Commit Graph

12401 Commits

Author SHA1 Message Date
Ryan C. Gordon 67b537cef4
.wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes.
This makes any reference to them in the docs link to their wiki pages.

Also fixup the integer type documentation, so the SDL2 wiki _has_ actual
pages for them.  :)
2024-11-01 23:52:03 -04:00
Anonymous Maarten 48aa1cccf7 Port build-script from SDL3
[ci skip]
2024-11-02 01:58:46 +01:00
SDL Wiki Bot 15bc3f25ee Sync SDL2 wiki -> header
[ci skip]
2024-11-01 19:42:53 +00:00
Wouter Wijsman 7cbb131c75 PSP: Allow building tests in parallel 2024-11-01 08:56:13 -04:00
Sam Lantinga 3b7a45853c Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
(cherry picked from commit 09495059df)
2024-10-30 05:23:54 -07:00
Sam Lantinga d2b9ecd281 Revert "aaudio: Set low-latency audio mode."
This reverts commit 1e016fd5ea.

In order to use low latency mode, you need to set low latency callbacks. This has always been recommended and is apparently required on Android 15. SDL3 has these implemented correctly but SDL2 does not, so we should revert this for now.

Fixes https://github.com/libsdl-org/SDL/issues/11376
2024-10-29 22:32:59 -07:00
dv-senna 478dff3585 SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
Allows including vulkan.hpp in user code in C++ before SDL_vulkan.h w/o errors.
Fixes:  https://github.com/libsdl-org/SDL/issues/11328 .

(cherry picked from commit 149ecffd6f)
2024-10-29 20:35:10 +03:00
Ryan C. Gordon 5b0e838a74
wasapi: Deal with device buffer sizes changing.
Otherwise, it would fill the previous size's worth of data into the current
size's buffer.

Fixes #11122.
2024-10-28 13:43:48 -04:00
SDL Wiki Bot 96e7306a7a Sync SDL2 wiki -> header
[ci skip]
2024-10-27 21:41:54 +00:00
Jordan Christiansen a22baafcf4 docs: Explain events for already plugged in controllers 2024-10-27 14:41:06 -07:00
Ryan C. Gordon e5348c611d
cocoa: Patched to compile. 2024-10-24 23:59:12 -04:00
Ryan C. Gordon 5cb87ff99f
cocoa: Make sure GL context destruction happens on the main thread.
Fixes #10900.

(cherry picked from commit 344546b4ea)
2024-10-24 23:48:58 -04:00
Ryan C. Gordon 00f15dd215
emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
Fixes #10454.

(cherry picked from commit 4ea26a7771)
2024-10-23 23:39:40 -04:00
Ivan Epifanov 52714d5063 VITA: fix SDL_ShowMessageBox by using different memory type 2024-10-22 12:19:50 -07:00
SDL Wiki Bot bcf1397e33 Sync SDL2 wiki -> header
[ci skip]
2024-10-20 01:02:07 +00:00
SDL Wiki Bot 1af0b39833 Sync SDL2 wiki -> header
[ci skip]
2024-10-20 00:51:30 +00:00
SDL Wiki Bot 4ca7a19348 Sync SDL2 wiki -> header
[ci skip]
2024-10-19 18:04:39 +00:00
Ivan Epifanov 86fd4ed83c VITA: fix yuv texture update 2024-10-17 07:54:02 -07:00
Sam Lantinga b6fa4dc794 Only use Steam Virtual Gamepads if we're running under Steam
Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215

(cherry picked from commit 8a30def5f2)
2024-10-16 17:51:50 -07:00
Sam Lantinga cfb3db01dc Added support for the Steam Virtual Gamepad on macOS Sequoia
(cherry picked from commit d7b1ba1bfc)
2024-10-16 17:51:50 -07:00
Ozkan Sezer a976f7f71b SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
Because strdup is not ANSI but POSIX, and its prototype might be hidden..

Reference issue: https://github.com/libsdl-org/SDL/issues/11219.

(cherry picked from commit 3ebfdb04be)
2024-10-16 22:03:50 +03:00
Pierre Wendling 378234437f VisualC: Set the correct component to false.
When SDL2_main would not be found, it would incorrectly flag the shared SDL2 library as not found.
2024-10-13 09:00:35 -07:00
Cameron Cawley 23d456e146 3DS: Support simple message boxes 2024-10-12 16:07:34 -07:00
Cameron Cawley d7bb56f163 3DS: Only bundle resources with tests that need them 2024-10-12 16:06:54 -07:00
Cameron Cawley 084dbb6410 Allow for more fine tuning of Duff's device routines 2024-10-12 16:06:54 -07:00
Cameron Cawley 90f792f83c Reduce the size of the SDL_blit_0 alpha code 2024-10-12 16:06:54 -07:00
Cameron Cawley e2f27362cb testdrawchessboard: Allow using the standard render API 2024-10-12 13:56:51 -07:00
Sam Lantinga da4608ed03 Fixed typo in SDL_audio.h 2024-10-10 08:49:41 -07:00
Guldoman 5fe010270a x11: Set correct clipboard target type in `SelectionRequest` handling 2024-10-09 07:31:43 -07:00
Sam Clegg 3deb07ea39 [emscripten] Fixes for data addresses above 2gb
This includes both wasm64 and wasm32 when addressing more than 2gb of
memory.

Fixes: #9052
2024-10-08 16:35:58 -04:00
Sam Lantinga da19244f7f Added support for wired XBox controllers on macOS 15.0 Sequoia
Fixes https://github.com/libsdl-org/SDL/issues/11002

(cherry picked from commit 7da728a642)
2024-10-07 16:41:34 -07:00
Sam Lantinga bb33eb409e Fixed detecting the Steam Virtual Gamepad on macOS 2024-10-07 16:21:44 -07:00
Frank Praznik a86f8dedb9 wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-10-07 14:24:33 -04:00
Frank Praznik ea77d1d385 wayland: Factor out the general SHM buffer allocation/free functions from the cursor code 2024-10-07 14:24:33 -04:00
Anonymous Maarten e4126d8d6f Add parametrized release script
[ci skip]
2024-10-04 23:42:29 +02:00
Ryan C. Gordon 2c60d95ee2
.wikiheaders-options: fix redundant language. 2024-10-04 15:41:54 -04:00
Ryan C. Gordon ef05f66c08
.wikiheaders-options: Declare SDL3 the current stable API! 2024-10-04 15:39:12 -04:00
Ryan C. Gordon 9f7ccbe8d4
opengles2: Restore previous default texture_formats.
They were inadvertently byteswapped when making the rest of the backend
bigendian-friendly.

Fixes #11031.
2024-10-04 02:32:24 -04:00
Frank Praznik 643437f5b0
Reapply "wayland: Don't initialize OpenGL when the window flags didn't specify it"
This reverts commit 120b8d4189.

The issue this was patching over in Vanilla-Conquer was the lack of an exposure event when showing a window, which has since been remedied.

Attaching EGL window objects can also cause protocol violations now that the explicit sync protocol is in use, if SDL creates one and then the client tries to attach one itself, so they really shouldn't be created unless the client specifically requested it.
2024-10-02 13:50:14 -04:00
Anonymous Maarten 2b2907db18 Add docs to mingw release and don't modify libtool files in mingw's Makefile 2024-10-01 23:04:32 +02:00
Anonymous Maarten 8291b1be36 Port SDL3 release scripts to SDL2
[skip ci]
2024-10-01 21:09:41 +02:00
Vladimir Serbinenko 1edaad1721 Handle wayland touch cancel message
Suppose host has some three-finger gesture. Then we get the following sequence
of events:
DOWN-DOWN-DOWN-MOTION-CANCEL

Note that there is no UP in this sequence. So if we don't handle CANCEL then
we end up thinking that fingers are still touching the screen. Ideally we
should inform the application that cancel has happened as not to trigger
spurious taps but still this is way better than being stuck with phantom
finger touch.
2024-09-26 13:35:31 -04:00
Sam Lantinga c9f3cbe02f Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555
This didn't properly take into account destination alpha.

Fixes https://github.com/libsdl-org/SDL/issues/8401

(cherry picked from commit 1aea43846e)
2024-09-25 21:58:20 -07:00
Cameron Gutman 656b599828 Throttle tickle reports to PS4/PS5 controllers
UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.

(cherry picked from commit 6ec8b1a173)
2024-09-25 07:21:31 -07:00
Cameron Gutman 7eb85b07e0 kmsdrm: Fix one more place that doesn't try to drop master 2024-09-23 18:59:54 -05:00
Cameron Gutman dab4f856c1 kmsdrm: Keep fd around if we can drop master
Modern kernels (v5.8+) allow non-root usage of drmDropMaster(), so
we can hold on to our fd after dropping master on it. This fixes
populating drm_fd in the KMSDRM SysWMinfo when using Vulkan.

Also add a missing error check for open() while we're here.
2024-09-22 16:36:34 -07:00
Cameron Gutman a4a8a29075 cmake: don't check c++ compiler flags for asan when CXX is not enabled
Backport of fd2b9c0602 to SDL2
2024-09-21 12:14:53 -05:00
SDL Wiki Bot c43b976e5b Sync SDL2 wiki -> header 2024-09-21 13:17:38 +00:00
Erin Melucci 055ce096f5 Don't call GetMessageTime on Xbox platforms
Fixes a compilation issue due to the GAMES partition of WinAPI not including GetMessageTime
2024-09-20 07:26:38 -07:00
T3hD0gg ec9a9fee58 Add Thrustmaster TMX VID & PID to wheel device list.
(cherry picked from commit 594edb6bd2)
2024-09-18 22:22:01 -07:00