From f64e9a52dc4da6c63ebb5d215973ee539b785016 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sat, 7 Dec 2024 04:33:05 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 29eac2c3a9..cee0b731bc 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -129,7 +129,7 @@ * * It is optimal for apps to pre-compile the shader formats they might use, * but for ease of use SDL provides a separate project, - * [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross) + * [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross) * , for performing runtime shader cross-compilation. * * This is an extremely quick overview that leaves out several important