Commit Graph

1294 Commits

Author SHA1 Message Date
Ryan C. Gordon 615c935d11 events: Added SDL_RenderEvent.
Fixes #11465.
2024-11-22 15:01:09 -05:00
Marcin Serwin 587384756f render: use nearest pixel scaling for debug text
The debug text font is less legible when scaled linearly.
2024-11-20 18:06:53 -08:00
Sam Lantinga b43b333d25 Moved the GPU renderer to the bottom of the list
We've gotten the feedback we wanted from having it first, so we'll move the other renderers back up for the widest compatibility across devices and platforms.

Fixes https://github.com/libsdl-org/SDL/issues/11468
2024-11-15 08:32:49 -08:00
Evan Hemsley 119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) 2024-11-12 10:55:21 -08:00
Sam Lantinga 6823e3f005 Fixed gaps in scaled 9-grid texture rendering 2024-11-03 20:47:45 -08:00
Sam Lantinga 87dade4421 Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer
Fixes https://github.com/libsdl-org/SDL/issues/11393
2024-11-01 18:38:42 -07:00
Dan Ginsburg 4f160d69a6 Closes #10318 - implement Android prerotation in the Vulkan renderer 2024-10-25 14:21:29 -07:00
Ivan Epifanov 1f8b9a320c VITA: fix SDL_ShowMessageBox by using different memory type 2024-10-22 12:19:33 -07:00
Sam Lantinga 3d47877bb4 Added SDL_EVENT_RENDER_DEVICE_LOST
This is sent when the device is lost and can't be recovered.

Also fixed the vulkan renderer so it returns errors appropriately and will log and break if debug mode is enabled.
2024-10-21 13:28:40 -07:00
Ryan C. Gordon ef758d05c1
render: GetRenderViewportSize shouldn't use scale, just logical presentation.
Fixes #11076.
2024-10-21 11:17:16 -04:00
Sam Lantinga 92520c1d9b Improved D3D12 handling of unrecoverable device loss 2024-10-21 00:38:42 -07:00
Sam Lantinga 315842cf71 Fixed crashes handling D3D11/12 device lost in testsprite
You can test this using "dxcap -forcetdr"
2024-10-21 00:29:18 -07:00
Sam Lantinga e2254b1045 Added color scale info for the GPU renderer TODO item 2024-10-20 18:38:02 -07:00
Sam Lantinga dcbb2f11a8 Clamp the texture alpha and color modulation values to 0-255 2024-10-19 20:18:57 -07:00
华仔 5c1ccaefae Fixed VULKAN_UpdateViewport judgment. 2024-10-19 09:51:12 -07:00
Sam Lantinga b40ad5428b Fixed assertion at quit when the debug text was the last texture used. 2024-10-18 14:51:40 -07:00
Sam Lantinga c5e1ae4580 Only free debug_char_texture_atlas if it has been allocated
Fixes https://github.com/libsdl-org/SDL/issues/11254
2024-10-17 17:19:49 -07:00
Sam Lantinga 00f4cb308b Fixed crash if the Vulkan renderer changes swapchain image count 2024-10-17 17:19:49 -07:00
Ivan Epifanov f79f21217b VITA: fix yuv texture update 2024-10-17 07:53:26 -07:00
Sylvain 09e3af58b5 Fixed bug #10954: software renderer: examples/renderer/10-geometry missing a triangle
typo when changing return code from int to bool
2024-10-16 16:48:05 +02:00
Ivan Epifanov 860e38a3a2 VITA: fix shader color format 2024-10-16 07:43:14 -07:00
Sam Lantinga 97f1da73da Rename GPU properties for consistency 2024-10-15 15:36:26 -07:00
Ryan C. Gordon c20918b0fb render: Add SDL_RenderDebugText().
Fixes #11201.
2024-10-14 02:45:33 -04:00
Sam Lantinga 1cc85c912b Check return value of SDL_small_alloc()
Fixes https://github.com/libsdl-org/SDL/issues/8959
2024-10-13 14:07:26 -07:00
Sam Lantinga c8f5f6d47a Added SDL_DelayPrecise()
SDL_DelayNS() now passes through to the high precision OS delay function, and SDL_DelayPrecise() tries to busy wait to get as close as possible to the desired wait time.

Fixes https://github.com/libsdl-org/SDL/issues/11141
2024-10-10 08:06:18 -07:00
Petar Popovic 020fb6889c Removed unnecessary const-qualifiers in src and test files 2024-10-03 17:39:08 -04:00
Ryan C. Gordon 191f3ecbbc render: Restore previous policy for converting window/render coordinates.
Before this commit, it would adjust for the logical presentation settings.
Now, it works as it did before the logical presentation render target was
removed: it takes current viewport and scale into account, as well.

Fixes #10978.
2024-10-03 16:31:56 -04:00
Petar Popovic 3246df8bd3 Remove redundant SDL_Vulkan_GetResultString() declaration 2024-10-03 13:29:53 -07:00
Ryan C. Gordon 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
Improved the SDL_loadso.h documentation a little, too.

Fixes #11009.
2024-10-01 12:16:10 -04:00
Sam Lantinga 3234a3b902 Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API
Also added refcount to textures so they can be retained by application code.
2024-10-01 08:10:04 -07:00
Ryan C. Gordon 5136b30652
render: SDL_ConvertEventToRenderCoordinates() now handles pen events.
Reference Issue #10863.
2024-10-01 10:30:36 -04:00
cosmonaut 3eab599977 just force the barrier on UpdateTexture actually 2024-09-30 19:47:27 -07:00
cosmonaut e17741a6cb Render GPU: Only cycle on update if entire texture is replaced 2024-09-30 19:47:27 -07:00
Sam Lantinga 45ad763de5 Disable backface culling and use a constant rectangle winding order.
This makes it so we don't have to surface the rectangle winding order for applications that want to use the raw geometry API.
2024-09-30 19:12:02 -07:00
Evan Hemsley afdf325fb4
GPU: Add swapchain dimension out params (#11003) 2024-09-30 10:23:19 -07:00
Ozkan Sezer 5f304b3a47 Fix builed error after commit 0e45b824e3 due to -Wunused-variable 2024-09-29 15:40:02 +03:00
Sam Lantinga 0e45b824e3 renderer: always update the output pixel size at startup
Fixes https://github.com/libsdl-org/SDL/issues/10990
2024-09-29 05:22:28 -07:00
Evan Hemsley 66f6b40c92
Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984) 2024-09-28 18:01:16 -07:00
Evan Hemsley be401dd1e3
GPU: More robust error reporting (#10958)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
Petar Popovic 457d0edeaf Remove some extra semicolons 2024-09-26 20:01:56 +03:00
Ryan C. Gordon 3abb213083
opengl: Fixed SDL_RENDERCMD_SETDRAWCOLOR code checking the wrong variable. 2024-09-25 23:14:32 -04:00
Ryan C. Gordon 961cd51611
opengl: Removed a FIXME (this is documented as not-thread-safe now. 2024-09-25 23:14:32 -04:00
Ryan C. Gordon 4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set.
It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon 7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size. 2024-09-25 16:26:36 -04:00
Ryan C. Gordon 54459def69 render: Remove the logical presentation render target.
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.

Fixes #8736.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon bf7a48cdcc render/gpu: Change some memcpy calls to SDL_memcpy. 2024-09-25 16:26:36 -04:00
Simon McVittie 23f855a970 render: Integrate fix-shaders.sh into build-shaders.sh
By writing the fxc and dxc output to a temporary file and then
converting that temporary file to the desired filename, we avoid
the incompatible semantics of sed -i on GNU systems (sed -i does not
create a backup filename, and does not take an argument unless it is
"bundled") and macOS (sed -i requires an argument, possibly empty).

Resolves: https://github.com/libsdl-org/SDL/issues/10878
Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-18 10:38:59 -07:00
Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga c68e9e157c Fixed typo 2024-09-17 10:59:28 -07:00