiki Bot c7442b04f0 Sync SDL3 wiki -> header 2024-09-27 07:30:57 +00:00
Evan Hemsley be401dd1e3
GPU: More robust error reporting (#10958)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
SDL Wiki Bot 0d593cf39a Sync SDL3 wiki -> header 2024-09-26 23:29:38 +00:00
Ryan C. Gordon f267ec7681
filesystem: Improve docs, make some promises about overwrites and file caches.
Note that SDL_FlushIO() doesn't make promises about file data sync but that
is intended to be changed in the IOStream code in a later commit.

Fixes #10886.
2024-09-26 19:29:03 -04:00
SDL Wiki Bot c1587b1eac Sync SDL3 wiki -> header 2024-09-26 23:26:52 +00:00
Sam Lantinga 125e592844 Added SDL_ShouldInit() and SDL_ShouldQuit()
These are handy functions to support thread-safe initialization and shutdown.
2024-09-26 16:26:12 -07:00
Ryan C. Gordon 4e09e58f62
include: Small clarification on directory enumeration documentation. 2024-09-26 16:39:35 -04:00
Anonymous Maarten 345cae361d Document mode parameter of SDL_GetRenderLogicalPresentation 2024-09-26 16:12:13 +02:00
SDL Wiki Bot 59d69a3ba3 Sync SDL3 wiki -> header 2024-09-26 04:21:40 +00:00
Sam Lantinga d9a7da4fac Optimized SDL_HasEvent() and SDL_HasEvents()
Also document the counting behavior of SDL_PEEKEVENT.

Fixes https://github.com/libsdl-org/SDL/issues/6209
2024-09-25 21:20:00 -07:00
SDL Wiki Bot 81644d260f Sync SDL3 wiki -> header 2024-09-25 20:31:24 +00:00
Ryan C. Gordon 122cd4db2b
include: Added `\threadsafety` notes to all SDL_render.h functions. 2024-09-25 16:30:04 -04:00
SDL Wiki Bot 276969cd58 Sync SDL3 wiki -> header 2024-09-25 20:27:11 +00:00
Ryan C. Gordon 4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set.
It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon 7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size. 2024-09-25 16:26:36 -04:00
Ryan C. Gordon 54459def69 render: Remove the logical presentation render target.
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.

Fixes #8736.
2024-09-25 16:26:36 -04:00
Petar Popovic 043c876a15 Move default colorspace aliases into enum 2024-09-23 07:37:02 -07:00
Susko3 0478a6ee3b Move endian pixel format aliases into enum
Matches the same thing in `SDL_AudioFormat`.
2024-09-22 16:34:42 -07:00
Sam Lantinga b0e528cc88 Switched ifdef from negative to positive 2024-09-21 20:12:54 -07:00
Ozkan Sezer 254b36361e Add SDL_PRILL? format specifiers specifically for long long type. 2024-09-21 23:03:50 +03:00
Sam Lantinga 6f80d47d64 Use hexidecimal code for ± 2024-09-21 10:43:34 -07:00
Petar Popovic 4392233007 Removed tabs from headers 2024-09-21 10:39:53 -07:00
SDL Wiki Bot 1f727b61f3 Sync SDL3 wiki -> header 2024-09-18 21:04:36 +00:00
Sam Lantinga 398dff7c25 Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
Ozkan Sezer 7edf7fad66 fix bool define when SDL_DEFINE_STDBOOL is defined:
it should be unsigned.
2024-09-18 12:17:22 -07:00
Ozkan Sezer ff90570a3c define SDL_DEFINE_STDBOOL for gcc < 3 2024-09-18 12:17:22 -07:00
Sam Lantinga ea640894d3 Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined 2024-09-18 10:50:52 -07:00
Sam Lantinga 32fd1878a0 Provide a definition of bool if needed for your environment 2024-09-18 10:37:11 -07:00
SDL Wiki Bot 026d3c2306 Sync SDL3 wiki -> header 2024-09-18 15:33:11 +00:00
Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
SDL Wiki Bot 9dd8859240 Sync SDL3 wiki -> header 2024-09-18 15:19:01 +00:00
Sam Lantinga bd04459cde Fix typos (thanks @qndel!)
Fix typos in comments and in one case in a returned error ("insuffient -> insufficient" fb273eb)
codespell src/ *.cpp *.h *.hpp --ignore-words-list unknwn,thid,algebric,statics,pixelX,pEvents,caf,ptd,parms,pEvent,parm,TextureRS,TE,HDA,LOD,datas,UE,xwindows,IIF
cd src; git checkout \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    libm \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    video/khronos \
    video/x11/edid.h \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
2024-09-18 08:18:26 -07:00
SDL Wiki Bot 8481d1a12b Sync SDL3 wiki -> header 2024-09-17 15:54:09 +00:00
Sam Lantinga d0edf68774 Added Uint32 versions of the atomic functions 2024-09-17 08:53:27 -07:00
Sam Lantinga 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Sam Lantinga f3e419596b Removed SDL_INIT_TIMER
This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Sam Lantinga 231ea07617 Added SDL_LogTrace() 2024-09-17 02:04:54 -07:00
SDL Wiki Bot 926d143966 Sync SDL3 wiki -> header 2024-09-16 20:12:52 +00:00
Sam Lantinga 1bbc897e48 Updated documentation for bool return type
Also updated the test CRC functions to return bool.
2024-09-16 13:12:15 -07:00
SDL Wiki Bot 4a2683e2c1 Sync SDL3 wiki -> header 2024-09-16 20:09:54 +00:00
Sam Lantinga dc639956ba Improve logging performance and make log priorities thread-safe
Fixes https://github.com/libsdl-org/SDL/issues/9679
2024-09-16 13:09:17 -07:00
SDL Wiki Bot f006d61bd1 Sync SDL3 wiki -> header 2024-09-16 17:57:51 +00:00
SDL Wiki Bot fd1fcfc951 Sync SDL3 wiki -> header 2024-09-16 17:19:42 +00:00
Caleb Cornett 9416917353
GPU: Rework MSAA (#10859) 2024-09-16 12:19:09 -05:00
Caleb Cornett 4f722d372a
GPU: Metal vertex buffer indices should grow upward (#10837) 2024-09-15 20:17:43 -05:00
Sam Lantinga 97d40b9218 Removed SDL_CleanupEnvironment() 2024-09-15 10:00:21 -07:00
SDL Wiki Bot a7f1deae8d Sync SDL3 wiki -> header 2024-09-15 16:38:38 +00:00
Sam Lantinga 28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation 2024-09-15 09:37:04 -07:00
Sam Lantinga 19243092c6 Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo
Fixes https://github.com/libsdl-org/SDL/issues/10855
2024-09-15 07:46:26 -07:00
Carl Åstholm 1f3fd65c4c cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores
This was the only API that broke the "GetNumThings" convention
used elsewhere, so renaming it helps with consistency.
Adding "logical cores" to the name also makes it a bit
more immediately obvious what the count actually represents.
2024-09-14 19:33:30 -07:00
Maia e5bd3bbcd6 add missing includes 2024-09-14 14:38:44 -07:00
Sam Lantinga 8569bde053 Fixed typo 2024-09-14 14:35:57 -07:00
SDL Wiki Bot 706aaaf280 Sync SDL3 wiki -> header 2024-09-14 20:23:16 +00:00
Ryan C. Gordon 3bc0347761
Revert "Sync SDL3 wiki -> header"
This reverts commit 35427ff9ec.
2024-09-14 16:22:16 -04:00
Ryan C. Gordon c2e4b14a82
Revert "stdinc: Added missing `\param` to SDL_CreateEnvironment."
This reverts commit 919f8d3e2b.
2024-09-14 16:22:09 -04:00
Ryan C. Gordon 11c9975caa
Revert "Sync SDL3 wiki -> header"
This reverts commit ba65767afa.
2024-09-14 16:22:00 -04:00
SDL Wiki Bot ba65767afa Sync SDL3 wiki -> header 2024-09-14 20:18:20 +00:00
Ryan C. Gordon 919f8d3e2b
stdinc: Added missing `\param` to SDL_CreateEnvironment. 2024-09-14 16:17:29 -04:00
SDL Wiki Bot 35427ff9ec Sync SDL3 wiki -> header 2024-09-14 20:11:24 +00:00
Sam Lantinga e97f636590 SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer 2024-09-14 12:27:22 -07:00
Sam Lantinga e673479449 Removed SDL_WriteProcess()
This had the unfortunate side-effect of blocking if you tried to write too much. Instead you can use SDL_GetProcessInput() and handle SDL_IO_STATUS_NOT_READY as needed.

Fixes https://github.com/libsdl-org/SDL/issues/10834
2024-09-14 11:15:50 -07:00
ritalat f6f49de134 Add convenience functions to get process IOStreams 2024-09-14 10:33:29 -07:00
Sam Lantinga aa7357a14d SDL_CreateEnvironment() fills the environment with a non-zero parameter 2024-09-14 10:29:02 -07:00
Sam Lantinga 76c469910e Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN 2024-09-14 10:29:02 -07:00
Sam Lantinga 90e01040c5 Added thread-safe environment functions
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.

As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Ethan Lee 16ff7503b7 gpu: Update GPU support queries to better match naming conventions 2024-09-13 23:08:44 -04:00
SDL Wiki Bot d21c1de651 Sync SDL3 wiki -> header 2024-09-13 22:20:35 +00:00
Semphris 9eea8234e6 Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
Sam Lantinga 6c83491116 Added SDL_FlushIO()
Also added SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER and refactored the internal API to be able to create SDL_IOStream objects from native file handles.
2024-09-13 15:19:32 -07:00
Sam Lantinga 93caf1cd21 Fixed typo 2024-09-13 14:59:52 -07:00
SDL Wiki Bot 1c5b063ade Sync SDL3 wiki -> header 2024-09-13 20:56:16 +00:00
Sam Lantinga f1d0a71629 Fixed the documentation for SDL_SetError() 2024-09-13 13:54:54 -07:00
SDL Wiki Bot d483886ec5 Sync SDL3 wiki -> header 2024-09-13 19:32:14 +00:00
Carl Åstholm 7d94bf528d stdlib: Document SDL_strtox functions 2024-09-13 12:30:58 -07:00
Carl Åstholm fb82772fb3 stdlib: Rewrite SDL_strtoull impl 2024-09-13 12:30:58 -07:00
Carl Åstholm 4efbe1ca28 stdlib: Assert that signed integers use two's complement arithmetic 2024-09-13 12:30:58 -07:00
Carl Åstholm fd53b3e112 stdlib: Rewrite SDL_wcstol impl
SDL_wcstol should now fully adhere to the libc spec.
2024-09-13 12:30:58 -07:00
Anonymous Maarten ee65176eec SDL_test: add SDLTest_LogEscapedString 2024-09-13 20:52:32 +02:00
Ethan Lee 0160e9eac6 gpu: Add SDL_QueryGPUSupport 2024-09-13 13:42:07 -04:00
SDL Wiki Bot 262ffa27e7 Sync SDL3 wiki -> header 2024-09-13 16:30:11 +00:00
Ethan Lee 96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 2024-09-13 12:29:40 -04:00
Ethan Lee 371cfaf8fe gpu: Implement support for SDL_GPU_DISABLED 2024-09-13 10:32:12 -04:00
SDL Wiki Bot d3932b1ba2 Sync SDL3 wiki -> header 2024-09-12 23:03:48 +00:00
Caleb Cornett a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription (#10811) 2024-09-12 18:02:39 -05:00
Evan Hemsley 66489f91bb
GPU: Cube Arrays (#10800)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
SDL Wiki Bot f8d4c49264 Sync SDL3 wiki -> header 2024-09-12 14:11:07 +00:00
Caleb Cornett d5e1385c91 Fixed typos in SDL_gpu.h 2024-09-12 09:10:20 -05:00
SDL Wiki Bot 6e2f2428ba Sync SDL3 wiki -> header 2024-09-12 06:31:07 +00:00
Caleb Cornett ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls (#10803) 2024-09-11 23:30:14 -07:00
Sam Lantinga b15fab0207 Fixed typo in SDL_dialog.h 2024-09-11 17:35:23 -07:00
cosmonaut d62e3c3791 Fix SDL_GPUShaderFormat flag values
Fixes #10797
2024-09-11 15:40:13 -07:00
Sam Lantinga 77c569496d SDL_GPUShaderFormat isn't an enum anymore 2024-09-11 09:32:17 -07:00
Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values
Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
SDL Wiki Bot eeb465e2fc Sync SDL3 wiki -> header 2024-09-11 02:20:48 +00:00
Evan Hemsley 2b8a349b26
Add SDL_BindGPUComputeSamplers (#10778)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Evan Hemsley 0b6f993dea
GPU: Zero-init handling (#10786) 2024-09-10 18:17:08 -07:00
Sam Lantinga 817f1b3da8 Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0"
This reverts commit b51c6551d6.
2024-09-10 09:22:49 -07:00
Sam Lantinga b51c6551d6 Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0
This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
2024-09-10 08:37:52 -07:00
Sam Lantinga 4eb4370500 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 2024-09-09 15:46:26 -07:00
SDL Wiki Bot 68c61ff3a8 Sync SDL3 wiki -> header 2024-09-09 21:01:45 +00:00
Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
SDL Wiki Bot 7d1bbae6b2 Sync SDL3 wiki -> header 2024-09-09 20:51:57 +00:00
Carl Åstholm af37056c0d stdinc: Fix typos and reword comments about aliasing 2024-09-09 13:51:16 -07:00
Carl Åstholm 8eb194b6f8 stdinc: Document number parsing APIs 2024-09-09 13:51:16 -07:00
Carl Åstholm eda459ac49 stdinc: Fix up some printf definitions 2024-09-09 13:51:16 -07:00
Carl Åstholm d6caf2abe7 Remove SDL_RESTRICT in favor of doc comments 2024-09-09 13:51:16 -07:00
Carl Åstholm 731939fca1 stdinc: Document memcpy APIs 2024-09-09 13:51:16 -07:00
Carl Åstholm 8cea4bd3c9 stdinc: Document memory allocation APIs 2024-09-09 13:51:16 -07:00
Simon McVittie 7713a7eec7 x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.

A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-09 12:27:54 -07:00
Ryan C. Gordon 412a8244b6 audio: Make system-specific audio format types part of SDL_AudioFormat.
This keeps them all in the same place, and merges them into the documentation.
2024-09-09 15:17:18 -04:00
cosmonaut d3091b9538 Remove SDL_GPUDepthStencilValue struct 2024-09-09 10:55:05 -07:00
Evan Hemsley 668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture (#10767) 2024-09-09 10:19:52 -07:00
SDL Wiki Bot 6e885d9619 Sync SDL3 wiki -> header 2024-09-09 06:56:45 +00:00
SDL Wiki Bot 301f3ffa9d Sync SDL3 wiki -> header 2024-09-09 06:50:28 +00:00
Ryan C. Gordon 050aa4d084
include: Filling in more documentation gaps. 2024-09-09 02:49:43 -04:00
Maia 0da2bd49c8 Remove unused includes. This only removes includes that aren't used at all, not even in comments. 2024-09-08 17:11:23 -07:00
Sam Lantinga 7df1caba7c Clarified that the contents of new textures aren't defined. 2024-09-08 07:23:17 -07:00
Anonymous Maarten ac0b1b207f SDL_hints: fix gpu direct3d11 driver name in documentation
This was renamed in b17ca32d8c
2024-09-08 15:56:17 +02:00
SDL Wiki Bot 1ba99c53d4 Sync SDL3 wiki -> header 2024-09-08 04:22:26 +00:00
SDL Wiki Bot 2b77b2e4ef Sync SDL3 wiki -> header 2024-09-08 04:18:26 +00:00
Ryan C. Gordon 4f6e81cf62
include: Fixed up some minor documentation gaps. 2024-09-08 00:17:53 -04:00
SDL Wiki Bot 7ec998819d Sync SDL3 wiki -> header 2024-09-07 23:13:46 +00:00
Maia fd6056307f fix trailing doc comments 2024-09-07 09:11:13 -07:00
cosmonaut 1a13acac09 Always blit to the swapchain in GPU_RenderPresent
Fixes #10744
2024-09-07 08:43:02 -07:00
Maia fa892d15b7 include files with required types directly 2024-09-07 08:37:46 -07:00
SDL Wiki Bot e9c7b36fbd Sync SDL3 wiki -> header 2024-09-07 15:30:40 +00:00
Evan Hemsley 68a9991ec9
GPU: Document structs (#10742) 2024-09-07 08:29:14 -07:00
Sam Lantinga a01e8a5e10 The GPU log category ate one of the SDL reserved categories
Fixes https://github.com/libsdl-org/SDL/issues/10739
2024-09-07 07:54:13 -07:00
SDL Wiki Bot f42da35ef9 Sync SDL3 wiki -> header 2024-09-06 23:39:48 +00:00
Caleb Cornett 9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions (#10730)
---------

Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Ryan C. Gordon 845855d657
Revert "stdinc: Document more symbols."
This reverts commit c93f76436f.

This looked better with the #defines attached to the typedef symbols.
2024-09-06 15:33:27 -04:00
Ryan C. Gordon c93f76436f
stdinc: Document more symbols. 2024-09-06 15:30:56 -04:00
Ryan C. Gordon 73b294cb1c
SDL_platform_defines.h: Added documentation, and a little whitespace.
wikiheaders needs the documentation in the first row of the line, at least
currently, so I've only indented things I could get away with, but it might
be a little easier to follow the preprocessor logic now.
2024-09-06 15:09:29 -04:00
Ryan C. Gordon ac08dde1b2 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 2024-09-06 13:28:39 -04:00
Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Anonymous Maarten 360bc667a8 SDL_Log: restore SDL2's SDL_LogCategory order 2024-09-06 17:40:59 +02:00
Anonymous Maarten 26728c321f SDL_test: add include for SDLTest_CommonState 2024-09-06 14:23:08 +02:00
Anonymous Maarten b4c3df1189 SDL_test: whitespace header fixes 2024-09-06 14:19:05 +02:00
Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention
This is needed when using a pre-built static SDL3_test library.
2024-09-06 14:19:05 +02:00
SDL Wiki Bot e7969553f8 Sync SDL3 wiki -> header 2024-09-06 02:17:29 +00:00
Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future
We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
2024-09-05 19:16:00 -07:00
Anonymous Maarten 102b3b480b SDL_test: move argument parsing into SDL_test 2024-09-06 03:06:40 +02:00
Anonymous Maarten 09af4a8086 SDL_test: make argument parsing extendable 2024-09-06 03:06:40 +02:00
Anonymous Maarten 872608b8af Don't allocate in SDLTest_GenerateRunSeed 2024-09-06 03:06:40 +02:00
Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests 2024-09-06 03:06:40 +02:00
SDL Wiki Bot 741c04b339 Sync SDL3 wiki -> header 2024-09-05 23:36:17 +00:00
Anonymous Maarten baa1a5e2f4 Add SDL_strpbrk 2024-09-06 01:35:43 +02:00
Anonymous Maarten 55934bc85e include: add SDL_RESTRICT for restricted pointer aliasing 2024-09-06 01:35:43 +02:00
Caleb Cornett 2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 2024-09-05 17:41:23 -05:00
Sam Lantinga 04a732881a Add a test to verify structure alignment 2024-09-05 15:27:56 -07:00
SDL Wiki Bot 22aeb1bbba Sync SDL3 wiki -> header 2024-09-05 19:23:35 +00:00
Frank Praznik a46e7027ce video: Allow setting the parents of toplevel windows
Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.

Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
SDL Wiki Bot af4c6682ce Sync SDL3 wiki -> header 2024-09-05 16:59:20 +00:00
cosmonaut cba5ccb9cf GPU: Fix documentation formatting 2024-09-05 09:57:54 -07:00
Evan Hemsley 42a0df91bf
Add padding for non-32-bit-aligned types in structs (#10701) 2024-09-05 09:52:57 -07:00
Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
Quinn X. J. f61d4db39a GPU: `colorAttachmentDescriptions` should be `const`
The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00
SDL Wiki Bot 249a74e436 Sync SDL3 wiki -> header 2024-09-05 01:25:36 +00:00
Evan Hemsley 1c8c014481
GPU: Document opaque handles and enums (#10700) 2024-09-04 18:24:11 -07:00
Evan Hemsley 1788be8547
GPU: Add const to some function parameters (#10694) 2024-09-04 13:53:41 -07:00
Ozkan Sezer f317581c91 SDL_log.h: Use ASCII characters.
(was missed in commit 7ca676aeed for issue #10636)
2024-09-04 14:56:40 +03:00
Sam Lantinga 7ca676aeed Use ASCII characters in SDL source and headers
Fixes https://github.com/libsdl-org/SDL/issues/10636
2024-09-03 12:52:27 -07:00
Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.

Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Sam Lantinga 73898a0a64 Renamed NDA platform constants to "PRIVATE" 2024-09-02 21:00:34 -07:00
Caleb Cornett b233beca47 GPU: Minor documentation cleanup 2024-09-02 18:01:43 -07:00
SDL Wiki Bot 19fb43b94f Sync SDL3 wiki -> header 2024-09-03 00:19:03 +00:00
Sam Lantinga 46ffa82f4e Added SDL_ALPHA_OPAQUE_FLOAT and SDL_ALPHA_TRANSPARENT_FLOAT
Fixes https://github.com/libsdl-org/SDL/issues/10684
2024-09-02 17:17:48 -07:00
Sam Lantinga 18c46a3313 Fixed SDL_pen.h for SDL3 bit flag conventions 2024-09-02 17:17:48 -07:00
Sam Lantinga eacf119923 Renamed SDL_size_add_overflow() and SDL_size_mul_overflow() 2024-09-02 17:17:48 -07:00
Andrei Alexeyev fb7245fb93
GPU: Add support for more texture formats (#10641) 2024-09-02 19:14:48 -05:00
Caleb Cornett f405def691
Change GPU flag enums to defines (#10681) 2024-09-02 15:19:43 -07:00
Petar Popovic 1751e127c8 Removed trailing commas in enums 2024-09-01 06:23:20 -07:00
Maia 35ebaf4a45 Fix multiple definitions of SDL_assert* when SDL_WIKI_DOCUMENTATION_SECTION is defined 2024-08-31 20:08:36 -07:00
Petar Popovic 0f59d2f8c9 SDL_test_memory.h: Added void to function prototype 2024-08-31 20:03:25 -07:00
Petar Popovic d1739ce3a8 Added headers to some SDL_test_*.h files 2024-08-31 11:56:27 -07:00
Sam Lantinga 92d1689eb4 Added missing SDL_begin_code.h and SDL_close_code.h to SDL_gpu.h 2024-08-31 10:02:46 -07:00