diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index df69c0f0d6..fcad299bfd 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -1792,22 +1792,23 @@ extern SDL_DECLSPEC SDL_GPUDriver SDLCALL SDL_GetGPUDriver(SDL_GPUDevice *device * * For SPIR-V shaders, use the following resource sets: * - * - 0: Sampled textures, followed by read-only storage textures, followed by read-only storage buffers + * - 0: Sampled textures, followed by read-only storage textures, followed by + * read-only storage buffers * - 1: Write-only storage textures, followed by write-only storage buffers * - 2: Uniform buffers * * For DXBC Shader Model 5_0 shaders, use the following register order: * - * - t registers: Sampled textures, followed by read-only storage textures, followed by read-only storage - * buffers + * - t registers: Sampled textures, followed by read-only storage textures, + * followed by read-only storage buffers * - u registers: Write-only storage textures, followed by write-only storage * buffers * - b registers: Uniform buffers * * For DXIL shaders, use the following register order: * - * - (t[n], space0): Sampled textures, followed by read-only storage textures, followed by read-only storage - * buffers + * - (t[n], space0): Sampled textures, followed by read-only storage textures, + * followed by read-only storage buffers * - (u[n], space1): Write-only storage textures, followed by write-only * storage buffers * - (b[n], space2): Uniform buffers @@ -1816,8 +1817,8 @@ extern SDL_DECLSPEC SDL_GPUDriver SDLCALL SDL_GetGPUDriver(SDL_GPUDevice *device * * - [[buffer]]: Uniform buffers, followed by write-only storage buffers, * followed by write-only storage buffers - * - [[texture]]: Sampled textures, followed by read-only storage textures, followed by write-only storage - * textures + * - [[texture]]: Sampled textures, followed by read-only storage textures, + * followed by write-only storage textures * * \param device a GPU Context. * \param createinfo a struct describing the state of the compute pipeline to @@ -2765,10 +2766,12 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( * * \param compute_pass a compute pass handle. * \param first_slot the compute sampler slot to begin binding from. - * \param texture_sampler_bindings an array of texture-sampler binding structs. - * \param num_bindings the number of texture-sampler bindings to bind from the array. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler bindings to bind from the + * array. * - * \since This function is available since SDL 3.0.0 + * \since This function is available since SDL 3.0.0. */ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers( SDL_GPUComputePass *compute_pass,