Anonymous Maarten
ee65176eec
SDL_test: add SDLTest_LogEscapedString
2024-09-13 20:52:32 +02:00
Ethan Lee
0160e9eac6
gpu: Add SDL_QueryGPUSupport
2024-09-13 13:42:07 -04:00
SDL Wiki Bot
262ffa27e7
Sync SDL3 wiki -> header
2024-09-13 16:30:11 +00:00
Ethan Lee
96e147b2b9
gpu: Rework driver name queries, add GetGPUShaderFormats
2024-09-13 12:29:40 -04:00
Ethan Lee
371cfaf8fe
gpu: Implement support for SDL_GPU_DISABLED
2024-09-13 10:32:12 -04:00
SDL Wiki Bot
d3932b1ba2
Sync SDL3 wiki -> header
2024-09-12 23:03:48 +00:00
Caleb Cornett
a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription ( #10811 )
2024-09-12 18:02:39 -05:00
Evan Hemsley
66489f91bb
GPU: Cube Arrays ( #10800 )
...
---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
SDL Wiki Bot
f8d4c49264
Sync SDL3 wiki -> header
2024-09-12 14:11:07 +00:00
Caleb Cornett
d5e1385c91
Fixed typos in SDL_gpu.h
2024-09-12 09:10:20 -05:00
SDL Wiki Bot
6e2f2428ba
Sync SDL3 wiki -> header
2024-09-12 06:31:07 +00:00
Caleb Cornett
ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls ( #10803 )
2024-09-11 23:30:14 -07:00
Sam Lantinga
b15fab0207
Fixed typo in SDL_dialog.h
2024-09-11 17:35:23 -07:00
cosmonaut
d62e3c3791
Fix SDL_GPUShaderFormat flag values
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Fixes #10797
2024-09-11 15:40:13 -07:00
Sam Lantinga
77c569496d
SDL_GPUShaderFormat isn't an enum anymore
2024-09-11 09:32:17 -07:00
Sam Lantinga
37c9fb490e
Changed enums to use XXX_COUNT for the count or number of values
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Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
SDL Wiki Bot
eeb465e2fc
Sync SDL3 wiki -> header
2024-09-11 02:20:48 +00:00
Evan Hemsley
2b8a349b26
Add SDL_BindGPUComputeSamplers ( #10778 )
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---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Evan Hemsley
0b6f993dea
GPU: Zero-init handling ( #10786 )
2024-09-10 18:17:08 -07:00
Sam Lantinga
817f1b3da8
Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0"
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This reverts commit b51c6551d6 .
2024-09-10 09:22:49 -07:00
Sam Lantinga
b51c6551d6
Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0
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This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
2024-09-10 08:37:52 -07:00
Sam Lantinga
4eb4370500
SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values
2024-09-09 15:46:26 -07:00
SDL Wiki Bot
68c61ff3a8
Sync SDL3 wiki -> header
2024-09-09 21:01:45 +00:00
Sam Lantinga
6fc6e3dc7e
Use SDL_bool where appropriate in SDL events
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This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.
Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
SDL Wiki Bot
7d1bbae6b2
Sync SDL3 wiki -> header
2024-09-09 20:51:57 +00:00
Carl Åstholm
af37056c0d
stdinc: Fix typos and reword comments about aliasing
2024-09-09 13:51:16 -07:00
Carl Åstholm
8eb194b6f8
stdinc: Document number parsing APIs
2024-09-09 13:51:16 -07:00
Carl Åstholm
eda459ac49
stdinc: Fix up some printf definitions
2024-09-09 13:51:16 -07:00
Carl Åstholm
d6caf2abe7
Remove SDL_RESTRICT in favor of doc comments
2024-09-09 13:51:16 -07:00
Carl Åstholm
731939fca1
stdinc: Document memcpy APIs
2024-09-09 13:51:16 -07:00
Carl Åstholm
8cea4bd3c9
stdinc: Document memory allocation APIs
2024-09-09 13:51:16 -07:00
Simon McVittie
7713a7eec7
x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
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On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.
A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-09 12:27:54 -07:00
Ryan C. Gordon
412a8244b6
audio: Make system-specific audio format types part of SDL_AudioFormat.
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This keeps them all in the same place, and merges them into the documentation.
2024-09-09 15:17:18 -04:00
cosmonaut
d3091b9538
Remove SDL_GPUDepthStencilValue struct
2024-09-09 10:55:05 -07:00
Evan Hemsley
668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture ( #10767 )
2024-09-09 10:19:52 -07:00
SDL Wiki Bot
6e885d9619
Sync SDL3 wiki -> header
2024-09-09 06:56:45 +00:00
SDL Wiki Bot
301f3ffa9d
Sync SDL3 wiki -> header
2024-09-09 06:50:28 +00:00
Ryan C. Gordon
050aa4d084
include: Filling in more documentation gaps.
2024-09-09 02:49:43 -04:00
Maia
0da2bd49c8
Remove unused includes. This only removes includes that aren't used at all, not even in comments.
2024-09-08 17:11:23 -07:00
Sam Lantinga
7df1caba7c
Clarified that the contents of new textures aren't defined.
2024-09-08 07:23:17 -07:00
Anonymous Maarten
ac0b1b207f
SDL_hints: fix gpu direct3d11 driver name in documentation
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This was renamed in b17ca32d8c
2024-09-08 15:56:17 +02:00
SDL Wiki Bot
1ba99c53d4
Sync SDL3 wiki -> header
2024-09-08 04:22:26 +00:00
SDL Wiki Bot
2b77b2e4ef
Sync SDL3 wiki -> header
2024-09-08 04:18:26 +00:00
Ryan C. Gordon
4f6e81cf62
include: Fixed up some minor documentation gaps.
2024-09-08 00:17:53 -04:00
SDL Wiki Bot
7ec998819d
Sync SDL3 wiki -> header
2024-09-07 23:13:46 +00:00
Maia
fd6056307f
fix trailing doc comments
2024-09-07 09:11:13 -07:00
cosmonaut
1a13acac09
Always blit to the swapchain in GPU_RenderPresent
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Fixes #10744
2024-09-07 08:43:02 -07:00
Maia
fa892d15b7
include files with required types directly
2024-09-07 08:37:46 -07:00
SDL Wiki Bot
e9c7b36fbd
Sync SDL3 wiki -> header
2024-09-07 15:30:40 +00:00
Evan Hemsley
68a9991ec9
GPU: Document structs ( #10742 )
2024-09-07 08:29:14 -07:00
Sam Lantinga
a01e8a5e10
The GPU log category ate one of the SDL reserved categories
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Fixes https://github.com/libsdl-org/SDL/issues/10739
2024-09-07 07:54:13 -07:00
SDL Wiki Bot
f42da35ef9
Sync SDL3 wiki -> header
2024-09-06 23:39:48 +00:00
Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions ( #10730 )
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---------
Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Ryan C. Gordon
845855d657
Revert "stdinc: Document more symbols."
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This reverts commit c93f76436f .
This looked better with the #defines attached to the typedef symbols.
2024-09-06 15:33:27 -04:00
Ryan C. Gordon
c93f76436f
stdinc: Document more symbols.
2024-09-06 15:30:56 -04:00
Ryan C. Gordon
73b294cb1c
SDL_platform_defines.h: Added documentation, and a little whitespace.
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wikiheaders needs the documentation in the first row of the line, at least
currently, so I've only indented things I could get away with, but it might
be a little easier to follow the preprocessor logic now.
2024-09-06 15:09:29 -04:00
Ryan C. Gordon
ac08dde1b2
windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`.
2024-09-06 13:28:39 -04:00
Ryan C. Gordon
154452a726
winrt: Removed WinRT/Windows Phone/UWP support.
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Fixes #10724 .
2024-09-06 13:28:39 -04:00
Anonymous Maarten
360bc667a8
SDL_Log: restore SDL2's SDL_LogCategory order
2024-09-06 17:40:59 +02:00
Anonymous Maarten
26728c321f
SDL_test: add include for SDLTest_CommonState
2024-09-06 14:23:08 +02:00
Anonymous Maarten
b4c3df1189
SDL_test: whitespace header fixes
2024-09-06 14:19:05 +02:00
Anonymous Maarten
db96ddca34
SDL_test: use SDLCALL calling convention
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This is needed when using a pre-built static SDL3_test library.
2024-09-06 14:19:05 +02:00
SDL Wiki Bot
e7969553f8
Sync SDL3 wiki -> header
2024-09-06 02:17:29 +00:00
Sam Lantinga
702ed83f72
Initialize interface structures so they can be extended in the future
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We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
2024-09-05 19:16:00 -07:00
Anonymous Maarten
102b3b480b
SDL_test: move argument parsing into SDL_test
2024-09-06 03:06:40 +02:00
Anonymous Maarten
09af4a8086
SDL_test: make argument parsing extendable
2024-09-06 03:06:40 +02:00
Anonymous Maarten
872608b8af
Don't allocate in SDLTest_GenerateRunSeed
2024-09-06 03:06:40 +02:00
Anonymous Maarten
2f4b2df595
SDL_test: pass data pointer to unit tests
2024-09-06 03:06:40 +02:00
SDL Wiki Bot
741c04b339
Sync SDL3 wiki -> header
2024-09-05 23:36:17 +00:00
Anonymous Maarten
baa1a5e2f4
Add SDL_strpbrk
2024-09-06 01:35:43 +02:00
Anonymous Maarten
55934bc85e
include: add SDL_RESTRICT for restricted pointer aliasing
2024-09-06 01:35:43 +02:00
Caleb Cornett
2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference ( #10704 )
2024-09-05 17:41:23 -05:00
Sam Lantinga
04a732881a
Add a test to verify structure alignment
2024-09-05 15:27:56 -07:00
SDL Wiki Bot
22aeb1bbba
Sync SDL3 wiki -> header
2024-09-05 19:23:35 +00:00
Frank Praznik
a46e7027ce
video: Allow setting the parents of toplevel windows
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Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.
Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
SDL Wiki Bot
af4c6682ce
Sync SDL3 wiki -> header
2024-09-05 16:59:20 +00:00
cosmonaut
cba5ccb9cf
GPU: Fix documentation formatting
2024-09-05 09:57:54 -07:00
Evan Hemsley
42a0df91bf
Add padding for non-32-bit-aligned types in structs ( #10701 )
2024-09-05 09:52:57 -07:00
Sam Lantinga
387774ab8a
Build config flags are either defined or undefined, never 0
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This is for consistency with CMake build configuration
Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
Quinn X. J.
f61d4db39a
GPU: `colorAttachmentDescriptions` should be `const`
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The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00
SDL Wiki Bot
249a74e436
Sync SDL3 wiki -> header
2024-09-05 01:25:36 +00:00
Evan Hemsley
1c8c014481
GPU: Document opaque handles and enums ( #10700 )
2024-09-04 18:24:11 -07:00
Evan Hemsley
1788be8547
GPU: Add const to some function parameters ( #10694 )
2024-09-04 13:53:41 -07:00
Ozkan Sezer
f317581c91
SDL_log.h: Use ASCII characters.
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(was missed in commit 7ca676aeed for issue #10636 )
2024-09-04 14:56:40 +03:00
Sam Lantinga
7ca676aeed
Use ASCII characters in SDL source and headers
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Fixes https://github.com/libsdl-org/SDL/issues/10636
2024-09-03 12:52:27 -07:00
Sam Lantinga
575d9cda6f
The parameter to SDL_AppEvent() should be non-const
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This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.
Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Sam Lantinga
73898a0a64
Renamed NDA platform constants to "PRIVATE"
2024-09-02 21:00:34 -07:00
Caleb Cornett
b233beca47
GPU: Minor documentation cleanup
2024-09-02 18:01:43 -07:00
SDL Wiki Bot
19fb43b94f
Sync SDL3 wiki -> header
2024-09-03 00:19:03 +00:00
Sam Lantinga
46ffa82f4e
Added SDL_ALPHA_OPAQUE_FLOAT and SDL_ALPHA_TRANSPARENT_FLOAT
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Fixes https://github.com/libsdl-org/SDL/issues/10684
2024-09-02 17:17:48 -07:00
Sam Lantinga
18c46a3313
Fixed SDL_pen.h for SDL3 bit flag conventions
2024-09-02 17:17:48 -07:00
Sam Lantinga
eacf119923
Renamed SDL_size_add_overflow() and SDL_size_mul_overflow()
2024-09-02 17:17:48 -07:00
Andrei Alexeyev
fb7245fb93
GPU: Add support for more texture formats ( #10641 )
2024-09-02 19:14:48 -05:00
Caleb Cornett
f405def691
Change GPU flag enums to defines ( #10681 )
2024-09-02 15:19:43 -07:00
Petar Popovic
1751e127c8
Removed trailing commas in enums
2024-09-01 06:23:20 -07:00
Maia
35ebaf4a45
Fix multiple definitions of SDL_assert* when SDL_WIKI_DOCUMENTATION_SECTION is defined
2024-08-31 20:08:36 -07:00
Petar Popovic
0f59d2f8c9
SDL_test_memory.h: Added void to function prototype
2024-08-31 20:03:25 -07:00
Petar Popovic
d1739ce3a8
Added headers to some SDL_test_*.h files
2024-08-31 11:56:27 -07:00
Sam Lantinga
92d1689eb4
Added missing SDL_begin_code.h and SDL_close_code.h to SDL_gpu.h
2024-08-31 10:02:46 -07:00
Sam Lantinga
60760b9abb
Sort headers in SDL_gpu.h
2024-08-31 10:00:11 -07:00