Commit Graph

7022 Commits

Author SHA1 Message Date
Sam Lantinga 27f2df2292 Check for NULL before dereferencing newly allocated memory
Fixes https://github.com/libsdl-org/SDL/issues/8289

(cherry picked from commit 70a1bc6973)
2023-09-24 17:18:41 -07:00
Ozkan Sezer 834e8898b9 SDL_dbus.h: define DBUS_TIMEOUT_USE_DEFAULT if not already defined.
(cherry picked from commit c521e1286b)
2023-09-21 01:32:50 +03:00
Ryan C. Gordon 60070d0b3d
emscripten: Restore compatibility with existing emsdk releases.
(cherry picked from commit 5008521538)
2023-09-20 14:35:51 -04:00
Jaswant Panchumarti 330d420afc
Use EM_ASM_PTR when the return value is a pointer
- closes https://github.com/libsdl-org/SDL/issues/8241

(cherry picked from commit 953b55dd6d)
2023-09-20 14:35:02 -04:00
Frank Praznik 2fcbf321fa wayland: Fix drag offer leak
The data device leave function is intended for drag offers, not selections, and the function as was previously written was a no-op.

(cherry picked from commit 52efefca04)
2023-09-20 11:13:03 -04:00
Colin Kinloch a683ce4153 linux: Add portal drag and drop 2023-09-20 11:01:49 -04:00
Sam Lantinga 37dee79b74 Fixed sensor timestamp units for third-party PS5 controllers
(cherry picked from commit a72dfa6a5f)
2023-09-18 13:00:33 -07:00
Sam Lantinga 62e7049a4f Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
Smart compilers don't like dereferencing off the end of arrays

(cherry picked from commit f6756047a4)
2023-09-18 12:20:22 -07:00
Sam Lantinga fff3c2573a Fixed sensor timestamp calculation for third-party PS5 controllers
(cherry picked from commit 7059a55ccc)
2023-09-18 11:58:39 -07:00
Guldoman 70a2ac2f1c x11: Always update clipboard owner
This allows utilities like clipboard managers to keep track of the
changes.

(cherry picked from commit 65aaf3a9ab)
2023-09-15 05:23:02 -07:00
Max Bachmann a8b9414697 detect fanatec steering wheels
(cherry picked from commit fd1c54a004)
2023-09-12 15:36:20 -07:00
Simon McVittie 8ad043fc38 render: Enable clipping for zero-sized rectangles
Battle for Wesnoth apparently relies on being able to disable rendering
of UI elements by setting the clip rectangle to be empty.

Resolves: https://github.com/libsdl-org/SDL/issues/6896
Fixes: 00f05dcf "render: only enable clipping when the rectangle is valid"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-09-09 11:14:04 -07:00
Frank Praznik 88299502b4 wayland: Ensure that the toplevel window is recreated when switching decoration modes
If a compositor tries to change the decoration mode when initially creating a window, the hidden flag might not yet be unset if the decoration mode is changed during the initial roundtrip in Wayland_ShowWindow(). As hiding the window destroys the decoration manager object, the hidden flag check is unnecessary, as the decoration configuration listener will never be entered when the window is hidden.

(cherry picked from commit 37e1fc3b58)
2023-09-06 14:56:16 -04:00
Makarenko Oleg 1d495351a0 Detect Simagic wheel bases as wheels (#8198)
Simagic DirectDrive wheel bases have the same vendor + product id's

(cherry picked from commit a2c1984d37)
2023-09-04 12:12:21 -07:00
Oleg 365a36386a Detect Logitech G923 Playstation as wheel
G923 have two different versions - Xbox version is already present in the wheel list, but not the PS version.

(cherry picked from commit 266b91d2fd)
2023-09-04 11:05:52 -07:00
Oleg 242b25aba4 Detect Logitech PRO Racing Wheel for Xbox (PC mode) as wheel
Logitech PRO Racing Wheel have two different versions - for Playstation and Xbox. Vendor + Product ID for Playstation version already present in SDL sources, but not an Xbox version

(cherry picked from commit cde67ea49a)
2023-09-04 11:01:52 -07:00
Jeremy Demeule aa7ba62978 metal: Add hint to select low power device instead of the default one (#8182)
On some system like MacBook Pro Intel with AMD card, asking for the default device will always return the AMD GPU.
This is not an issue for 99% of the case when the renderer context is here to provide the maximum performance level like for game.
However, for video application using GPU for 1 quad and 1 texture, using the discrete GPU for that lead to an important power consumption (4 to 8W), heat increase, and fan noise.
With this patch, I successfully amend ffplay to only use the integrated GPU (i.e. the Intel one), instead of the discrete GPU (i.e. the AMD one).
2023-08-31 01:55:18 -07:00
Anonymous Maarten 0b995f21e7 wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL 2023-08-30 23:03:47 +02:00
Anonymous Maarten bb1fe302cf wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's
They mess with #ifdef conditional in headers.
2023-08-30 22:46:17 +02:00
Ozkan Sezer f032e8c191 updated dynapi after SDL_GDKGetDefaultUser addition 2023-08-25 19:03:40 +03:00
Ethan Lee 24fcb61470 – gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation 2023-08-25 10:41:14 -04:00
Sam Lantinga 6ff48dddcb Fixed the report format for the Razer Wolverine V2 Pro
(cherry picked from commit 69aec8c915)
2023-08-24 11:38:18 -07:00
Ryan C. Gordon 9237f8edc1
video: Fixed small memory leak when disconnecting a display. 2023-08-23 16:27:10 -04:00
Ryan C. Gordon 1f4e86d61c
video: Minor cleanup in SDL_VideoQuit.
(This code changed in SDL3, no need to cherry-pick it to there.)
2023-08-23 16:27:09 -04:00
Ryan C. Gordon 04ff593bf5
emscriptenaudio: Fire the capture silence_callback at an interval.
Previously it was using setTimeout, not setInterval, so it would only fire
once, which was obviously a mistake.

(cherry picked from commit fb79211732)
2023-08-23 16:25:30 -04:00
Ryan C. Gordon ddbbef88e3
emscriptenaudio: Don't bother undefining things about to be unreachable.
Since the top-level table is getting undefined, all the things in it will
be unreachable and eligible for garbage collection without explicitly
nulling them out.

(cherry picked from commit 5191b20541)
2023-08-23 16:24:09 -04:00
Ryan C. Gordon ae7f54f514
emscriptenaudio: Deal with blocked audio devices better.
Now, if the AudioContext starts in a "suspended" state, because the browser
blocked it from playing by default, we we run the audio "thread" in a timer
and throw away the generated audio. Once the AudioContext is allowed to
resume, we clear this timer.

The end result is that the app will continue to drain its audio queue
instead of consuming more memory over time (and, if it relies on an audio
callback to make progress, continue to run!), with the effect that the
page is merely silent but otherwise functioning as intended.

Once the user interacts with the page and the browser permits the the
AudioContext to run for real, audio should still be in sync, instead of
just starting to play audio that might now be at least several seconds behind.

(cherry picked from commit fd75a4ca05)
2023-08-23 16:21:49 -04:00
Sam Lantinga 0b9d8e679a Quiet spurious warning
Fixes https://github.com/libsdl-org/SDL/issues/8112
2023-08-13 13:54:18 -07:00
Anonymous Maarten 10135b2d7b Fix overflow when doing SDL_sscanf("%hd", ...)
An overflow occured in the stdlib_sscanf test, when using msys2 clang32 toolchain.

(cherry picked from commit 342ec51131)
2023-08-10 15:06:57 -07:00
Mathieu Eyraud f348370e1b Fix out of bound read of 'has_hat' array
(cherry picked from commit 94b3f78c44)
2023-08-10 08:26:45 -07:00
Sam Lantinga 951657c99b Fixed crash when running with the dummy video driver 2023-08-10 08:25:29 -07:00
Sam Lantinga 7df721d4e9 Allow running tests with the dummy video driver 2023-08-10 08:25:29 -07:00
Anonymous Maarten 0465224616 Sync -Wsign-compare warning fix from sdl2-compat 2023-08-09 02:53:48 +02:00
Sam Lantinga 4bceea70c5 Added the Victrix Pro FS for PS4/PS5 to the controller list
(cherry picked from commit fa189d302e)
2023-08-07 14:10:56 -07:00
Frank Praznik f522c5380c wayland: Don't initialize OpenGL when the window flags didn't specify it
Applications that don't specify a rendering flag are likely handling Vulkan/GL themselves, so SDL loading OpenGL by default in this case is unnecessary overhead, and if a render backend requires it, the window will be recreated with the appropriate flags when the renderer is initialized.

(cherry picked from commit 9ab2025127)
2023-08-04 08:53:16 -07:00
Sam Lantinga 2304b4e86a Added a gamepad mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/8068

(cherry picked from commit 06bea1eb55)
2023-08-02 14:38:29 -07:00
Sam Lantinga 0f753d9794 The Flydigi Vader and Apex series controllers all have the same VID, PID, and name
(cherry picked from commit 58e3084477)
2023-08-02 14:38:23 -07:00
Sam Lantinga 805fc29ae8 Removed Flydigi Vader 2 mappings
Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.

(cherry picked from commit 5388edd549)
2023-08-02 14:38:01 -07:00
Ozkan Sezer 57f3c41b97 adjusted coding style in SDL_os2_joystick.c to match rest of SDL better 2023-08-02 20:40:10 +03:00
Ozkan Sezer b58557a3a6 minor os/2 stuff merged from the bitwiseworks' fork
(cosmetics only.)
2023-08-02 17:10:28 +03:00
Ozkan Sezer 6a787b8004 SDL_video.c: move ngage video before offscreen.
Reference issue: https://github.com/libsdl-org/SDL/pull/8069.
(cherry picked from commit e2e87a536c)
2023-08-02 17:00:40 +03:00
Ozkan Sezer 0deed07b3e SDL_video.c: move os2 video before offscreen.
as offscreen is enabled in CMakeLists.txt, we get a blanks window
otherwise.

From a patch by Silvan Scherrer, at Bitwiseworks' fork.
(cherry picked from commit 66d5ad19f0)
2023-08-02 17:00:40 +03:00
Sam Lantinga ebf2c49b50 Fixed build 2023-08-02 01:37:05 -07:00
Sam Lantinga 38c63afd64 Fixed duplicate key press/release events on iOS
When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.

(cherry picked from commit 648de4f9b8)
2023-08-02 01:27:54 -07:00
Sam Lantinga 030bb7282a Synchronize on-screen keyboard state with text input active state
When a hardware keyboard is attached to an iPad, you can easily trigger a set of on-screen keyboard transitions that will take place over time, and we need to track whether we're currently showing or hiding the keyboard and make sure we don't clobber the existing state during those transitions.

Testing:
* Connected a hardware keyboard to an iPad
* Launched checkkeys
* Noted the keyboard bar was active at the bottom of the screen and text input was active
* Tapped with both fingers to quickly toggle text input off and back on
* Noted the keyboard bar slid down and then back up, and text input was active
* Tapped on the keyboard bar to bring up the full on-screen keyboard and then closed it so the keyboard bar was still active, and text input was still active
* Tapped on the screen to turn text input off, noted the keyboard bar slid down
* Tapped with both fingers to quickly toggle text input on and back off
* Noted that the keyboard bar slid up and then back down, and text input was inactive
* Tapped on the screen to turn text input on, tapped on the keyboard bar to bring up the full on-screen keyboard, and text input was active
* Pressed a key on the physical keyboard, the on-screen keyboard closed, the key press and release was delivered (with no text input) and then the keyboard bar slid up, and text input was active again

Fixes https://github.com/libsdl-org/SDL/issues/7979

(cherry picked from commit c3288d113e)
2023-08-02 01:17:15 -07:00
Sam Lantinga 335e9c769a Only pass keypresses up the responder chain when text input is active
This is another attempt to make sure we don't cause beeps from unhandled key presses while still allowing full text input functionalty.

If this isn't selective enough, we might need to go up the responder chain to see what's going to handle the event before passing it along.

Fixes https://github.com/libsdl-org/SDL/pull/6962

(cherry picked from commit a8abe612ed)
2023-08-02 01:14:07 -07:00
Sam Lantinga 5e9320f6b5 Revert "Stop beep when running iOS apps on ARM-based Macs"
This reverts commit bbf38bbbc3, which prevented text input from working when a hardware keyboard was connected, since key strokes don't get to the text input field.

Fixes https://github.com/libsdl-org/SDL/issues/7958

(cherry picked from commit f5ea6ae18d)
2023-08-02 01:12:21 -07:00
Sam Lantinga e2afc1f37a Fixed build 2023-08-01 18:58:21 -07:00
Sam Lantinga 2468fccf7f Fixed crash if a display is enumerated twice
This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.

(cherry picked from commit 07578fde3d)
2023-08-01 18:30:24 -07:00
Ryan C. Gordon dc5dda0f31 cocoa: Ignore first mouse motion event after enabling relative mode.
Fixes #7918.
2023-08-01 18:34:03 -04:00