Commit Graph

336 Commits

Author SHA1 Message Date
Sylvain 2428d906f1
Remove extra ';' 2024-08-07 19:14:09 +02:00
Sylvain 20a6193eaa Run test suites and test cases in non-linear order (see libsdl-org#9303) 2024-08-07 10:25:30 +02:00
Sam Lantinga 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()
Fixes https://github.com/libsdl-org/SDL/issues/10041
2024-08-06 07:59:45 -07:00
Sam Lantinga a1998d106d Putting the simple back into Simple DirectMedia Layer 2024-08-05 21:20:26 -07:00
Sam Lantinga c298a3749b Expose the keymap separately from the event keycode
This adds functions to query the keymap:
* SDL_GetCurrentKeymap()
* SDL_GetKeymapKeycode()
* SDL_GetKeymapScancode()
* SDL_ReleaseKeymap()

and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS.

Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
2024-08-05 17:02:25 -07:00
Sam Lantinga ef6521aee7 testnative: print events with --info event 2024-08-04 09:07:19 -07:00
Sam Lantinga f7c8d66ccb Use the convenience function SDL_GetWindowFromEvent() 2024-08-02 20:36:35 -07:00
Sam Lantinga de30400a7b Fixed uninitialized variable warning 2024-07-31 18:54:45 -07:00
Anonymous Maarten c7a1876536 SDL_test: use mutex based on SDL_AtomicInt in memory tracking
SDL_Mutex or SDL_SpinLock cannot be used as these use SDL_malloc internally.

ff
2024-07-30 20:56:19 +00:00
Anonymous Maarten 4c00433b69 SDL_test: format tracked allocation names during report generation 2024-07-30 20:56:19 +00:00
Sam Lantinga 82c89c0125 Removed redundant subystem quit calls
SDL_Quit() quits everything
2024-07-27 16:46:09 -07:00
Sam Lantinga b854e1fe0b Fixed some issues found with static analysis 2024-07-27 09:07:42 -07:00
Sam Lantinga 4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
Sam Lantinga eb09264076 Added the safe area to the debug window information 2024-07-24 17:40:41 -07:00
Sam Lantinga b98e1e9ef0 Fixed the render viewport not updating when the metal view resizes
When the phone is in portrait mode and the window is in landscape mode, the view changes orientation after layoutSubviews runs. In this case we need some way of notifying the application that the Metal view has changed.
2024-07-24 16:12:29 -07:00
Sam Lantinga 457ca3995c Added SDL_GetWindowSafeArea()
Fixes https://github.com/libsdl-org/SDL/issues/3243
2024-07-23 17:06:04 -07:00
Sam Lantinga c4eac60000 SDL_GetClipboardData() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9de8cb888a SDL_GetFullscreenDisplayModes() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9758e102bc SDL_GetDisplays() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Amir 5db08b86ca Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
https://stackoverflow.com/questions/42125/warning-error-function-declaration-isnt-a-prototype
In C int foo() and int foo(void) are different functions. int foo() accepts an arbitrary number of arguments, while int foo(void) accepts 0 arguments. In C++ they mean the same thing.
2024-07-17 14:09:11 -07:00
Ryan C. Gordon d40b89dff6 clipboard: SDL_GetPrimarySelectionText() now follows the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon 158fc459f1 clipboard: SDL_GetClipboardText() now follows the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Sam Lantinga 027671bedb SDL_GetWindowOpacity() directly returns the opacity instead of using an out parameter.
Fixes https://github.com/libsdl-org/SDL/issues/10286
2024-07-16 09:36:11 -07:00
Sam Lantinga 58270ef3f2 Finished renaming functions in SDL_system.h 2024-07-16 09:35:49 -07:00
Sam Lantinga 54366181c3 Rename functions in SDL_system.h to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/10277
2024-07-15 16:27:48 -07:00
Sam Lantinga 1162a1cb8e Added SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED and SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED 2024-07-12 18:09:14 -07:00
Sam Lantinga 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
This is consistent with the naming for the functions that affect other data types

Fixes https://github.com/libsdl-org/SDL/issues/10241
2024-07-12 10:41:02 -07:00
Sam Lantinga 2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
Sam Lantinga 4fa5196820 Revert "Switch pixel format loss fields to number of bits"
This reverts commit 3c90b1c1f6.

It turns out this is problematic for sdl2-compat. We're investigating a more complete separation between SDL2 and SDL3 surfaces, but in the meantime, I'll fix the breakage.
2024-07-07 19:41:05 -07:00
Sam Lantinga 3c90b1c1f6 Switch pixel format loss fields to number of bits
This makes more sense and handles pixel formats with > 8 bits per channel

Fixes https://github.com/libsdl-org/SDL/issues/10168
2024-07-06 11:37:16 -07:00
Frank Praznik 74cc06db1b Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event
This was added by the Unreal Engine to handle the input focus for popups and dialogs, window types for which SDL3 has built-in, cross-platform support.

This was only ever implemented in X11, and the only purpose was to hint that a client application may want to call the SDL_SetWindowInputFocus() function, which has since been removed, rendering it pointless now.
2024-07-03 15:08:21 -04:00
Sam Lantinga e8dbbf8380 Renamed SDLK_a-z to SDLK_A-Z
Made the symbols uppercase for consistency with the other SDLK_* constants, but the values are still lowercase.
2024-07-01 13:56:49 -07:00
Sam Lantinga d9dc4b320a The keycode in key events is the base, unmodified, keycode for the current keyboard layout 2024-07-01 13:56:49 -07:00
Anonymous Maarten 9601d98e7f SDL_test: always use symbols with 64-suffix from DbgHelp 2024-07-01 20:49:40 +02:00
Sam Lantinga b37b94453c Fixed multi-window test programs not quitting when windows are closed 2024-06-25 10:17:52 -07:00
Sam Lantinga 0804598b5d Added a font glyph for missing characters 2024-06-24 20:32:03 -07:00
Sam Lantinga 2f5b20fcb5 Updated based on feedback from @JKaniarz 2024-06-24 11:49:15 -07:00
Sam Lantinga a938e2b979 Replaced test framework random code with SDL random functions 2024-06-24 11:49:15 -07:00
Sam Lantinga 90034b16dc The keycode in key events is affected by modifiers by default.
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
2024-06-22 00:19:06 -07:00
Sam Lantinga 0dd579d40d Removed SDL_Keysym 2024-06-21 22:06:08 -07:00
Frank Praznik 2f276a2eea video: Expose HDR metadata per-window
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
Ryan C. Gordon 38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property

Fixes https://github.com/libsdl-org/SDL/issues/9851
2024-06-03 21:10:58 -07:00
Anonymous Maarten a919774fe4
Build with -Wfloat-conversion + fix all warnings 2024-06-03 21:33:29 +00:00
Sam Lantinga 4954690828 Fixed warning C4244: '=': conversion from 'double' to 'float', possible loss of data 2024-05-30 07:44:00 -07:00
Sam Lantinga d141827895 Fixed positioning a window with undefined position on a specific display 2024-05-28 12:06:48 -07:00
Sam Lantinga c74886ab00 Added SDL_SetWindowAspectRatio() and SDL_GetWindowAspectRatio()
Fixes https://github.com/libsdl-org/SDL/issues/1573
2024-05-28 11:52:31 -07:00
Ryan C. Gordon 3364aff757
main: Make the main callback return value symbols smaller (thanks, @Lzard!).
Reference #9901.
2024-05-27 16:03:45 -04:00