Commit Graph

143 Commits

Author SHA1 Message Date
Sam Lantinga f077c69193 Fixed bug #6698 - VISA: wrong check sceKernelPollSema 2022-11-29 08:50:51 -08:00
pionere 461a38ff1a thread: code style 2022-11-29 08:44:10 -08:00
Sylvain 38c281fbc0
Fixed bug #6698 - VISA: wrong check sceKernelPollSema 2022-11-29 16:14:23 +01:00
pionere f6db1aba66 thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL 2022-11-29 09:40:32 -05:00
pionere 6875e1c262 thread: fix inconsistent return values
- SDL_CreateMutex returns NULL when the creation fails (ngage)
- SDL_SemValue returns 0 when the semaphore is NULL (n3ds)
2022-11-29 09:26:12 -05:00
Sylvain Becker 6a2200823c
Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
2022-11-27 08:38:43 -08:00
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
pionere 450f184f7d use SDL_InvalidParamError in the thread 'classes' 2022-11-23 14:27:26 -05:00
Sam Lantinga a635a485bc Re-added WinRT support until we're sure that it's no longer being used 2022-11-23 10:41:43 -08:00
Ozkan Sezer dc2a3e06e9 removed WinRT support. 2022-11-22 23:36:24 +03:00
Ozkan Sezer e89a1f9157 removed NaCL support. 2022-11-22 20:10:47 +03:00
Ozkan Sezer 8d6fda4810 removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
Sylvain 16824865c2 Cleanup of SDL_SetError that already return -1 value 2022-11-18 06:59:10 -08:00
Pierre Wendling 5ddac7e026 PSP: Fix type mismatch warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling c1317175b4 PSP: Fix `Wformat` warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling 655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Anonymous Maarten 2105c7f6ed SDL_thread.c: fix unused function SDL_FreeErrBuf when building without thread support (emscripten) 2022-10-08 23:41:07 +02:00
Sam Lantinga 17b43b0fdd Don't try to create a semaphore for the mutex implementation if threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/6344
2022-10-08 09:32:09 -07:00
chalonverse f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Sam Lantinga b6f1c91862 Fixed Watcom C build 2022-06-27 17:44:55 -07:00
Sam Lantinga cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Sam Lantinga adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Francisco Javier Trujillo Mata 52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Michael Fitzmayer 9b75fa0165
N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup

* Update N-Gage README, minor cleanup and rephrasing

* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Michael Fitzmayer fbd230bb6c
Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36c.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
Ryan C. Gordon d4a01bfef0
os2: SDL_DestroyMutex should ignore NULL mutexes.
Every other backend does this, so this should match, now.
It's possible this was harmless, but we can avoid the system call
and the (likely?) debug message when it fails, though!
2022-04-20 14:08:09 -04:00
Ozkan Sezer e8c48981f9 pthread/SDL_systhread.c: always include errno.h
fixes build for several targets after commit 87b02d3 for bug #5283.
2022-02-05 08:56:56 +03:00
Sylvain df0d696a62
RISCOS: attempt to fix compilation ERANGE 2022-02-02 15:22:14 +01:00
Sylvain 87b02d3795
Linux thread name limitation: test for ERANGE (see bug #5283) 2022-02-02 15:09:29 +01:00
Sylvain 220a9596f3
Remove testing instruction (see bug #5283) 2022-02-02 10:01:11 +01:00
Sylvain 9e46a512b1
Fixed bug #5283 - limit thread name to 16 characters when using pthread_setname_np() 2022-02-02 09:58:15 +01:00
pionere 60deadba59 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory 2022-01-28 20:40:19 -05:00
pionere ebdd536676 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
Ozkan Sezer c6c4d4211b pthread: disable SetThreadPriority for OS/2 too 2022-01-11 11:33:02 +03:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Francisco Javier Trujillo Mata 8ed0cc4300 Fix wrong value for thread priorities following official PSP Docs 2021-12-17 13:57:22 -08:00
Francisco Javier Trujillo Mata 996f30b0e4 Use lightweight mutex 2021-12-15 13:59:08 -08:00
Sylvain 4d566e5d5d VITA, PSP: use SDL_malloc 2021-11-22 08:38:46 -08:00
Frank Praznik 43ddc59fa8
Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877)
It's marked as being a public symbol internally, however, it was missing from the header files and not visible in the shared library.  This adds it to the necessary headers and to the DynAPI list to expose it for use by applications.

Co-authored-by: Frank Praznik <frank.praznik@oh.rr.com>
2021-11-02 13:56:14 -07:00
Ivan Epifanov 512355d7aa Vita: fix thread detach. Remove leftover KillThread 2021-09-20 11:03:02 -07:00
Ivan Epifanov ddcd847c8e Vita: fix thread priority Add support for thread name and stack size 2021-09-20 08:59:25 -07:00
Cameron Gutman 5dccffd7e4 Allow usage of the new Condition Variable code with Critical Sections
Vista and later provide the SleepConditionVariableCS() function for this.

Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.

Fixes #4051.
2021-09-17 19:38:09 -04:00
Ozkan Sezer 77c8d11137 configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
  detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
  define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
  called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
  defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
  on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
  SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.

Closes: https://github.com/libsdl-org/SDL/pull/4351
2021-08-10 12:07:32 -07:00
Ivan Epifanov e3ea5b6468 Migrate to lightweight mutexes 2021-04-24 14:13:09 -07:00
Ryan C. Gordon 7d02248cf5
tls: wrap reference to a mutex into an #if !SDL_THREADS_DISABLED test. 2021-04-02 14:36:53 -04:00
Xing Ji fb283a732a Squashed commit of the following:
commit 6b8f933589aa3925978a23e77a305a7e89c6ae4a
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:31:29 2021 +0800

    update the dynapi by `gendynapi.pl`

commit ebd1790c19983b652713f40ab1e139e485e1a2b7
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:17:48 2021 +0800

    revert the change in src/dynapi

commit 734b5f85c1613070081e39238e84198128971b53
Merge: 5a56e5a8 5ac6bd54
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:14:40 2021 +0800

    Merge remote-tracking branch 'libsdl/main' into jixingcn

commit 5a56e5a8227d9cff6b497b681c618a76bec1cae1
Author: Xing Ji <jixingcn@gmail.com>
Date:   Mon Mar 22 23:55:10 2021 +0800

    Fix #3596, can call the `SDL_TLSCleanup` to cleanup the TLS data when closing the application
2021-03-29 08:54:41 -07:00
Fabrice Fontaine b55b11af88 src/thread/pthread/SDL_systhread.c: drop include of SDL_platform.h
Drop include of SDL_platform.h as SDL_plaform.h is already included by
SDL_internal.h -> SDL_config.h -> SDL_platform.h

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2021-03-23 11:33:00 +03:00
Ivan Epifanov a4ddb175f1 Formatting 2021-03-08 09:07:12 -08:00