Commit Graph

23 Commits

Author SHA1 Message Date
Lucas Murray cc24518c41 render: Update GPU backend to use the new present workflow 2024-12-27 17:11:55 -08:00
Sam Lantinga 969f03d9f0 Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
Fixes https://github.com/libsdl-org/SDL/issues/11600
2024-12-23 16:51:43 -08:00
Sam Lantinga 61511c48a4 SDL_HashTable is now optionally thread-safe
Fixes https://github.com/libsdl-org/SDL/issues/11635
2024-12-12 14:39:53 -08:00
Evan Hemsley 119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) 2024-11-12 10:55:21 -08:00
Sam Lantinga 87dade4421 Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer
Fixes https://github.com/libsdl-org/SDL/issues/11393
2024-11-01 18:38:42 -07:00
Sam Lantinga e2254b1045 Added color scale info for the GPU renderer TODO item 2024-10-20 18:38:02 -07:00
Sam Lantinga 97f1da73da Rename GPU properties for consistency 2024-10-15 15:36:26 -07:00
Sam Lantinga 3234a3b902 Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
cosmonaut 3eab599977 just force the barrier on UpdateTexture actually 2024-09-30 19:47:27 -07:00
cosmonaut e17741a6cb Render GPU: Only cycle on update if entire texture is replaced 2024-09-30 19:47:27 -07:00
Sam Lantinga 45ad763de5 Disable backface culling and use a constant rectangle winding order.
This makes it so we don't have to surface the rectangle winding order for applications that want to use the raw geometry API.
2024-09-30 19:12:02 -07:00
Evan Hemsley afdf325fb4
GPU: Add swapchain dimension out params (#11003) 2024-09-30 10:23:19 -07:00
Sam Lantinga 0e45b824e3 renderer: always update the output pixel size at startup
Fixes https://github.com/libsdl-org/SDL/issues/10990
2024-09-29 05:22:28 -07:00
Evan Hemsley 66f6b40c92
Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984) 2024-09-28 18:01:16 -07:00
Evan Hemsley be401dd1e3
GPU: More robust error reporting (#10958)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
Ryan C. Gordon bf7a48cdcc render/gpu: Change some memcpy calls to SDL_memcpy. 2024-09-25 16:26:36 -04:00
Simon McVittie 23f855a970 render: Integrate fix-shaders.sh into build-shaders.sh
By writing the fxc and dxc output to a temporary file and then
converting that temporary file to the desired filename, we avoid
the incompatible semantics of sed -i on GNU systems (sed -i does not
create a backup filename, and does not take an argument unless it is
"bundled") and macOS (sed -i requires an argument, possibly empty).

Resolves: https://github.com/libsdl-org/SDL/issues/10878
Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-18 10:38:59 -07:00
Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Simon McVittie 4b3058d58d render: Don't try to rebuild D3D11, D3D12, Metal shaders without spirv-cross
Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-17 07:43:37 -07:00
Simon McVittie 13500bbf50 render: Fix detection of fxc, dxc in build-shaders.sh
We want `$USE_FXC` to default to the result of evaluating the variable
`$HAVE_FXC`, not the literal string `HAVE_FXC`, and the same for dxc.

Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-17 07:43:37 -07:00
Ethan Lee 96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 2024-09-13 12:29:40 -04:00
Caleb Cornett a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription (#10811) 2024-09-12 18:02:39 -05:00
Sam Lantinga 4123023d3e Renamed sdlgpu to gpu 2024-09-11 08:34:51 -07:00