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Revert "render: GetRenderViewportSize shouldn't use scale, just logical presentation."
This reverts commitef758d05c1. Turns out the bug in #11076 was that we were dropping texture draws incorrectly, not that scale shouldn't be applied here. The dropped draw calls were fixed inbf85320947, and this revert is making the renderer consistent again.
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@ -3000,8 +3000,8 @@ bool SDL_RenderViewportSet(SDL_Renderer *renderer)
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static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
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{
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const SDL_RenderViewState *view = renderer->view;
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const float scale_x = view->logical_scale.x;
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const float scale_y = view->logical_scale.y;
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const float scale_x = view->current_scale.x;
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const float scale_y = view->current_scale.y;
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rect->x = 0.0f;
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rect->y = 0.0f;
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