From fd1fcfc951b0111603784056495a52a8c01f11c6 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 16 Sep 2024 17:19:42 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_gpu.h | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index c411eacc07..15af6ea86c 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -1511,16 +1511,19 @@ typedef struct SDL_GPUComputePipelineCreateInfo * The store_op field determines what is done with the color results of the * render pass. * - * - STORE: Stores the results of the render pass in the texture. Not recommended - * for multisample textures as it requires significant memory bandwidth. + * - STORE: Stores the results of the render pass in the texture. Not + * recommended for multisample textures as it requires significant memory + * bandwidth. * - DONT_CARE: The driver will do whatever it wants with the texture memory. * This is often a good option for depth/stencil textures. - * - RESOLVE: Resolves a multisample texture into resolve_texture, which must have - * a sample count of 1. Then the driver may discard the multisample texture memory. - * This is the most performant method of resolving a multisample target. - * - RESOLVE_AND_STORE: Resolves a multisample texture into the resolve_texture, - * which must have a sample count of 1. Then the driver stores the multisample - * texture's contents. Not recommended as it requires significant memory bandwidth. + * - RESOLVE: Resolves a multisample texture into resolve_texture, which must + * have a sample count of 1. Then the driver may discard the multisample + * texture memory. This is the most performant method of resolving a + * multisample target. + * - RESOLVE_AND_STORE: Resolves a multisample texture into the + * resolve_texture, which must have a sample count of 1. Then the driver + * stores the multisample texture's contents. Not recommended as it requires + * significant memory bandwidth. * * \since This struct is available since SDL 3.0.0 *