Commit Graph

17181 Commits

Author SHA1 Message Date
SDL Wiki Bot 262ffa27e7 Sync SDL3 wiki -> header 2024-09-13 16:30:11 +00:00
Ethan Lee 96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 2024-09-13 12:29:40 -04:00
Frank Praznik 6d92de5d3a
wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window
In some cases, such as when recreating a window during renderer initialization, a failure can leave the window in a state where the internal structure has already been freed, but the higher level window object needs to be destroyed separately. Check that the internal handle is valid before attempting to access any data during destruction.

Allows for graceful failure instead of a crash during cleanup if renderer creation fails.
2024-09-13 11:38:48 -04:00
Frank Praznik 9d9721cd4c
wayland: Fix some incorrect buffer scale calculations
Use doubles and apply an offset to account for rounding errors due to Wayland scale increments being in units of 1/120. This fixes the backbuffer size calculations with certain combinations of size/scale values, and future-proofs the Wayland backend, as 32-bit floats become increasingly error-prone with larger dimensions and/or scale factors.

The conversion formula is now point->pixel->point round trip safe as well.
2024-09-13 11:18:12 -04:00
Caleb Cornett 94436a938d GPU: Remove unused and incorrect D16 format checks from Vulkan driver 2024-09-13 10:16:02 -05:00
Caleb Cornett 5771b502f8
GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 2024-09-13 09:57:55 -05:00
Ethan Lee 371cfaf8fe gpu: Implement support for SDL_GPU_DISABLED 2024-09-13 10:32:12 -04:00
SDL Wiki Bot d3932b1ba2 Sync SDL3 wiki -> header 2024-09-12 23:03:48 +00:00
Caleb Cornett a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription (#10811) 2024-09-12 18:02:39 -05:00
poleonek 446ee3e7c5
Fix bug with SDL_ShowMessageBox not working with wayland (#10810) 2024-09-12 15:12:17 -07:00
Ryan C. Gordon b7dc30ca24
pulseaudio: Hotplug thread fixes.
This used a tiny stack, which apparently upsets Blender for various
technical reasons. Instead, just use the default stack size, which should
give it plenty of space to work.

If the thread failed to create, we would then wait on a semaphore that would
never trigger, so don't do that anymore!

Fixes #10806.
2024-09-12 17:44:14 -04:00
Ethan Lee c36982d45c vulkan: Avoid redundant commands for dynamic states 2024-09-12 16:51:32 -04:00
Evan Hemsley 66489f91bb
GPU: Cube Arrays (#10800)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
Ethan Lee 9ea0a837ae vulkan: Use a spinlock instead of a mutex for descriptor pools 2024-09-12 15:23:37 -04:00
SDL Wiki Bot f8d4c49264 Sync SDL3 wiki -> header 2024-09-12 14:11:07 +00:00
Caleb Cornett d5e1385c91 Fixed typos in SDL_gpu.h 2024-09-12 09:10:20 -05:00
SDL Wiki Bot 6e2f2428ba Sync SDL3 wiki -> header 2024-09-12 06:31:07 +00:00
Caleb Cornett ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls (#10803) 2024-09-11 23:30:14 -07:00
hwsmm 3d7e8c9bb7 Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py 2024-09-11 21:12:26 -07:00
Petar Popovic d03c7cdf17 Removing extra semicolons 2024-09-11 19:45:22 -07:00
Petar Popovic fd2a266549 Adding void to empty function prototype parenthesis 2024-09-11 19:44:52 -07:00
Sam Lantinga b15fab0207 Fixed typo in SDL_dialog.h 2024-09-11 17:35:23 -07:00
cosmonaut d62e3c3791 Fix SDL_GPUShaderFormat flag values
Fixes #10797
2024-09-11 15:40:13 -07:00
Sam Lantinga 4d135fb696 Fixed color scale when rendering to an sRGB render target 2024-09-11 14:23:58 -07:00
Sam Lantinga 3f7f6f624b testcolorspace: don't tonemap from HDR to SDR when reading pixels
Our source content is in the SDR range, so we don't need to tonemap when reading it back.
2024-09-11 14:23:58 -07:00
Sam Lantinga 4e43da684c Added texture colorspace testing 2024-09-11 14:23:58 -07:00
Sam Lantinga 86e393b523 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 2024-09-11 14:23:58 -07:00
Sam Lantinga 92255d36d4 We already have functions for converting between sRGB and linear space 2024-09-11 14:23:58 -07:00
Sam Lantinga 667a3e40e9 Use the correct namespace for structures
Otherwise the debugger may use the wrong structure definition at runtime.
2024-09-11 14:23:58 -07:00
Sam Lantinga 77c569496d SDL_GPUShaderFormat isn't an enum anymore 2024-09-11 09:32:17 -07:00
Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values
Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
Andrei Alexeyev 64f12bea4a
GPU: Remove unnecessary texture format swizzles in Vulkan (#10693) 2024-09-11 09:01:06 -07:00
Sam Lantinga 4123023d3e Renamed sdlgpu to gpu 2024-09-11 08:34:51 -07:00
Sam Lantinga c77e51c084 Use SDL_unsetenv() 2024-09-11 07:42:17 -07:00
cosmonaut 3166f91282 GPU: Defer setting blend state on D3D11 2024-09-11 00:27:36 -07:00
Petar Popovic 6fca867ffe Fix testoffscreen.c: bool literal returned from 'main' 2024-09-11 01:49:45 -04:00
SDL Wiki Bot eeb465e2fc Sync SDL3 wiki -> header 2024-09-11 02:20:48 +00:00
Evan Hemsley 2b8a349b26
Add SDL_BindGPUComputeSamplers (#10778)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Petar Popovic 323b60abf1 SDL_test_harness.c: Fix warning -Wcast-function-type-strict 2024-09-10 18:22:54 -07:00
Evan Hemsley 0b6f993dea
GPU: Zero-init handling (#10786) 2024-09-10 18:17:08 -07:00
Sam Lantinga b8dbc7086d Disable GameInput mouse and keyboard support
GameInput currently has a bug with keys stuck on focus change, and crashes on initialization on some systems, so we'll disable it until these issues are fixed.
2024-09-10 15:29:52 -07:00
Sam Lantinga 76ce83801a Removed pipewire client version check
@smcv may have found the root cause of the pipewire thread crash, so removing the pipewire client version check to re-enable use of pipewire in older container runtimes.
2024-09-10 13:05:48 -07:00
Simon McVittie 9c8c6da476 pipewire: If hotplug initialization fails, clean up any partial success
hotplug_loop_init() calls pw_context_new(), which creates a thread
internally (for the "data loop"). It also creates a thread of its own,
the `hotplug_loop`.

Both of these threads are running code from libpipewire, so before we
can allow the Pipewire library to be unloaded, we need to destroy
the context with pw_context_destroy() and destroy the `hotplug_loop`
with pw_thread_loop_destroy().

Resolves: https://github.com/libsdl-org/SDL/issues/10787
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-10 13:04:16 -07:00
Sam Lantinga 817f1b3da8 Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0"
This reverts commit b51c6551d6.
2024-09-10 09:22:49 -07:00
Sam Lantinga b51c6551d6 Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0
This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
2024-09-10 08:37:52 -07:00
Andrei Alexeyev 1e9ff723ad GPU: fix SDL_GetGPUSwapchainTextureFormat error return value 2024-09-10 08:36:57 -07:00
Sam Lantinga 640559eba6 Added migration documentation for SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa(). 2024-09-09 15:56:42 -07:00
Sam Lantinga 4eb4370500 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 2024-09-09 15:46:26 -07:00
SDL Wiki Bot 68c61ff3a8 Sync SDL3 wiki -> header 2024-09-09 21:01:45 +00:00
Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00