From e0d019c94167953ffae6361f5072897c292e9b10 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 28 Oct 2024 07:00:30 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 9748d730b9..91174e24d4 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -1070,13 +1070,13 @@ typedef enum SDL_GPUSamplerAddressMode * this present mode, AcquireGPUSwapchainTexture will block if too many * frames are in flight. * - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may - * occur. When using this mode, AcquireGPUSwapchainTexture will return NULL - * if too many frames are in flight. + * occur. When using this mode, AcquireGPUSwapchainTexture will fill the + * swapchain texture pointer with NULL if too many frames are in flight. * - MAILBOX: Waits for vblank before presenting. No tearing is possible. If * there is a pending image to present, the pending image is replaced by the * new image. Similar to VSYNC, but with reduced visual latency. When using - * this mode, AcquireGPUSwapchainTexture will return NULL if too many frames - * are in flight. + * this mode, AcquireGPUSwapchainTexture will fill the swapchain texture + * pointer with NULL if too many frames are in flight. * * \since This enum is available since SDL 3.1.3 *