diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h index a50a2609d1..d0ec3e6ccd 100644 --- a/include/SDL3/SDL_mouse.h +++ b/include/SDL3/SDL_mouse.h @@ -43,15 +43,15 @@ * or perhaps just a specific system cursor from SDL_CreateSystemCursor(). * * SDL can, on many platforms, differentiate between multiple connected mice, - * allowing for interesting input scenarios and multiplayer games. They can - * be enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED - * and SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged. + * allowing for interesting input scenarios and multiplayer games. They can be + * enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED and + * SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged. * * Since many apps only care about basic mouse input, SDL offers a virtual * mouse device for touch and pen input, which often can make a desktop * application work on a touchscreen phone without any code changes. Apps that - * care about touch/pen separately from mouse input should filter out - * events with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID. + * care about touch/pen separately from mouse input should filter out events + * with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID. */ #ifndef SDL_mouse_h_