diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index d1a6fed195..2f8c644c8b 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -560,11 +560,13 @@ extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window /** * Get the pixel density of a window. * - * This is a ratio of pixel size to window size. For example, if the window is 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it would have a pixel density of 2.0. + * This is a ratio of pixel size to window size. For example, if the window is + * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it + * would have a pixel density of 2.0. * * \param window the window to query - * \returns the pixel density or 0.0f on failure; call SDL_GetError() for - * more information. + * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more + * information. * * \since This function is available since SDL 3.0.0. *